skia2/gm/fadefilter.cpp

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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/effects/SkImageFilters.h"
#include <utility>
// This GM renders correctly in 8888, but fails in PDF
DEF_SIMPLE_GM(fadefilter, canvas, 256, 256) {
float matrix[20] = { 1, 0, 0, 0, 0.5f,
0, 1, 0, 0, 0.5f,
0, 0, 1, 0, 0.5f,
0, 0, 0, 1, 0 };
sk_sp<SkColorFilter> colorFilter(SkColorFilters::Matrix(matrix));
SkPaint layerPaint;
layerPaint.setImageFilter(SkImageFilters::ColorFilter(std::move(colorFilter), nullptr));
canvas->drawRect(SkRect::MakeLTRB(64, 64, 192, 192), layerPaint);
}