skia2/bazel/external/wuffs/BUILD.bazel

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# This file will be copied into //third_party/externals/wuffs via the new_local_repository
# rule in WORKSPACE.bazel, so all files should be relative to that path.
cc_library(
name = "wuffs",
# We list this file both as a source file and a header file because it will be
# compiled for symbols *and* included as a header file.
srcs = ["release/c/wuffs-v0.3.c"],
# Thankfully, Bazel doesn't mind a .c file being declared as a public "header".
hdrs = ["release/c/wuffs-v0.3.c"],
local_defines = [
# Copy/pasting from "release/c/wuffs-*.c":
#
# ----
#
# Wuffs ships as a "single file C library" or "header file library" as per
# https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
#
# To use that single file as a "foo.c"-like implementation, instead of a
# "foo.h"-like header, #define WUFFS_IMPLEMENTATION before #include'ing or
# compiling it.
#
# ----
"WUFFS_IMPLEMENTATION",
# Continuing to copy/paste:
#
# ----
#
# Defining the WUFFS_CONFIG__MODULE* macros are optional, but it lets users
# of Wuffs' .c file specify which parts of Wuffs to build. That file
# contains the entire Wuffs standard library, implementing a variety of
# codecs and file formats. Without this macro definition, an optimizing
# compiler or linker may very well discard Wuffs code for unused codecs,
# but listing the Wuffs modules we use makes that process explicit.
# Preprocessing means that such code simply isn't compiled.
#
# ----
#
# For Skia, we're only interested in particular image codes (e.g. GIF) and
# their dependencies (e.g. BASE, LZW).
"WUFFS_CONFIG__MODULES",
"WUFFS_CONFIG__MODULE__BASE",
"WUFFS_CONFIG__MODULE__GIF",
"WUFFS_CONFIG__MODULE__LZW",
],
strip_include_prefix = "release/c/",
visibility = ["//visibility:public"],
)