skia2/tests/sksl/shared/golden/FrExp.metal

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Metal
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float frexp(float arg, thread int* exp) { return frexp(arg, *exp); }
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
int exp;
float foo = frexp(0.5, &exp);
_out->sk_FragColor = float4(float(exp));
return *_out;
}