2011-08-30 19:14:13 +00:00
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#import "SkSampleUIView.h"
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#define SKGL_CONFIG kEAGLColorFormatRGB565
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//#define SKGL_CONFIG kEAGLColorFormatRGBA8
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#define FORCE_REDRAW
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2012-10-02 18:33:14 +00:00
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#include "SkCanvas.h"
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#include "SkCGUtils.h"
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#include "SampleApp.h"
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#if SK_SUPPORT_GPU
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2011-08-30 19:14:13 +00:00
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//#define USE_GL_1
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#define USE_GL_2
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2012-02-14 15:43:01 +00:00
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#include "gl/GrGLInterface.h"
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2012-10-02 18:33:14 +00:00
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#include "GrContext.h"
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2011-08-30 19:14:13 +00:00
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#include "SkGpuDevice.h"
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2012-10-02 18:33:14 +00:00
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#endif
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2012-09-27 16:04:54 +00:00
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2011-08-30 19:14:13 +00:00
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class SkiOSDeviceManager : public SampleWindow::DeviceManager {
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public:
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2012-09-28 16:56:28 +00:00
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SkiOSDeviceManager(GLint layerFBO) {
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2012-09-27 16:04:54 +00:00
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#if SK_SUPPORT_GPU
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fCurContext = NULL;
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fCurIntf = NULL;
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fCurRenderTarget = NULL;
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fMSAASampleCount = 0;
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2012-09-28 16:56:28 +00:00
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fLayerFBO = layerFBO;
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2012-09-27 16:04:54 +00:00
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#endif
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fBackend = SkOSWindow::kNone_BackEndType;
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2011-08-30 19:14:13 +00:00
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}
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2012-09-27 16:04:54 +00:00
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2011-08-30 19:14:13 +00:00
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virtual ~SkiOSDeviceManager() {
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2012-09-27 16:04:54 +00:00
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#if SK_SUPPORT_GPU
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SkSafeUnref(fCurContext);
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SkSafeUnref(fCurIntf);
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SkSafeUnref(fCurRenderTarget);
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#endif
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2011-08-30 19:14:13 +00:00
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}
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2012-09-27 16:04:54 +00:00
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virtual void setUpBackend(SampleWindow* win, int msaaSampleCount) SK_OVERRIDE {
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SkASSERT(SkOSWindow::kNone_BackEndType == fBackend);
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fBackend = SkOSWindow::kNone_BackEndType;
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#if SK_SUPPORT_GPU
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switch (win->getDeviceType()) {
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// these two don't use GL
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case SampleWindow::kRaster_DeviceType:
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case SampleWindow::kPicture_DeviceType:
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break;
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// these guys use the native backend
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case SampleWindow::kGPU_DeviceType:
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case SampleWindow::kNullGPU_DeviceType:
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fBackend = SkOSWindow::kNativeGL_BackEndType;
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break;
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default:
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SkASSERT(false);
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break;
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2011-08-30 19:14:13 +00:00
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}
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2013-03-05 20:06:05 +00:00
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SkOSWindow::AttachmentInfo info;
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bool result = win->attach(fBackend, msaaSampleCount, &info);
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2012-09-27 16:04:54 +00:00
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if (!result) {
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SkDebugf("Failed to initialize GL");
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return;
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2011-08-30 19:14:13 +00:00
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}
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2012-09-27 16:04:54 +00:00
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fMSAASampleCount = msaaSampleCount;
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SkASSERT(NULL == fCurIntf);
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switch (win->getDeviceType()) {
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// these two don't use GL
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2011-08-30 19:14:13 +00:00
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case SampleWindow::kRaster_DeviceType:
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2012-09-27 16:04:54 +00:00
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case SampleWindow::kPicture_DeviceType:
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fCurIntf = NULL;
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break;
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2011-08-30 19:14:13 +00:00
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case SampleWindow::kGPU_DeviceType:
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2012-09-27 16:04:54 +00:00
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fCurIntf = GrGLCreateNativeInterface();
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break;
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case SampleWindow::kNullGPU_DeviceType:
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fCurIntf = GrGLCreateNullInterface();
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break;
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2011-08-30 19:14:13 +00:00
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default:
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2012-09-27 16:04:54 +00:00
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SkASSERT(false);
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break;
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2011-08-30 19:14:13 +00:00
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}
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2012-09-27 16:04:54 +00:00
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SkASSERT(NULL == fCurContext);
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if (SkOSWindow::kNone_BackEndType != fBackend) {
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2013-02-07 17:01:39 +00:00
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fCurContext = GrContext::Create(kOpenGL_GrBackend,
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(GrBackendContext) fCurIntf);
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2012-09-27 16:04:54 +00:00
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}
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if ((NULL == fCurContext || NULL == fCurIntf) &&
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SkOSWindow::kNone_BackEndType != fBackend) {
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// We need some context and interface to see results if we're using a GL backend
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SkSafeUnref(fCurContext);
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SkSafeUnref(fCurIntf);
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SkDebugf("Failed to setup 3D");
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win->detach();
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}
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#endif // SK_SUPPORT_GPU
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// call windowSizeChanged to create the render target
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this->windowSizeChanged(win);
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2011-08-30 19:14:13 +00:00
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}
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2012-09-27 16:04:54 +00:00
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virtual void tearDownBackend(SampleWindow *win) SK_OVERRIDE {
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#if SK_SUPPORT_GPU
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SkSafeUnref(fCurContext);
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fCurContext = NULL;
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SkSafeUnref(fCurIntf);
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fCurIntf = NULL;
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SkSafeUnref(fCurRenderTarget);
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fCurRenderTarget = NULL;
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#endif
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win->detach();
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fBackend = SampleWindow::kNone_BackEndType;
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}
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2012-10-01 20:31:56 +00:00
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virtual SkCanvas* createCanvas(SampleWindow::DeviceType dType,
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SampleWindow* win) {
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2012-09-27 16:04:54 +00:00
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switch (dType) {
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case SampleWindow::kRaster_DeviceType:
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2012-10-01 20:31:56 +00:00
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// fallthrough
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2012-09-27 16:04:54 +00:00
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case SampleWindow::kPicture_DeviceType:
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2012-10-01 20:31:56 +00:00
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// fallthrough
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#if SK_ANGLE
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case SampleWindow::kANGLE_DeviceType:
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#endif
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2012-09-27 16:04:54 +00:00
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break;
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#if SK_SUPPORT_GPU
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case SampleWindow::kGPU_DeviceType:
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case SampleWindow::kNullGPU_DeviceType:
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2012-10-01 20:31:56 +00:00
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if (fCurContext) {
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2013-08-29 11:54:56 +00:00
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SkAutoTUnref<SkBaseDevice> device(new SkGpuDevice(fCurContext,
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fCurRenderTarget));
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2012-10-01 20:31:56 +00:00
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return new SkCanvas(device);
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2012-09-27 16:04:54 +00:00
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} else {
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2012-10-01 20:31:56 +00:00
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return NULL;
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2012-09-27 16:04:54 +00:00
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}
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break;
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#endif
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default:
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SkASSERT(false);
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2012-10-01 20:31:56 +00:00
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return NULL;
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2011-08-30 19:14:13 +00:00
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}
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2012-10-01 20:31:56 +00:00
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return NULL;
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2011-08-30 19:14:13 +00:00
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}
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2012-09-27 16:04:54 +00:00
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2011-08-30 19:14:13 +00:00
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virtual void publishCanvas(SampleWindow::DeviceType dType,
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SkCanvas* canvas,
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2012-09-27 16:04:54 +00:00
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SampleWindow* win) SK_OVERRIDE {
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2012-10-02 18:33:14 +00:00
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#if SK_SUPPORT_GPU
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2012-09-28 16:56:28 +00:00
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if (NULL != fCurContext) {
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fCurContext->flush();
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}
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2012-10-02 18:33:14 +00:00
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#endif
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2012-09-27 16:04:54 +00:00
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win->present();
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2011-08-30 19:14:13 +00:00
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}
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2012-09-27 16:04:54 +00:00
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virtual void windowSizeChanged(SampleWindow* win) SK_OVERRIDE {
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#if SK_SUPPORT_GPU
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2012-09-28 16:56:28 +00:00
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if (NULL != fCurContext) {
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2013-03-05 20:06:05 +00:00
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SkOSWindow::AttachmentInfo info;
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win->attach(fBackend, fMSAASampleCount, &info);
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2011-08-30 19:14:13 +00:00
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2012-09-28 16:56:28 +00:00
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glBindFramebuffer(GL_FRAMEBUFFER, fLayerFBO);
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2013-02-07 16:23:58 +00:00
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GrBackendRenderTargetDesc desc;
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2013-12-17 19:50:57 +00:00
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desc.fWidth = SkScalarRoundToInt(win->width());
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desc.fHeight = SkScalarRoundToInt(win->height());
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2013-02-07 16:23:58 +00:00
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desc.fConfig = kSkia8888_GrPixelConfig;
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2012-09-28 16:56:28 +00:00
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desc.fRenderTargetHandle = fLayerFBO;
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2013-03-05 20:06:05 +00:00
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desc.fSampleCnt = info.fSampleCount;
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desc.fStencilBits = info.fStencilBits;
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2012-09-27 16:04:54 +00:00
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SkSafeUnref(fCurRenderTarget);
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2013-02-07 16:23:58 +00:00
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fCurRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
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2011-08-30 19:14:13 +00:00
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}
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2012-09-27 16:04:54 +00:00
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#endif
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2011-08-30 19:14:13 +00:00
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}
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2012-09-27 16:04:54 +00:00
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virtual GrContext* getGrContext() SK_OVERRIDE {
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#if SK_SUPPORT_GPU
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return fCurContext;
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#else
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return NULL;
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#endif
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}
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2011-08-30 19:14:13 +00:00
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2012-04-06 20:13:38 +00:00
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virtual GrRenderTarget* getGrRenderTarget() SK_OVERRIDE {
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2012-09-27 16:04:54 +00:00
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#if SK_SUPPORT_GPU
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return fCurRenderTarget;
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#else
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return NULL;
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#endif
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2012-04-06 20:13:38 +00:00
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}
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2012-09-27 16:04:54 +00:00
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bool isUsingGL() const { return SkOSWindow::kNone_BackEndType != fBackend; }
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2011-08-30 19:14:13 +00:00
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private:
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2012-09-28 16:56:28 +00:00
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2012-09-27 16:04:54 +00:00
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#if SK_SUPPORT_GPU
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GrContext* fCurContext;
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const GrGLInterface* fCurIntf;
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GrRenderTarget* fCurRenderTarget;
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2012-09-28 16:56:28 +00:00
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int fMSAASampleCount;
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GLint fLayerFBO;
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2012-09-27 16:04:54 +00:00
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#endif
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SkOSWindow::SkBackEndTypes fBackend;
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typedef SampleWindow::DeviceManager INHERITED;
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2011-08-30 19:14:13 +00:00
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};
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////////////////////////////////////////////////////////////////////////////////
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@implementation SkSampleUIView
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@synthesize fTitle, fRasterLayer, fGLLayer;
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#include "SkApplication.h"
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#include "SkEvent.h"
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#include "SkWindow.h"
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struct FPSState {
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static const int FRAME_COUNT = 60;
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CFTimeInterval fNow0, fNow1;
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CFTimeInterval fTime0, fTime1, fTotalTime;
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int fFrameCounter;
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SkString str;
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FPSState() {
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fTime0 = fTime1 = fTotalTime = 0;
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fFrameCounter = 0;
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}
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void startDraw() {
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fNow0 = CACurrentMediaTime();
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}
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void endDraw() {
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fNow1 = CACurrentMediaTime();
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}
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void flush(SkOSWindow* hwnd) {
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CFTimeInterval now2 = CACurrentMediaTime();
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fTime0 += fNow1 - fNow0;
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fTime1 += now2 - fNow1;
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if (++fFrameCounter == FRAME_COUNT) {
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CFTimeInterval totalNow = CACurrentMediaTime();
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fTotalTime = totalNow - fTotalTime;
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//SkMSec ms0 = (int)(1000 * fTime0 / FRAME_COUNT);
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//SkMSec msTotal = (int)(1000 * fTotalTime / FRAME_COUNT);
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//str.printf(" ms: %d [%d], fps: %3.1f", msTotal, ms0,
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// FRAME_COUNT / fTotalTime);
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str.printf(" fps:%3.1f", FRAME_COUNT / fTotalTime);
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hwnd->setTitle(NULL);
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fTotalTime = totalNow;
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fTime0 = fTime1 = 0;
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fFrameCounter = 0;
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}
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}
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};
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static FPSState gFPS;
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#define FPS_StartDraw() gFPS.startDraw()
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#define FPS_EndDraw() gFPS.endDraw()
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#define FPS_Flush(wind) gFPS.flush(wind)
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///////////////////////////////////////////////////////////////////////////////
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- (id)initWithDefaults {
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if (self = [super initWithDefaults]) {
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fRedrawRequestPending = false;
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fFPSState = new FPSState;
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#ifdef USE_GL_1
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fGL.fContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
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#else
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fGL.fContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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#endif
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if (!fGL.fContext || ![EAGLContext setCurrentContext:fGL.fContext])
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{
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[self release];
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return nil;
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}
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// Create default framebuffer object. The backing will be allocated for the current layer in -resizeFromLayer
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glGenFramebuffers(1, &fGL.fFramebuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, fGL.fFramebuffer);
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glGenRenderbuffers(1, &fGL.fRenderbuffer);
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glGenRenderbuffers(1, &fGL.fStencilbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fGL.fRenderbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fGL.fStencilbuffer);
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self.fGLLayer = [CAEAGLLayer layer];
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fGLLayer.bounds = self.bounds;
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fGLLayer.anchorPoint = CGPointMake(0, 0);
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fGLLayer.opaque = TRUE;
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[self.layer addSublayer:fGLLayer];
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fGLLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithBool:NO],
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kEAGLDrawablePropertyRetainedBacking,
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SKGL_CONFIG,
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kEAGLDrawablePropertyColorFormat,
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nil];
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self.fRasterLayer = [CALayer layer];
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fRasterLayer.anchorPoint = CGPointMake(0, 0);
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fRasterLayer.opaque = TRUE;
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[self.layer addSublayer:fRasterLayer];
|
|
|
|
|
2012-10-02 18:33:14 +00:00
|
|
|
NSMutableDictionary *newActions = [[NSMutableDictionary alloc] initWithObjectsAndKeys:[NSNull null], @"onOrderIn",
|
2011-08-30 19:14:13 +00:00
|
|
|
[NSNull null], @"onOrderOut",
|
|
|
|
[NSNull null], @"sublayers",
|
|
|
|
[NSNull null], @"contents",
|
|
|
|
[NSNull null], @"bounds",
|
|
|
|
nil];
|
|
|
|
fGLLayer.actions = newActions;
|
|
|
|
fRasterLayer.actions = newActions;
|
|
|
|
[newActions release];
|
|
|
|
|
2012-09-28 16:56:28 +00:00
|
|
|
fDevManager = new SkiOSDeviceManager(fGL.fFramebuffer);
|
2012-10-02 18:33:14 +00:00
|
|
|
static char* kDummyArgv = const_cast<char*>("dummyExecutableName");
|
2012-09-27 16:04:54 +00:00
|
|
|
fWind = new SampleWindow(self, 1, &kDummyArgv, fDevManager);
|
2012-09-28 16:56:28 +00:00
|
|
|
|
2014-02-18 23:32:05 +00:00
|
|
|
fWind->resize(self.frame.size.width, self.frame.size.height,
|
2014-04-11 17:15:40 +00:00
|
|
|
kN32_SkColorType);
|
2011-08-30 19:14:13 +00:00
|
|
|
}
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)dealloc {
|
|
|
|
delete fDevManager;
|
|
|
|
delete fFPSState;
|
|
|
|
self.fRasterLayer = nil;
|
|
|
|
self.fGLLayer = nil;
|
|
|
|
[fGL.fContext release];
|
|
|
|
[super dealloc];
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)layoutSubviews {
|
|
|
|
int W, H;
|
|
|
|
|
|
|
|
// Allocate color buffer backing based on the current layer size
|
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer);
|
|
|
|
[fGL.fContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:fGLLayer];
|
|
|
|
|
|
|
|
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &fGL.fWidth);
|
|
|
|
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &fGL.fHeight);
|
|
|
|
|
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer);
|
|
|
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, fGL.fWidth, fGL.fHeight);
|
|
|
|
|
|
|
|
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
|
|
NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fDevManager->isUsingGL()) {
|
|
|
|
W = fGL.fWidth;
|
|
|
|
H = fGL.fHeight;
|
|
|
|
CGRect rect = CGRectMake(0, 0, W, H);
|
|
|
|
fGLLayer.bounds = rect;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
CGRect rect = self.bounds;
|
|
|
|
W = (int)CGRectGetWidth(rect);
|
|
|
|
H = (int)CGRectGetHeight(rect);
|
|
|
|
fRasterLayer.bounds = rect;
|
|
|
|
}
|
|
|
|
|
|
|
|
printf("---- layoutSubviews %d %d\n", W, H);
|
|
|
|
fWind->resize(W, H);
|
|
|
|
fWind->inval(NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
- (void)drawWithCanvas:(SkCanvas*)canvas {
|
|
|
|
fRedrawRequestPending = false;
|
|
|
|
fFPSState->startDraw();
|
|
|
|
fWind->draw(canvas);
|
|
|
|
fFPSState->endDraw();
|
|
|
|
#ifdef FORCE_REDRAW
|
|
|
|
fWind->inval(NULL);
|
|
|
|
#endif
|
|
|
|
fFPSState->flush(fWind);
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)drawInGL {
|
|
|
|
// This application only creates a single context which is already set current at this point.
|
|
|
|
// This call is redundant, but needed if dealing with multiple contexts.
|
|
|
|
[EAGLContext setCurrentContext:fGL.fContext];
|
|
|
|
|
|
|
|
// This application only creates a single default framebuffer which is already bound at this point.
|
|
|
|
// This call is redundant, but needed if dealing with multiple framebuffers.
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fGL.fFramebuffer);
|
|
|
|
|
|
|
|
GLint scissorEnable;
|
|
|
|
glGetIntegerv(GL_SCISSOR_TEST, &scissorEnable);
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
glClearColor(0,0,0,0);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (scissorEnable) {
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
}
|
|
|
|
glViewport(0, 0, fGL.fWidth, fGL.fHeight);
|
|
|
|
|
2012-09-28 16:56:28 +00:00
|
|
|
|
2012-10-01 20:31:56 +00:00
|
|
|
SkAutoTUnref<SkCanvas> canvas(fWind->createCanvas());
|
2011-08-30 19:14:13 +00:00
|
|
|
// if we're not "retained", then we have to always redraw everything.
|
|
|
|
// This call forces us to ignore the fDirtyRgn, and draw everywhere.
|
|
|
|
// If we are "retained", we can skip this call (as the raster case does)
|
|
|
|
fWind->forceInvalAll();
|
2012-09-28 16:56:28 +00:00
|
|
|
|
2012-10-01 20:31:56 +00:00
|
|
|
[self drawWithCanvas:canvas];
|
2011-08-30 19:14:13 +00:00
|
|
|
|
|
|
|
// This application only creates a single color renderbuffer which is already bound at this point.
|
|
|
|
// This call is redundant, but needed if dealing with multiple renderbuffers.
|
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer);
|
|
|
|
[fGL.fContext presentRenderbuffer:GL_RENDERBUFFER];
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)drawInRaster {
|
2012-10-01 20:31:56 +00:00
|
|
|
SkAutoTUnref<SkCanvas> canvas(fWind->createCanvas());
|
|
|
|
[self drawWithCanvas:canvas];
|
2011-08-30 19:14:13 +00:00
|
|
|
CGImageRef cgimage = SkCreateCGImageRef(fWind->getBitmap());
|
|
|
|
fRasterLayer.contents = (id)cgimage;
|
|
|
|
CGImageRelease(cgimage);
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)forceRedraw {
|
|
|
|
if (fDevManager->isUsingGL())
|
|
|
|
[self drawInGL];
|
|
|
|
else
|
|
|
|
[self drawInRaster];
|
|
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
- (void)setSkTitle:(const char *)title {
|
|
|
|
NSString* text = [NSString stringWithUTF8String:title];
|
|
|
|
if ([text length] > 0)
|
|
|
|
self.fTitle = text;
|
|
|
|
|
|
|
|
if (fTitleItem && fTitle) {
|
|
|
|
fTitleItem.title = [NSString stringWithFormat:@"%@%@", fTitle,
|
|
|
|
[NSString stringWithUTF8String:fFPSState->str.c_str()]];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)postInvalWithRect:(const SkIRect*)r {
|
|
|
|
if (!fRedrawRequestPending) {
|
|
|
|
fRedrawRequestPending = true;
|
|
|
|
bool gl = fDevManager->isUsingGL();
|
|
|
|
[CATransaction begin];
|
|
|
|
[CATransaction setAnimationDuration:0];
|
|
|
|
fRasterLayer.hidden = gl;
|
|
|
|
fGLLayer.hidden = !gl;
|
|
|
|
[CATransaction commit];
|
|
|
|
if (gl) {
|
|
|
|
[self performSelector:@selector(drawInGL) withObject:nil afterDelay:0];
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
[self performSelector:@selector(drawInRaster) withObject:nil afterDelay:0];
|
|
|
|
[self setNeedsDisplay];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-03-05 20:06:05 +00:00
|
|
|
- (void)getAttachmentInfo:(SkOSWindow::AttachmentInfo*)info {
|
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer);
|
|
|
|
glGetRenderbufferParameteriv(GL_RENDERBUFFER,
|
|
|
|
GL_RENDERBUFFER_STENCIL_SIZE,
|
|
|
|
&info->fStencilBits);
|
|
|
|
glGetRenderbufferParameteriv(GL_RENDERBUFFER,
|
|
|
|
GL_RENDERBUFFER_SAMPLES_APPLE,
|
|
|
|
&info->fSampleCount);
|
|
|
|
}
|
|
|
|
|
2011-08-30 19:14:13 +00:00
|
|
|
@end
|