2010-12-22 21:39:39 +00:00
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/*
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Copyright 2010 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrTexture_DEFINED
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#define GrTexture_DEFINED
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#include "GrRefCnt.h"
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#include "GrClip.h"
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class GrTexture;
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/**
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* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
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* A context's render target is set by setRenderTarget(). Render targets are
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2011-02-14 16:51:21 +00:00
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* created by a createTexture with the kRenderTarget_TextureFlag flag.
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* Additionally, GrContext provides methods for creating GrRenderTargets
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* that wrap externally created render targets.
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2010-12-22 21:39:39 +00:00
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*/
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class GrRenderTarget : public GrRefCnt {
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public:
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/**
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* @return the width of the rendertarget
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*/
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int width() const { return fWidth; }
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/**
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* @return the height of the rendertarget
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*/
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int height() const { return fHeight; }
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/**
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* @return the number of stencil bits in the rendertarget
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*/
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int stencilBits() const { return fStencilBits; }
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/**
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* @return the texture associated with the rendertarget, may be NULL.
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*/
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GrTexture* asTexture() {return fTexture;}
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protected:
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GrRenderTarget(GrTexture* texture,
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int width,
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int height,
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int stencilBits)
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: fTexture(texture),
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fWidth(width),
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fHeight(height),
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fStencilBits(stencilBits) {}
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GrTexture* fTexture;
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int fWidth;
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int fHeight;
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int fStencilBits;
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private:
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// GrGpu keeps a cached clip in the render target to avoid redundantly
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// rendering the clip into the same stencil buffer.
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friend class GrGpu;
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GrClip fLastStencilClip;
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typedef GrRefCnt INHERITED;
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};
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class GrTexture : public GrRefCnt {
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public:
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enum PixelConfig {
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kUnknown_PixelConfig,
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kAlpha_8_PixelConfig,
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kIndex_8_PixelConfig,
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kRGB_565_PixelConfig,
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kRGBA_4444_PixelConfig, //!< premultiplied
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kRGBA_8888_PixelConfig, //!< premultiplied
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kRGBX_8888_PixelConfig, //!< treat the alpha channel as opaque
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};
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static size_t BytesPerPixel(PixelConfig);
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static bool PixelConfigIsOpaque(PixelConfig);
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protected:
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GrTexture(int width,
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int height,
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PixelConfig config) :
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fWidth(width),
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fHeight(height),
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fConfig(config) {
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// only make sense if alloc size is pow2
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fShiftFixedX = 31 - Gr_clz(fWidth);
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fShiftFixedY = 31 - Gr_clz(fHeight);
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}
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public:
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virtual ~GrTexture();
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/**
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* Retrieves the width of the texture.
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*
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* @return the width in texels
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*/
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int width() const { return fWidth; }
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/**
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* Retrieves the height of the texture.
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*
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* @return the height in texels
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*/
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int height() const { return fHeight; }
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/**
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* Convert from texels to normalized texture coords for POT textures
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* only.
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*/
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GrFixed normalizeFixedX(GrFixed x) const { GrAssert(GrIsPow2(fWidth));
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return x >> fShiftFixedX; }
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GrFixed normalizeFixedY(GrFixed y) const { GrAssert(GrIsPow2(fHeight));
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return y >> fShiftFixedY; }
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/**
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* Retrieves the pixel config specified when the texture was created.
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*/
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PixelConfig config() const { return fConfig; }
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/**
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* Approximate number of bytes used by the texture
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*/
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size_t sizeInBytes() const {
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return fWidth * fHeight * BytesPerPixel(fConfig);
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}
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/**
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* Updates a subrectangle of texels in the texture.
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*
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* @param x left edge of rectangle to update
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* @param y top edge of rectangle to update
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* @param width width of rectangle to update
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* @param height height of rectangle to update
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* @param srcData width*height texels of data in same format that was used
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* at texture creation.
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*/
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virtual void uploadTextureData(uint32_t x,
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uint32_t y,
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uint32_t width,
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uint32_t height,
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const void* srcData) = 0;
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/**
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* Indicates that GPU context in which this texture was created is destroyed
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* and that Ganesh should not attempt to free the texture with the
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* underlying API.
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*/
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virtual void abandon() = 0;
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/**
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* Queries whether the texture was created as a render target.
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*
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* Use asRenderTarget() to use the texture as a render target if this
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* returns true.
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*
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* @return true if the texture was created as a render target.
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*/
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virtual bool isRenderTarget() const = 0;
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/**
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* Retrieves the render target underlying this texture that can be passed to
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* GrGpu::setRenderTarget().
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*
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* If isRenderTarget() is false then the returned handle is undefined.
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*
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* @return handle to render target or undefined if the texture is not a
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* render target
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*/
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virtual GrRenderTarget* asRenderTarget() = 0;
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/**
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* Removes the "rendertargetness" from a texture. This may or may not
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* actually do anything with the underlying 3D API.
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*/
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virtual void removeRenderTarget() = 0;
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/**
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* Return the native ID or handle to the texture, depending on the
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* platform. e.g. on opengl, return the texture ID.
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*/
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virtual intptr_t getTextureHandle() = 0;
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#if GR_DEBUG
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void validate() const {
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this->INHERITED::validate();
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}
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#else
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void validate() const {}
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#endif
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private:
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int fWidth;
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int fHeight;
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// these two shift a fixed-point value into normalized coordinates
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// for this texture if the texture is power of two sized.
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int fShiftFixedX;
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int fShiftFixedY;
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PixelConfig fConfig;
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typedef GrRefCnt INHERITED;
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};
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#endif
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