skia2/tools/gpu/BackendSurfaceFactory.h

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/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef TestSurface_DEFINED
#define TestSurface_DEFINED
#include "include/core/SkImageInfo.h"
#include "include/core/SkSize.h"
#include "include/gpu/GrTypes.h"
#include "include/private/SkColorData.h"
class GrDirectContext;
class SkSurface;
class SkSurfaceProps;
namespace sk_gpu_test {
sk_sp<SkSurface> MakeBackendTextureSurface(GrDirectContext*,
SkISize,
GrSurfaceOrigin,
int sampleCnt,
SkColorType,
sk_sp<SkColorSpace> = nullptr,
GrMipmapped = GrMipmapped::kNo,
GrProtected = GrProtected::kNo,
const SkSurfaceProps* = nullptr);
/** Creates an SkSurface backed by a non-textureable render target. */
sk_sp<SkSurface> MakeBackendRenderTargetSurface(GrDirectContext*,
SkISize,
GrSurfaceOrigin,
int sampleCnt,
SkColorType,
sk_sp<SkColorSpace> = nullptr,
GrProtected = GrProtected::kNo,
const SkSurfaceProps* = nullptr);
} // namespace sk_gpu_test
#endif