skia2/tests/M44Test.cpp

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/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkM44.h"
#include "tests/Test.h"
static bool eq(const SkM44& a, const SkM44& b, float tol) {
float fa[16], fb[16];
a.getColMajor(fa);
b.getColMajor(fb);
for (int i = 0; i < 16; ++i) {
if (!SkScalarNearlyEqual(fa[i], fb[i], tol)) {
return false;
}
}
return true;
}
DEF_TEST(M44, reporter) {
SkM44 m, im;
REPORTER_ASSERT(reporter, SkM44(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1) == m);
REPORTER_ASSERT(reporter, SkM44() == m);
REPORTER_ASSERT(reporter, m.invert(&im));
REPORTER_ASSERT(reporter, SkM44() == im);
m.setTranslate(3, 4, 2);
REPORTER_ASSERT(reporter, SkM44(1, 0, 0, 3,
0, 1, 0, 4,
0, 0, 1, 2,
0, 0, 0, 1) == m);
const float f[] = { 1, 0, 0, 2, 3, 1, 2, 5, 0, 5, 3, 0, 0, 1, 0, 2 };
m = SkM44::ColMajor(f);
REPORTER_ASSERT(reporter, SkM44(f[0], f[4], f[ 8], f[12],
f[1], f[5], f[ 9], f[13],
f[2], f[6], f[10], f[14],
f[3], f[7], f[11], f[15]) == m);
{
SkM44 t = m.transpose();
REPORTER_ASSERT(reporter, t != m);
REPORTER_ASSERT(reporter, t.rc(1,0) == m.rc(0,1));
SkM44 tt = t.transpose();
REPORTER_ASSERT(reporter, tt == m);
}
m = SkM44::RowMajor(f);
REPORTER_ASSERT(reporter, SkM44(f[ 0], f[ 1], f[ 2], f[ 3],
f[ 4], f[ 5], f[ 6], f[ 7],
f[ 8], f[ 9], f[10], f[14],
f[12], f[13], f[14], f[15]) == m);
REPORTER_ASSERT(reporter, m.invert(&im));
m = m * im;
// m should be identity now, but our calc is not perfect...
REPORTER_ASSERT(reporter, eq(SkM44(), m, 0.0000005f));
REPORTER_ASSERT(reporter, SkM44() != m);
}
DEF_TEST(M44_v3, reporter) {
SkV3 a = {1, 2, 3},
b = {1, 2, 2};
REPORTER_ASSERT(reporter, a.lengthSquared() == 1 + 4 + 9);
REPORTER_ASSERT(reporter, b.length() == 3);
REPORTER_ASSERT(reporter, a.dot(b) == 1 + 4 + 6);
REPORTER_ASSERT(reporter, b.dot(a) == 1 + 4 + 6);
REPORTER_ASSERT(reporter, (a.cross(b) == SkV3{-2, 1, 0}));
REPORTER_ASSERT(reporter, (b.cross(a) == SkV3{ 2, -1, 0}));
SkM44 m = {
2, 0, 0, 3,
0, 1, 0, 5,
0, 0, 3, 1,
0, 0, 0, 1
};
SkV3 c = m * a;
REPORTER_ASSERT(reporter, (c == SkV3{2, 2, 9}));
SkV4 d = m.map(4, 3, 2, 1);
REPORTER_ASSERT(reporter, (d == SkV4{11, 8, 7, 1}));
}
DEF_TEST(M44_v4, reporter) {
SkM44 m( 1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16);
SkV4 r0 = m.row(0),
r1 = m.row(1),
r2 = m.row(2),
r3 = m.row(3);
REPORTER_ASSERT(reporter, (r0 == SkV4{ 1, 2, 3, 4}));
REPORTER_ASSERT(reporter, (r1 == SkV4{ 5, 6, 7, 8}));
REPORTER_ASSERT(reporter, (r2 == SkV4{ 9, 10, 11, 12}));
REPORTER_ASSERT(reporter, (r3 == SkV4{13, 14, 15, 16}));
REPORTER_ASSERT(reporter, SkM44::Rows(r0, r1, r2, r3) == m);
SkV4 c0 = m.col(0),
c1 = m.col(1),
c2 = m.col(2),
c3 = m.col(3);
REPORTER_ASSERT(reporter, (c0 == SkV4{1, 5, 9, 13}));
REPORTER_ASSERT(reporter, (c1 == SkV4{2, 6, 10, 14}));
REPORTER_ASSERT(reporter, (c2 == SkV4{3, 7, 11, 15}));
REPORTER_ASSERT(reporter, (c3 == SkV4{4, 8, 12, 16}));
REPORTER_ASSERT(reporter, SkM44::Cols(c0, c1, c2, c3) == m);
// implement matrix * vector using column vectors
SkV4 v = {1, 2, 3, 4};
SkV4 v1 = m * v;
SkV4 v2 = c0 * v.x + c1 * v.y + c2 * v.z + c3 * v.w;
REPORTER_ASSERT(reporter, v1 == v2);
REPORTER_ASSERT(reporter, (c0 + r0 == SkV4{c0.x+r0.x, c0.y+r0.y, c0.z+r0.z, c0.w+r0.w}));
REPORTER_ASSERT(reporter, (c0 - r0 == SkV4{c0.x-r0.x, c0.y-r0.y, c0.z-r0.z, c0.w-r0.w}));
REPORTER_ASSERT(reporter, (c0 * r0 == SkV4{c0.x*r0.x, c0.y*r0.y, c0.z*r0.z, c0.w*r0.w}));
}
DEF_TEST(M44_rotate, reporter) {
const SkV3 x = {1, 0, 0},
y = {0, 1, 0},
z = {0, 0, 1};
// We have radians version of setRotateAbout methods, but even with our best approx
// for PI, sin(SK_ScalarPI) != 0, so to make the comparisons in the unittest clear,
// I'm using the variants that explicitly take the sin,cos values.
struct {
SkScalar sinAngle, cosAngle;
SkV3 aboutAxis;
SkV3 expectedX, expectedY, expectedZ;
} recs[] = {
{ 0, 1, x, x, y, z}, // angle = 0
{ 0, 1, y, x, y, z}, // angle = 0
{ 0, 1, z, x, y, z}, // angle = 0
{ 0,-1, x, x,-y,-z}, // angle = 180
{ 0,-1, y, -x, y,-z}, // angle = 180
{ 0,-1, z, -x,-y, z}, // angle = 180
// Skia coordinate system is right-handed
{ 1, 0, x, x, z,-y}, // angle = 90
{ 1, 0, y, -z, y, x}, // angle = 90
{ 1, 0, z, y,-x, z}, // angle = 90
{-1, 0, x, x,-z, y}, // angle = -90
{-1, 0, y, z, y,-x}, // angle = -90
{-1, 0, z, -y, x, z}, // angle = -90
};
for (const auto& r : recs) {
SkM44 m(SkM44::kNaN_Constructor);
m.setRotateUnitSinCos(r.aboutAxis, r.sinAngle, r.cosAngle);
auto mx = m * x;
auto my = m * y;
auto mz = m * z;
REPORTER_ASSERT(reporter, mx == r.expectedX);
REPORTER_ASSERT(reporter, my == r.expectedY);
REPORTER_ASSERT(reporter, mz == r.expectedZ);
// flipping the axis-of-rotation should flip the results
mx = m * -x;
my = m * -y;
mz = m * -z;
REPORTER_ASSERT(reporter, mx == -r.expectedX);
REPORTER_ASSERT(reporter, my == -r.expectedY);
REPORTER_ASSERT(reporter, mz == -r.expectedZ);
}
}