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/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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2021-09-21 19:34:36 +00:00
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#ifndef skgpu_Context_DEFINED
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#define skgpu_Context_DEFINED
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#include <vector>
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkTileMode.h"
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#include "experimental/graphite/include/GraphiteTypes.h"
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2021-09-21 15:59:57 +00:00
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namespace skgpu {
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class BackendTexture;
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class ContextPriv;
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class GlobalCache;
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class Gpu;
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class Recorder;
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class Recording;
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class TextureInfo;
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namespace mtl { struct BackendContext; }
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struct ShaderCombo {
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enum class ShaderType {
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kNone, // does not modify color buffer, e.g. depth and/or stencil only
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kSolidColor,
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kLinearGradient,
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kRadialGradient,
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kSweepGradient,
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kConicalGradient
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};
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ShaderCombo() {}
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ShaderCombo(std::vector<ShaderType> types,
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std::vector<SkTileMode> tileModes)
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: fTypes(std::move(types))
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, fTileModes(std::move(tileModes)) {
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}
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std::vector<ShaderType> fTypes;
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std::vector<SkTileMode> fTileModes;
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};
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struct PaintCombo {
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std::vector<ShaderCombo> fShaders;
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std::vector<SkBlendMode> fBlendModes;
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};
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class Context final : public SkRefCnt {
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public:
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~Context() override;
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#ifdef SK_METAL
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static sk_sp<Context> MakeMetal(const skgpu::mtl::BackendContext&);
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#endif
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BackendApi backend() const { return fBackend; }
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2022-01-13 14:51:23 +00:00
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std::unique_ptr<Recorder> makeRecorder();
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void insertRecording(std::unique_ptr<Recording>);
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void submit(SyncToCpu = SyncToCpu::kNo);
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void preCompile(const PaintCombo&);
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/**
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* Creates a new backend gpu texture matching the dimensinos and TextureInfo. If an invalid
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* TextureInfo or a TextureInfo Skia can't support is passed in, this will return an invalid
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* BackendTexture. Thus the client should check isValid on the returned BackendTexture to know
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* if it succeeded or not.
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*
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* If this does return a valid BackendTexture, the caller is required to use
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* Context::deleteBackendTexture to delete that texture.
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*/
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BackendTexture createBackendTexture(SkISize dimensions, const TextureInfo&);
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/**
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* Called to delete the passed in BackendTexture. This should only be called if the
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* BackendTexture was created by calling Context::createBackendTexture. If the BackendTexture is
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* not valid or does not match the BackendApi of the Context then nothing happens.
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*
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* Otherwise this will delete/release the backend object that is wrapped in the BackendTexture.
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* The BackendTexture will be reset to an invalid state and should not be used again.
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*/
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void deleteBackendTexture(BackendTexture&);
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// Provides access to functions that aren't part of the public API.
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ContextPriv priv();
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const ContextPriv priv() const; // NOLINT(readability-const-return-type)
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protected:
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Context(sk_sp<Gpu>, BackendApi);
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private:
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friend class ContextPriv;
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std::vector<std::unique_ptr<Recording>> fRecordings;
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sk_sp<Gpu> fGpu;
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sk_sp<GlobalCache> fGlobalCache;
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BackendApi fBackend;
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};
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2021-09-21 15:59:57 +00:00
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} // namespace skgpu
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#endif // skgpu_Context_DEFINED
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