2018-03-19 18:26:58 +00:00
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<!DOCTYPE html>
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<html>
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<head>
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<title>Lottie Filmstrip Capture</title>
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<meta charset="utf-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=egde,chrome=1">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<script src="/lottie.js" type="text/javascript" charset="utf-8"></script>
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<style type="text/css" media="screen">
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body,
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main,
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.anim {
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margin: 0;
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padding: 0;
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}
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main {
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display: flex;
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width: 1000px;
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height: 1000px;
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flex-flow: row wrap;
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}
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</style>
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</head>
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<body>
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<main>
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<div class=anim></div>
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</main>
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<script type="text/javascript" charset="utf-8">
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(function () {
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const TILE_COUNT = 5; // Number of tiles in x or y direction.
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const TARGET_SIZE = 1000; // Image size in pixels both x and y direction.
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const PATH = '/lottie.json';
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2018-08-28 14:52:18 +00:00
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let renderer = 'svg';
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let hash = window.location.hash;
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if (hash) {
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renderer = hash.slice(1);
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}
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2018-03-19 18:26:58 +00:00
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// This global is used by puppeteer to determine if all tiles have finished drawing.
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window._tileCount = 0;
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// First load the animation for just a single tile
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// so we can read out some values and calculate what
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// the filmstrip should look like.
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let anim = lottie.loadAnimation({
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container: document.querySelector('.anim'),
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2018-08-28 14:52:18 +00:00
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renderer: renderer,
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2018-03-19 18:26:58 +00:00
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loop: false,
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autoplay: true,
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path: PATH,
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rendererSettings: {
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preserveAspectRatio:'xMidYMid meet'
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},
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});
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2018-03-20 20:03:13 +00:00
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anim.addEventListener('data_ready', (e) => {
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2018-03-19 18:26:58 +00:00
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// Once the first tile is loaded, calculate what
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// the filmstrip should look like.
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2018-08-28 14:52:18 +00:00
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let animationData = anim.animationData;
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2018-03-19 18:26:58 +00:00
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let width = anim.animationData.w;
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let height = anim.animationData.h;
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let scale = TARGET_SIZE / (TILE_COUNT * Math.max(width, height));
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let tileWidth = Math.ceil(scale * width);
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let tileHeight = Math.ceil(scale * height);
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2018-03-20 20:03:13 +00:00
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let inPoint = (anim.animationData.ip || 0) / anim.frameRate;
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let outPoint = (anim.animationData.op || (anim.animationData.totalFrames - 1)) / anim.frameRate;
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2018-03-19 18:26:58 +00:00
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let frameStep = (outPoint - inPoint) / (TILE_COUNT * TILE_COUNT - 1);
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let main = document.querySelector('main');
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// Clear out the first div now that our measurements are done.
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main.firstElementChild.remove();
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2018-03-20 20:03:13 +00:00
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// Add in all the tiles.
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for (let i = 0; i < TILE_COUNT*TILE_COUNT; i++) {
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2018-03-19 18:26:58 +00:00
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let div = document.createElement('div');
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div.classList.add('anim');
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div.style.width = tileWidth + 'px';
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div.style.height = tileHeight + 'px';
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main.appendChild(div);
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let frameStop = i * frameStep;
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2018-08-28 14:52:18 +00:00
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// create a new animation for each tile. It is tempting to try having
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// one animation and "clone" each frame, but that doesn't work
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// because of how bodymovin cleans up the URLObjects that are the path
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// data for the svgs.
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// We can re-use the animationData to avoid having to hit the
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// (local) network a bunch of times.
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2018-03-19 18:26:58 +00:00
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let anim = lottie.loadAnimation({
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container: div,
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renderer: renderer,
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loop: false,
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2018-03-20 20:03:13 +00:00
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autoplay: false,
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2018-08-28 14:52:18 +00:00
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animationData: animationData,
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2018-03-19 18:26:58 +00:00
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rendererSettings: {
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preserveAspectRatio:'xMidYMid meet'
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},
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});
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2018-03-20 20:03:13 +00:00
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2018-08-28 14:52:18 +00:00
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// don't need to wait for data_ready because it's instantly ready.
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console.log(frameStop*1000);
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anim.goToAndStop(frameStop * anim.frameRate, true);
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window._tileCount += 1;
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2018-03-19 18:26:58 +00:00
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}
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});
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})();
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</script>
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</body>
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</html>
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