2020-09-25 17:35:58 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2020-10-20 14:24:56 +00:00
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float frexp(float arg, thread int* exp) { return frexp(arg, *exp); }
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2020-09-25 17:35:58 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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int exp;
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float foo = frexp(0.5, &exp);
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_out->sk_FragColor = float4(float(exp));
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return *_out;
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}
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