skia2/site/user/api/SkIPoint_Reference.md

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SkIPoint Reference
===
# <a name='IPoint'>IPoint</a>
# <a name='SkIPoint'>Struct SkIPoint</a>
## <a name='Typedef'>Typedef</a>
SkIPoint <code>typedef</code> define a data type.
<table style='border-collapse: collapse; width: 62.5em'>
<tr><th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Topic</th>
<th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Description</th></tr>
</table>
<a href='#SkIPoint'>SkIPoint</a> holds two 32-bit integer coordinates.
## Overview
<table style='border-collapse: collapse; width: 62.5em'>
<tr><th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Topic</th>
<th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Description</th></tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#Constructor'>Constructors</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>functions that construct <a href='#SkIPoint'>SkIPoint</a></td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#Member_Function'>Functions</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>global and class member functions</td>
</tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#Member'>Members</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>member values</td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#Operator'>Operators</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>operator overloading methods</td>
</tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#Related_Function'>Related Functions</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>similar member functions grouped together</td>
</tr>
</table>
## <a name='Related_Function'>Related Function</a>
SkIPoint global, <code>struct</code>, and <code>class</code> related member functions share a topic.
<table style='border-collapse: collapse; width: 62.5em'>
<tr><th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Topic</th>
<th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Description</th></tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#IVector'>IVector</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>alias for <a href='#IPoint'>IPoint</a></td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#Property'>Property</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>member values</td>
</tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#Set'>Set</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>replaces all values</td>
</tr>
</table>
## <a name='Member_Function'>Member Function</a>
SkIPoint member functions read and modify the structure properties.
<table style='border-collapse: collapse; width: 62.5em'>
<tr><th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Topic</th>
<th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Description</th></tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_Make'>Make</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>constructs from integer inputs</td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_equals'>equals</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>returns true if members are equal</td>
</tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_isZero'>isZero</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>returns true if both members equal zero</td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_set'>set</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>sets to integer input</td>
</tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_x'>x</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>returns <a href='#SkIPoint_fX'>fX</a></td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_y'>y</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>returns <a href='#SkIPoint_fY'>fY</a></td>
</tr>
</table>
## <a name='Member'>Member</a>
### Members
<table style='border-collapse: collapse; width: 62.5em'>
<tr><th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Type</th>
<th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Name</th>
<th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Description</th></tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>int32_t</td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#fX'><code>fX</code></a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>x-axis value</td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>int32_t</td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#fY'><code>fY</code></a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>y-axis value</td>
</tr>
</table>
SkIPoint members may be read and written directly without using a member function.
<table style='border-collapse: collapse; width: 62.5em'>
<tr><th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Topic</th>
<th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Description</th></tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_fX'>fX</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>x-axis value</td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_fY'>fY</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>y-axis value</td>
</tr>
</table>
### Members
<table style='border-collapse: collapse; width: 62.5em'>
<tr><th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Type</th>
<th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Name</th>
<th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Description</th></tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>int32_t</td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a name='SkIPoint_fX'><code>fX</code></a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>
x-axis value used by <a href='#IPoint'>IPoint</a>.
</td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>int32_t</td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a name='SkIPoint_fY'><code>fY</code></a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>
y-axis value used by <a href='#IPoint'>IPoint</a>.
</td>
</tr>
## <a name='Constructor'>Constructor</a>
SkIPoint can be constructed or initialized by these functions, including C++ class constructors.
<table style='border-collapse: collapse; width: 62.5em'>
<tr><th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Topic</th>
<th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Description</th></tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_Make'>Make</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>constructs from integer inputs</td>
</tr>
</table>
<a name='SkIPoint_Make'></a>
## Make
<pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0">
static constexpr <a href='#SkIPoint'>SkIPoint</a> <a href='#SkIPoint_Make'>Make</a>(int32_t x, int32_t y)
</pre>
Sets <a href='#SkIPoint_fX'>fX</a> to x, <a href='#SkIPoint_fY'>fY</a> to y.
### Parameters
<table> <tr> <td><a name='SkIPoint_Make_x'><code><strong>x</strong></code></a></td>
<td>integer x-axis value of constructed <a href='#IPoint'>IPoint</a></td>
</tr>
<tr> <td><a name='SkIPoint_Make_y'><code><strong>y</strong></code></a></td>
<td>integer y-axis value of constructed <a href='#IPoint'>IPoint</a></td>
</tr>
</table>
### Return Value
<a href='#IPoint'>IPoint</a> (x, y)
### Example
<div><fiddle-embed name="e5cf5159525bd3140f288a95fe641fae">
#### Example Output
~~~~
pt1 == pt2
~~~~
</fiddle-embed></div>
### See Also
<a href='#SkIPoint_set'>set</a> <a href='SkPoint_Reference#SkPoint_iset'>SkPoint::iset()</a><sup><a href='SkPoint_Reference#SkPoint_iset_2'>[2]</a></sup> <a href='SkPoint_Reference#SkPoint_Make'>SkPoint::Make</a>
---
## <a name='Property'>Property</a>
<table style='border-collapse: collapse; width: 62.5em'>
<tr><th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Topic</th>
<th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Description</th></tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_isZero'>isZero</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>returns true if both members equal zero</td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_x'>x</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>returns <a href='#SkIPoint_fX'>fX</a></td>
</tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_y'>y</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>returns <a href='#SkIPoint_fY'>fY</a></td>
</tr>
</table>
<a name='SkIPoint_x'></a>
## x
<pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0">
int32_t <a href='#SkIPoint_x'>x</a>() const
</pre>
Returns x-axis value of <a href='#IPoint'>IPoint</a>.
### Return Value
<a href='#SkIPoint_fX'>fX</a>
### Example
<div><fiddle-embed name="eed4185294f8a8216fc354e6ee6b2e3a">
#### Example Output
~~~~
pt1.fX == pt1.x()
~~~~
</fiddle-embed></div>
### See Also
<a href='#SkIPoint_y'>y</a> <a href='SkPoint_Reference#SkPoint_x'>SkPoint::x()</a>
---
<a name='SkIPoint_y'></a>
## y
<pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0">
int32_t <a href='#SkIPoint_y'>y</a>() const
</pre>
Returns y-axis value of <a href='#IPoint'>IPoint</a>.
### Return Value
<a href='#SkIPoint_fY'>fY</a>
### Example
<div><fiddle-embed name="35c41b8ba7cebf8c9a7a8494e610e14d">
#### Example Output
~~~~
pt1.fY == pt1.y()
~~~~
</fiddle-embed></div>
### See Also
<a href='#SkIPoint_x'>x</a> <a href='SkPoint_Reference#SkPoint_y'>SkPoint::y()</a>
---
<a name='SkIPoint_isZero'></a>
## isZero
<pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0">
bool <a href='#SkIPoint_isZero'>isZero</a>() const
</pre>
Returns true if <a href='#SkIPoint_fX'>fX</a> and <a href='#SkIPoint_fY'>fY</a> are both zero.
### Return Value
true if <a href='#SkIPoint_fX'>fX</a> is zero and <a href='#SkIPoint_fY'>fY</a> is zero
### Example
<div><fiddle-embed name="658c1df611b4577cc7e0bb384e95737e">
#### Example Output
~~~~
pt.isZero() == true
~~~~
</fiddle-embed></div>
### See Also
<a href='SkPoint_Reference#SkPoint_isZero'>SkPoint::isZero</a>
---
## <a name='Set'>Set</a>
<table style='border-collapse: collapse; width: 62.5em'>
<tr><th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Topic</th>
<th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Description</th></tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_set'>set</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>sets to integer input</td>
</tr>
</table>
<a name='SkIPoint_set'></a>
## set
<pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0">
void <a href='#SkIPoint_set'>set</a>(int32_t x, int32_t y)
</pre>
Sets <a href='#SkIPoint_fX'>fX</a> to x and <a href='#SkIPoint_fY'>fY</a> to y.
### Parameters
<table> <tr> <td><a name='SkIPoint_set_x'><code><strong>x</strong></code></a></td>
<td>new value for <a href='#SkIPoint_fX'>fX</a></td>
</tr>
<tr> <td><a name='SkIPoint_set_y'><code><strong>y</strong></code></a></td>
<td>new value for <a href='#SkIPoint_fY'>fY</a></td>
</tr>
</table>
### Example
<div><fiddle-embed name="165418b5718d79d8f1682a8a0ee32ba0">
#### Example Output
~~~~
pt1 == pt2
~~~~
</fiddle-embed></div>
### See Also
<a href='#SkIPoint_Make'>Make</a>
---
## <a name='Operator'>Operator</a>
SkIPoint operators inline class member functions with arithmetic equivalents.
<table style='border-collapse: collapse; width: 62.5em'>
<tr><th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Topic</th>
<th style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>Description</th></tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_equals'>equals</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>returns true if members are equal</td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_notequal_operator'>operator!=(const SkIPoint& a, const SkIPoint& b)</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>returns true if <a href='#IPoint'>IPoints</a> are unequal</td>
</tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_add_operator'>operator+(const SkIPoint& a, const SkIVector& b)</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>returns <a href='#IPoint'>IPoint</a> offset by <a href='#IVector'>IVector</a></td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_addto_operator'>operator+=(const SkIVector& v)</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>adds <a href='#IVector'>IVector</a> to <a href='#IPoint'>IPoint</a></td>
</tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_minus_operator'>operator-() const</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>reverses sign of <a href='#IPoint'>IPoint</a></td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_subtract_operator'>operator-(const SkIPoint& a, const SkIPoint& b)</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>returns <a href='#IVector'>IVector</a> between <a href='#IPoint'>IPoints</a></td>
</tr>
<tr style='background-color: #f0f0f0; '>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_subtractfrom_operator'>operator-=(const SkIVector& v)</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>subtracts <a href='#IVector'>IVector</a> from <a href='#IPoint'>IPoint</a></td>
</tr>
<tr>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '><a href='#SkIPoint_equal_operator'>operator==(const SkIPoint& a, const SkIPoint& b)</a></td>
<td style='text-align: left; border: 2px solid #dddddd; padding: 8px; '>returns true if <a href='#IPoint'>IPoints</a> are equal</td>
</tr>
</table>
<a name='SkIPoint_minus_operator'></a>
## operator-
<pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0">
<a href='#SkIPoint'>SkIPoint</a> operator-() _const
</pre>
Returns <a href='#IPoint'>IPoint</a> changing the signs of <a href='#SkIPoint_fX'>fX</a> and <a href='#SkIPoint_fY'>fY</a>.
### Return Value
<a href='#IPoint'>IPoint</a> as (-<a href='#SkIPoint_fX'>fX</a>, -<a href='#SkIPoint_fY'>fY</a>)
### Example
<div><fiddle-embed name="b30d4780475d113a7fed3637af7f0db1">
#### Example Output
~~~~
pt: 0, 0 negate: 0, 0
pt: -1, -2 negate: 1, 2
pt: 2147483647, -2147483647 negate: -2147483647, 2147483647
pt: -2147483648, -2147483648 negate: -2147483648, -2147483648
~~~~
</fiddle-embed></div>
### See Also
<a href='#SkIPoint_subtract_operator'>operator-(const SkIPoint& a, const SkIPoint& b)</a> <a href='#SkIPoint_subtractfrom_operator'>operator-=(const SkIVector& v)</a> <a href='SkPoint_Reference#SkPoint_minus_operator'>SkPoint::operator-() const</a>
---
<a name='SkIPoint_addto_operator'></a>
## operator+=
<pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0">
void <a href='#SkIPoint_addto_operator'>operator+=(const SkIVector& v)</a>
</pre>
Offsets <a href='#IPoint'>IPoint</a> by <a href='#IVector'>IVector</a> <a href='#SkIPoint_addto_operator_v'>v</a>. Sets <a href='#IPoint'>IPoint</a> to(<a href='#SkIPoint_fX'>fX</a> + <a href='#SkIPoint_addto_operator_v'>v</a>.<a href='#SkIPoint_fX'>fX</a>, <a href='#SkIPoint_fY'>fY</a> + <a href='#SkIPoint_addto_operator_v'>v</a>.<a href='#SkIPoint_fY'>fY</a>)
.
### Parameters
<table> <tr> <td><a name='SkIPoint_addto_operator_v'><code><strong>v</strong></code></a></td>
<td><a href='#IVector'>IVector</a> to add</td>
</tr>
</table>
### Example
<div><fiddle-embed name="4eb2d95c9e9a66f05296e345bb68bd51"></fiddle-embed></div>
### See Also
<a href='#SkIPoint_add_operator'>operator+(const SkIPoint& a, const SkIVector& b)</a> <a href='SkPoint_Reference#SkPoint_addto_operator'>SkPoint::operator+=(const SkVector& v)</a>
---
<a name='SkIPoint_subtractfrom_operator'></a>
## operator-=
<pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0">
void <a href='#SkIPoint_subtractfrom_operator'>operator-=(const SkIVector& v)</a>
</pre>
Subtracts <a href='#IVector'>IVector</a> <a href='#SkIPoint_subtractfrom_operator_v'>v</a> from <a href='#IPoint'>IPoint</a>. Sets <a href='#IPoint'>IPoint</a> to:
(<a href='#SkIPoint_fX'>fX</a> - <a href='#SkIPoint_subtractfrom_operator_v'>v</a>.<a href='#SkIPoint_fX'>fX</a>, <a href='#SkIPoint_fY'>fY</a> - <a href='#SkIPoint_subtractfrom_operator_v'>v</a>.<a href='#SkIPoint_fY'>fY</a>)
.
### Parameters
<table> <tr> <td><a name='SkIPoint_subtractfrom_operator_v'><code><strong>v</strong></code></a></td>
<td><a href='#IVector'>IVector</a> to subtract</td>
</tr>
</table>
### Example
<div><fiddle-embed name="a01e533dc7ab34ed728dc4e7a5f1f0ee"></fiddle-embed></div>
### See Also
<a href='#SkIPoint_subtract_operator'>operator-(const SkIPoint& a, const SkIPoint& b)</a> <a href='SkPoint_Reference#SkPoint_subtractfrom_operator'>SkPoint::operator-=(const SkVector& v)</a>
---
<a name='SkIPoint_equals'></a>
## equals
<pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0">
bool <a href='#SkIPoint_equals'>equals</a>(int32_t x, int32_t y) const
</pre>
Returns true if <a href='#IPoint'>IPoint</a> is equivalent to <a href='#IPoint'>IPoint</a> constructed from (x, y).
### Parameters
<table> <tr> <td><a name='SkIPoint_equals_x'><code><strong>x</strong></code></a></td>
<td>value compared with <a href='#SkIPoint_fX'>fX</a></td>
</tr>
<tr> <td><a name='SkIPoint_equals_y'><code><strong>y</strong></code></a></td>
<td>value compared with <a href='#SkIPoint_fY'>fY</a></td>
</tr>
</table>
### Return Value
true if <a href='#IPoint'>IPoint</a> equals (x, y)
### Example
<div><fiddle-embed name="64f575d36439d5b69aaed14ffeff1cc4">
#### Example Output
~~~~
pt: 0, 0 == pt
pt: -1, -2 == pt
pt: 2147483647, -1 == pt
pt: -2147483648, -1 == pt
~~~~
</fiddle-embed></div>
### See Also
<a href='#SkIPoint_equal_operator'>operator==(const SkIPoint& a, const SkIPoint& b)</a>
---
<a name='SkIPoint_equal_operator'></a>
## operator==
<pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0">
bool <a href='#SkIPoint_equal_operator'>operator==(const SkIPoint& a, const SkIPoint& b)</a>
</pre>
Returns true if <a href='#SkIPoint_equal_operator_a'>a</a> is equivalent to <a href='#SkIPoint_equal_operator_b'>b</a>.
### Parameters
<table> <tr> <td><a name='SkIPoint_equal_operator_a'><code><strong>a</strong></code></a></td>
<td><a href='#IPoint'>IPoint</a> to compare</td>
</tr>
<tr> <td><a name='SkIPoint_equal_operator_b'><code><strong>b</strong></code></a></td>
<td><a href='#IPoint'>IPoint</a> to compare</td>
</tr>
</table>
### Return Value
true if <a href='#SkIPoint_equal_operator_a'>a</a>.<a href='#SkIPoint_fX'>fX</a> == <a href='#SkIPoint_equal_operator_b'>b</a>.<a href='#SkIPoint_fX'>fX</a> and <a href='#SkIPoint_equal_operator_a'>a</a>.<a href='#SkIPoint_fY'>fY</a> == <a href='#SkIPoint_equal_operator_b'>b</a>.<a href='#SkIPoint_fY'>fY</a>
### Example
<div><fiddle-embed name="37ffe2817d720f99e6c252332ce70460">
#### Example Output
~~~~
pt: 0, 0 == pt
pt: -1, -2 == pt
pt: 2147483647, -1 == pt
pt: -2147483648, -1 == pt
~~~~
</fiddle-embed></div>
### See Also
<a href='#SkIPoint_equals'>equals</a> <a href='#SkIPoint_notequal_operator'>operator!=(const SkIPoint& a, const SkIPoint& b)</a>
---
<a name='SkIPoint_notequal_operator'></a>
## operator!=
<pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0">
bool <a href='#SkIPoint_notequal_operator'>operator!=(const SkIPoint& a, const SkIPoint& b)</a>
</pre>
Returns true if <a href='#SkIPoint_notequal_operator_a'>a</a> is not equivalent to <a href='#SkIPoint_notequal_operator_b'>b</a>.
### Parameters
<table> <tr> <td><a name='SkIPoint_notequal_operator_a'><code><strong>a</strong></code></a></td>
<td><a href='#IPoint'>IPoint</a> to compare</td>
</tr>
<tr> <td><a name='SkIPoint_notequal_operator_b'><code><strong>b</strong></code></a></td>
<td><a href='#IPoint'>IPoint</a> to compare</td>
</tr>
</table>
### Return Value
true if <a href='#SkIPoint_notequal_operator_a'>a</a>.<a href='#SkIPoint_fX'>fX</a> != <a href='#SkIPoint_notequal_operator_b'>b</a>.<a href='#SkIPoint_fX'>fX</a> or <a href='#SkIPoint_notequal_operator_a'>a</a>.<a href='#SkIPoint_fY'>fY</a> != <a href='#SkIPoint_notequal_operator_b'>b</a>.<a href='#SkIPoint_fY'>fY</a>
### Example
<div><fiddle-embed name="dd89dc48dff69b53d99530b120f204bc">
#### Example Output
~~~~
pt: 0, 0 == pt
pt: -1, -2 == pt
pt: 2147483647, -1 == pt
pt: -2147483648, -1 == pt
~~~~
</fiddle-embed></div>
### See Also
<a href='#SkIPoint_equal_operator'>operator==(const SkIPoint& a, const SkIPoint& b)</a> <a href='#SkIPoint_equals'>equals</a>
---
<a name='SkIPoint_subtract_operator'></a>
## operator-
<pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0">
<a href='#SkIVector'>SkIVector</a> <a href='#SkIPoint_subtract_operator'>operator-(const SkIPoint& a, const SkIPoint& b)</a>
</pre>
Returns <a href='#IVector'>IVector</a> from <a href='#SkIPoint_subtract_operator_b'>b</a> to <a href='#SkIPoint_subtract_operator_a'>a</a>; computed as(<a href='#SkIPoint_subtract_operator_a'>a</a>.<a href='#SkIPoint_fX'>fX</a> - <a href='#SkIPoint_subtract_operator_b'>b</a>.<a href='#SkIPoint_fX'>fX</a>, <a href='#SkIPoint_subtract_operator_a'>a</a>.<a href='#SkIPoint_fY'>fY</a> - <a href='#SkIPoint_subtract_operator_b'>b</a>.<a href='#SkIPoint_fY'>fY</a>)
.
Can also be used to subtract <a href='#IVector'>IVector</a> from <a href='#IVector'>IVector</a>, returning <a href='#IVector'>IVector</a>.
### Parameters
<table> <tr> <td><a name='SkIPoint_subtract_operator_a'><code><strong>a</strong></code></a></td>
<td><a href='#IPoint'>IPoint</a> or <a href='#IVector'>IVector</a> to subtract from</td>
</tr>
<tr> <td><a name='SkIPoint_subtract_operator_b'><code><strong>b</strong></code></a></td>
<td><a href='#IVector'>IVector</a> to subtract</td>
</tr>
</table>
### Return Value
<a href='#IVector'>IVector</a> from <a href='#SkIPoint_subtract_operator_b'>b</a> to <a href='#SkIPoint_subtract_operator_a'>a</a>
### Example
<div><fiddle-embed name="e626e26bf557857b824aa7d03f723e0f"></fiddle-embed></div>
### See Also
<a href='#SkIPoint_subtractfrom_operator'>operator-=(const SkIVector& v)</a>
---
<a name='SkIPoint_add_operator'></a>
## operator+
<pre style="padding: 1em 1em 1em 1em; width: 62.5em;background-color: #f0f0f0">
<a href='#SkIPoint'>SkIPoint</a> <a href='#SkIPoint_add_operator'>operator+(const SkIPoint& a, const SkIVector& b)</a>
</pre>
Returns <a href='#IPoint'>IPoint</a> resulting from <a href='#IPoint'>IPoint</a> <a href='#SkIPoint_add_operator_a'>a</a> offset by <a href='#IVector'>IVector</a> <a href='#SkIPoint_add_operator_b'>b</a>, computed as:
(<a href='#SkIPoint_add_operator_a'>a</a>.<a href='#SkIPoint_fX'>fX</a> + <a href='#SkIPoint_add_operator_b'>b</a>.<a href='#SkIPoint_fX'>fX</a>, <a href='#SkIPoint_add_operator_a'>a</a>.<a href='#SkIPoint_fY'>fY</a> + <a href='#SkIPoint_add_operator_b'>b</a>.<a href='#SkIPoint_fY'>fY</a>)
.
Can also be used to offset <a href='#IPoint'>IPoint</a> <a href='#SkIPoint_add_operator_b'>b</a> by <a href='#IVector'>IVector</a> <a href='#SkIPoint_add_operator_a'>a</a>, returning <a href='#IPoint'>IPoint</a>.
Can also be used to add <a href='#IVector'>IVector</a> to <a href='#IVector'>IVector</a>, returning <a href='#IVector'>IVector</a>.
### Parameters
<table> <tr> <td><a name='SkIPoint_add_operator_a'><code><strong>a</strong></code></a></td>
<td><a href='#IPoint'>IPoint</a> or <a href='#IVector'>IVector</a> to add to</td>
</tr>
<tr> <td><a name='SkIPoint_add_operator_b'><code><strong>b</strong></code></a></td>
<td><a href='#IPoint'>IPoint</a> or <a href='#IVector'>IVector</a> to add</td>
</tr>
</table>
### Return Value
<a href='#IPoint'>IPoint</a> equal to <a href='#SkIPoint_add_operator_a'>a</a> offset by <a href='#SkIPoint_add_operator_b'>b</a>
### Example
<div><fiddle-embed name="63f4cba971c6d8434595906f865b5a29"></fiddle-embed></div>
### See Also
<a href='#SkIPoint_addto_operator'>operator+=(const SkIVector& v)</a>
---
## <a name='IVector'>IVector</a>
## <a name='SkIVector'>Typedef SkIVector</a>
<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
typedef <a href='#SkIPoint'>SkIPoint</a> <a href='#SkIVector'>SkIVector</a>;
</pre>
<a href='#SkIVector'>SkIVector</a> provides an alternative name for <a href='#SkIPoint'>SkIPoint</a>. <a href='#SkIVector'>SkIVector</a> and <a href='#SkIPoint'>SkIPoint</a>
can be used interchangeably for all purposes.