2013-05-13 14:09:13 +00:00
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/*
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* Copyright 2012 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPaintOptionsAndroid_DEFINED
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#define SkPaintOptionsAndroid_DEFINED
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#ifdef SK_BUILD_FOR_ANDROID
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#include "SkString.h"
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#include "SkTypes.h"
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class SkFlattenableReadBuffer;
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class SkFlattenableWriteBuffer;
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/** \class SkLanguage
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The SkLanguage class represents a human written language, and is used by
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text draw operations to determine which glyph to draw when drawing
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characters with variants (ie Han-derived characters).
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*/
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class SkLanguage {
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public:
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SkLanguage() { }
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SkLanguage(const char* tag) : fTag(tag) { }
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SkLanguage(const char* tag, size_t len) : fTag(tag, len) { }
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SkLanguage(const SkLanguage& b) : fTag(b.fTag) { }
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/** Gets a BCP 47 language identifier for this SkLanguage.
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@return a BCP 47 language identifier representing this language
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*/
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const SkString& getTag() const { return fTag; }
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/** Performs BCP 47 fallback to return an SkLanguage one step more general.
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@return an SkLanguage one step more general
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*/
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SkLanguage getParent() const;
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bool operator==(const SkLanguage& b) const {
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return fTag == b.fTag;
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}
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bool operator!=(const SkLanguage& b) const {
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return fTag != b.fTag;
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}
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SkLanguage& operator=(const SkLanguage& b) {
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fTag = b.fTag;
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return *this;
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}
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private:
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//! BCP 47 language identifier
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SkString fTag;
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};
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class SkPaintOptionsAndroid {
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public:
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SkPaintOptionsAndroid() {
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fFontVariant = kDefault_Variant;
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2013-05-16 18:38:43 +00:00
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fUseFontFallbacks = false;
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2013-05-13 14:09:13 +00:00
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}
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SkPaintOptionsAndroid& operator=(const SkPaintOptionsAndroid& b) {
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fLanguage = b.fLanguage;
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fFontVariant = b.fFontVariant;
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2013-05-16 18:38:43 +00:00
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fUseFontFallbacks = b.fUseFontFallbacks;
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2013-05-13 14:09:13 +00:00
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return *this;
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}
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bool operator!=(const SkPaintOptionsAndroid& b) const {
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2013-05-16 18:38:43 +00:00
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return fLanguage != b.fLanguage ||
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fFontVariant != b.fFontVariant ||
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fUseFontFallbacks != b.fUseFontFallbacks;
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2013-05-13 14:09:13 +00:00
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}
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void flatten(SkFlattenableWriteBuffer&) const;
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void unflatten(SkFlattenableReadBuffer&);
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/** Return the paint's language value used for drawing text.
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@return the paint's language value used for drawing text.
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*/
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const SkLanguage& getLanguage() const { return fLanguage; }
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/** Set the paint's language value used for drawing text.
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@param language set the paint's language value for drawing text.
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*/
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void setLanguage(const SkLanguage& language) { fLanguage = language; }
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void setLanguage(const char* languageTag) { fLanguage = SkLanguage(languageTag); }
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enum FontVariant {
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kDefault_Variant, // Currently setting yourself to Default gives you Compact Variant
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kCompact_Variant,
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kElegant_Variant,
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kLast_Variant = kElegant_Variant,
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};
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/** Return the font variant
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@return the font variant used by this paint object
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*/
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FontVariant getFontVariant() const { return fFontVariant; }
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/** Set the font variant
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@param fontVariant set the paint's font variant for choosing fonts
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*/
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void setFontVariant(FontVariant fontVariant) {
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SkASSERT((unsigned)fontVariant <= kLast_Variant);
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fFontVariant = fontVariant;
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}
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2013-05-16 18:38:43 +00:00
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bool isUsingFontFallbacks() const { return fUseFontFallbacks; }
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void setUseFontFallbacks(bool useFontFallbacks) {
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fUseFontFallbacks = useFontFallbacks;
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}
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2013-05-13 14:09:13 +00:00
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private:
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SkLanguage fLanguage;
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FontVariant fFontVariant;
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2013-05-16 18:38:43 +00:00
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bool fUseFontFallbacks;
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2013-05-13 14:09:13 +00:00
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};
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#endif // #ifdef SK_BUILD_FOR_ANDROID
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#endif // #ifndef SkPaintOptionsAndroid_DEFINED
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