skia2/resources/sksl/folding/IntFoldingES3.sksl

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uniform half4 colorRed, colorGreen;
bool test() {
bool ok = true;
int x = 12 | 6;
ok = ok && (x == 14);
x = 254 & 7;
ok = ok && (x == 6);
x = 2 ^ 7;
ok = ok && (x == 5);
x = 1 << 4;
ok = ok && (x == 16);
// Left-shifting a negative integer is undefined in C++, but allowed in GPU shading languages.
// https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=29093
x = -2 << 2;
ok = ok && (x == -8);
x = 128 >> 2;
ok = ok && (x == 32);
x = 123 % 45;
ok = ok && (x == 33);
return ok;
}
half4 main(float2 coords) {
return test() ? colorGreen : colorRed;
}