skia2/tools/gpu/gl/command_buffer/GLContext_command_buffer.h

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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GLContext_command_buffer_DEFINED
#define GLContext_command_buffer_DEFINED
#include "gl/GLContext.h"
namespace sk_gpu_test {
class CommandBufferGLContext : public GLContext {
public:
~CommandBufferGLContext() override;
static CommandBufferGLContext *Create() {
CommandBufferGLContext *ctx = new CommandBufferGLContext;
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
static CommandBufferGLContext *Create(void *nativeWindow, int msaaSampleCount) {
CommandBufferGLContext *ctx = new CommandBufferGLContext(nativeWindow, msaaSampleCount);
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
void presentCommandBuffer();
bool makeCurrent();
int getStencilBits();
int getSampleCount();
private:
CommandBufferGLContext();
CommandBufferGLContext(void *nativeWindow, int msaaSampleCount);
void initializeGLContext(void *nativeWindow, const int *configAttribs,
const int *surfaceAttribs);
void destroyGLContext();
void onPlatformMakeCurrent() const override;
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char *name) const override;
void *fContext;
void *fDisplay;
void *fSurface;
void *fConfig;
};
} // namespace sk_gpu_test
#endif