skia2/src/pathops/SkPathOpsCurve.h

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPathOpsCurve_DEFINE
#define SkPathOpsCurve_DEFINE
#include "src/pathops/SkIntersections.h"
#ifndef SK_RELEASE
#include "include/core/SkPath.h"
#endif
struct SkPathOpsBounds;
struct SkOpCurve {
SkPoint fPts[4];
SkScalar fWeight;
SkDEBUGCODE(SkPath::Verb fVerb);
const SkPoint& operator[](int n) const {
SkASSERT(n >= 0 && n <= SkPathOpsVerbToPoints(fVerb));
return fPts[n];
}
void dump() const;
void set(const SkDQuad& quad) {
for (int index = 0; index < SkDQuad::kPointCount; ++index) {
fPts[index] = quad[index].asSkPoint();
}
SkDEBUGCODE(fWeight = 1);
SkDEBUGCODE(fVerb = SkPath::kQuad_Verb);
}
void set(const SkDCubic& cubic) {
for (int index = 0; index < SkDCubic::kPointCount; ++index) {
fPts[index] = cubic[index].asSkPoint();
}
SkDEBUGCODE(fWeight = 1);
SkDEBUGCODE(fVerb = SkPath::kCubic_Verb);
}
};
struct SkDCurve {
union {
SkDLine fLine;
SkDQuad fQuad;
SkDConic fConic;
SkDCubic fCubic;
};
SkDEBUGCODE(SkPath::Verb fVerb);
const SkDPoint& operator[](int n) const {
SkASSERT(n >= 0 && n <= SkPathOpsVerbToPoints(fVerb));
return fCubic[n];
}
SkDPoint& operator[](int n) {
SkASSERT(n >= 0 && n <= SkPathOpsVerbToPoints(fVerb));
return fCubic[n];
}
pathops coincidence and security rewrite Most changes stem from working on an examples bracketed by #if DEBUG_UNDER_DEVELOPMENT // tiger These exposed many problems with coincident curves, as well as errors throughout the code. Fixing these errors also fixed a number of fuzzer-inspired bug reports. * Line/Curve Intersections Check to see if the end of the line nearly intersects the curve. This was a FIXME in the old code. * Performance Use a central chunk allocator. Plumb the allocator into the global variable state so that it can be shared. (Note that 'SkGlobalState' is allocated on the stack and is visible to children functions but not other threads.) * Refactor Let SkOpAngle grow up from a structure to a class. Let SkCoincidentSpans grow up from a structure to a class. Rename enum Alias to AliasMatch. * Coincidence Rewrite Add more debugging to coincidence detection. Parallel debugging routines have read-only logic to report the current coincidence state so that steps through the logic can expose whether things got better or worse. More functions can error-out and cause the pathops engine to non-destructively exit. * Accuracy Remove code that adjusted point locations. Instead, offset the curve part so that sorted curves all use the same origin. Reduce the size (and influence) of magic numbers. * Testing The debug suite with verify and the full release suite ./out/Debug/pathops_unittest -v -V ./out/Release/pathops_unittest -v -V -x expose one error. That error is captured as cubics_d3. This error exists in the checked in code as well. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 Review-Url: https://codereview.chromium.org/2128633003
2016-07-18 17:01:36 +00:00
SkDPoint conicTop(const SkPoint curve[3], SkScalar curveWeight,
double s, double e, double* topT);
SkDPoint cubicTop(const SkPoint curve[4], SkScalar , double s, double e, double* topT);
pathops coincidence and security rewrite Most changes stem from working on an examples bracketed by #if DEBUG_UNDER_DEVELOPMENT // tiger These exposed many problems with coincident curves, as well as errors throughout the code. Fixing these errors also fixed a number of fuzzer-inspired bug reports. * Line/Curve Intersections Check to see if the end of the line nearly intersects the curve. This was a FIXME in the old code. * Performance Use a central chunk allocator. Plumb the allocator into the global variable state so that it can be shared. (Note that 'SkGlobalState' is allocated on the stack and is visible to children functions but not other threads.) * Refactor Let SkOpAngle grow up from a structure to a class. Let SkCoincidentSpans grow up from a structure to a class. Rename enum Alias to AliasMatch. * Coincidence Rewrite Add more debugging to coincidence detection. Parallel debugging routines have read-only logic to report the current coincidence state so that steps through the logic can expose whether things got better or worse. More functions can error-out and cause the pathops engine to non-destructively exit. * Accuracy Remove code that adjusted point locations. Instead, offset the curve part so that sorted curves all use the same origin. Reduce the size (and influence) of magic numbers. * Testing The debug suite with verify and the full release suite ./out/Debug/pathops_unittest -v -V ./out/Release/pathops_unittest -v -V -x expose one error. That error is captured as cubics_d3. This error exists in the checked in code as well. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 Review-Url: https://codereview.chromium.org/2128633003
2016-07-18 17:01:36 +00:00
void dump() const;
void dumpID(int ) const;
SkDPoint lineTop(const SkPoint[2], SkScalar , double , double , double* topT);
pathops coincidence and security rewrite Most changes stem from working on an examples bracketed by #if DEBUG_UNDER_DEVELOPMENT // tiger These exposed many problems with coincident curves, as well as errors throughout the code. Fixing these errors also fixed a number of fuzzer-inspired bug reports. * Line/Curve Intersections Check to see if the end of the line nearly intersects the curve. This was a FIXME in the old code. * Performance Use a central chunk allocator. Plumb the allocator into the global variable state so that it can be shared. (Note that 'SkGlobalState' is allocated on the stack and is visible to children functions but not other threads.) * Refactor Let SkOpAngle grow up from a structure to a class. Let SkCoincidentSpans grow up from a structure to a class. Rename enum Alias to AliasMatch. * Coincidence Rewrite Add more debugging to coincidence detection. Parallel debugging routines have read-only logic to report the current coincidence state so that steps through the logic can expose whether things got better or worse. More functions can error-out and cause the pathops engine to non-destructively exit. * Accuracy Remove code that adjusted point locations. Instead, offset the curve part so that sorted curves all use the same origin. Reduce the size (and influence) of magic numbers. * Testing The debug suite with verify and the full release suite ./out/Debug/pathops_unittest -v -V ./out/Release/pathops_unittest -v -V -x expose one error. That error is captured as cubics_d3. This error exists in the checked in code as well. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 Review-Url: https://codereview.chromium.org/2128633003
2016-07-18 17:01:36 +00:00
double nearPoint(SkPath::Verb verb, const SkDPoint& xy, const SkDPoint& opp) const;
void offset(SkPath::Verb verb, const SkDVector& );
SkDPoint quadTop(const SkPoint curve[3], SkScalar , double s, double e, double* topT);
pathops coincidence and security rewrite Most changes stem from working on an examples bracketed by #if DEBUG_UNDER_DEVELOPMENT // tiger These exposed many problems with coincident curves, as well as errors throughout the code. Fixing these errors also fixed a number of fuzzer-inspired bug reports. * Line/Curve Intersections Check to see if the end of the line nearly intersects the curve. This was a FIXME in the old code. * Performance Use a central chunk allocator. Plumb the allocator into the global variable state so that it can be shared. (Note that 'SkGlobalState' is allocated on the stack and is visible to children functions but not other threads.) * Refactor Let SkOpAngle grow up from a structure to a class. Let SkCoincidentSpans grow up from a structure to a class. Rename enum Alias to AliasMatch. * Coincidence Rewrite Add more debugging to coincidence detection. Parallel debugging routines have read-only logic to report the current coincidence state so that steps through the logic can expose whether things got better or worse. More functions can error-out and cause the pathops engine to non-destructively exit. * Accuracy Remove code that adjusted point locations. Instead, offset the curve part so that sorted curves all use the same origin. Reduce the size (and influence) of magic numbers. * Testing The debug suite with verify and the full release suite ./out/Debug/pathops_unittest -v -V ./out/Release/pathops_unittest -v -V -x expose one error. That error is captured as cubics_d3. This error exists in the checked in code as well. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 Review-Url: https://codereview.chromium.org/2128633003
2016-07-18 17:01:36 +00:00
void setConicBounds(const SkPoint curve[3], SkScalar curveWeight,
double s, double e, SkPathOpsBounds* );
void setCubicBounds(const SkPoint curve[4], SkScalar ,
double s, double e, SkPathOpsBounds* );
void setQuadBounds(const SkPoint curve[3], SkScalar ,
double s, double e, SkPathOpsBounds*);
};
class SkDCurveSweep {
public:
bool isCurve() const { return fIsCurve; }
bool isOrdered() const { return fOrdered; }
void setCurveHullSweep(SkPath::Verb verb);
SkDCurve fCurve;
SkDVector fSweep[2];
private:
bool fIsCurve;
bool fOrdered; // cleared when a cubic's control point isn't between the sweep vectors
};
extern SkDPoint (SkDCurve::* const Top[])(const SkPoint curve[], SkScalar cWeight,
double tStart, double tEnd, double* topT);
static SkDPoint dline_xy_at_t(const SkPoint a[2], SkScalar , double t) {
SkDLine line;
line.set(a);
return line.ptAtT(t);
}
static SkDPoint dquad_xy_at_t(const SkPoint a[3], SkScalar , double t) {
SkDQuad quad;
quad.set(a);
return quad.ptAtT(t);
}
static SkDPoint dconic_xy_at_t(const SkPoint a[3], SkScalar weight, double t) {
SkDConic conic;
conic.set(a, weight);
return conic.ptAtT(t);
}
static SkDPoint dcubic_xy_at_t(const SkPoint a[4], SkScalar , double t) {
SkDCubic cubic;
cubic.set(a);
return cubic.ptAtT(t);
}
static SkDPoint (* const CurveDPointAtT[])(const SkPoint[], SkScalar , double ) = {
nullptr,
dline_xy_at_t,
dquad_xy_at_t,
dconic_xy_at_t,
dcubic_xy_at_t
};
pathops coincidence and security rewrite Most changes stem from working on an examples bracketed by #if DEBUG_UNDER_DEVELOPMENT // tiger These exposed many problems with coincident curves, as well as errors throughout the code. Fixing these errors also fixed a number of fuzzer-inspired bug reports. * Line/Curve Intersections Check to see if the end of the line nearly intersects the curve. This was a FIXME in the old code. * Performance Use a central chunk allocator. Plumb the allocator into the global variable state so that it can be shared. (Note that 'SkGlobalState' is allocated on the stack and is visible to children functions but not other threads.) * Refactor Let SkOpAngle grow up from a structure to a class. Let SkCoincidentSpans grow up from a structure to a class. Rename enum Alias to AliasMatch. * Coincidence Rewrite Add more debugging to coincidence detection. Parallel debugging routines have read-only logic to report the current coincidence state so that steps through the logic can expose whether things got better or worse. More functions can error-out and cause the pathops engine to non-destructively exit. * Accuracy Remove code that adjusted point locations. Instead, offset the curve part so that sorted curves all use the same origin. Reduce the size (and influence) of magic numbers. * Testing The debug suite with verify and the full release suite ./out/Debug/pathops_unittest -v -V ./out/Release/pathops_unittest -v -V -x expose one error. That error is captured as cubics_d3. This error exists in the checked in code as well. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 Review-Url: https://codereview.chromium.org/2128633003
2016-07-18 17:01:36 +00:00
static SkDPoint ddline_xy_at_t(const SkDCurve& c, double t) {
return c.fLine.ptAtT(t);
}
static SkDPoint ddquad_xy_at_t(const SkDCurve& c, double t) {
return c.fQuad.ptAtT(t);
}
static SkDPoint ddconic_xy_at_t(const SkDCurve& c, double t) {
return c.fConic.ptAtT(t);
}
static SkDPoint ddcubic_xy_at_t(const SkDCurve& c, double t) {
return c.fCubic.ptAtT(t);
}
static SkDPoint (* const CurveDDPointAtT[])(const SkDCurve& , double ) = {
nullptr,
ddline_xy_at_t,
ddquad_xy_at_t,
ddconic_xy_at_t,
ddcubic_xy_at_t
};
static SkPoint fline_xy_at_t(const SkPoint a[2], SkScalar weight, double t) {
return dline_xy_at_t(a, weight, t).asSkPoint();
}
static SkPoint fquad_xy_at_t(const SkPoint a[3], SkScalar weight, double t) {
return dquad_xy_at_t(a, weight, t).asSkPoint();
}
static SkPoint fconic_xy_at_t(const SkPoint a[3], SkScalar weight, double t) {
return dconic_xy_at_t(a, weight, t).asSkPoint();
}
static SkPoint fcubic_xy_at_t(const SkPoint a[4], SkScalar weight, double t) {
return dcubic_xy_at_t(a, weight, t).asSkPoint();
}
static SkPoint (* const CurvePointAtT[])(const SkPoint[], SkScalar , double ) = {
nullptr,
fline_xy_at_t,
fquad_xy_at_t,
fconic_xy_at_t,
fcubic_xy_at_t
};
static SkDVector dline_dxdy_at_t(const SkPoint a[2], SkScalar , double ) {
SkDLine line;
line.set(a);
return line[1] - line[0];
}
static SkDVector dquad_dxdy_at_t(const SkPoint a[3], SkScalar , double t) {
SkDQuad quad;
quad.set(a);
return quad.dxdyAtT(t);
}
static SkDVector dconic_dxdy_at_t(const SkPoint a[3], SkScalar weight, double t) {
SkDConic conic;
conic.set(a, weight);
return conic.dxdyAtT(t);
}
static SkDVector dcubic_dxdy_at_t(const SkPoint a[4], SkScalar , double t) {
SkDCubic cubic;
cubic.set(a);
return cubic.dxdyAtT(t);
}
static SkDVector (* const CurveDSlopeAtT[])(const SkPoint[], SkScalar , double ) = {
nullptr,
dline_dxdy_at_t,
dquad_dxdy_at_t,
dconic_dxdy_at_t,
dcubic_dxdy_at_t
};
pathops coincidence and security rewrite Most changes stem from working on an examples bracketed by #if DEBUG_UNDER_DEVELOPMENT // tiger These exposed many problems with coincident curves, as well as errors throughout the code. Fixing these errors also fixed a number of fuzzer-inspired bug reports. * Line/Curve Intersections Check to see if the end of the line nearly intersects the curve. This was a FIXME in the old code. * Performance Use a central chunk allocator. Plumb the allocator into the global variable state so that it can be shared. (Note that 'SkGlobalState' is allocated on the stack and is visible to children functions but not other threads.) * Refactor Let SkOpAngle grow up from a structure to a class. Let SkCoincidentSpans grow up from a structure to a class. Rename enum Alias to AliasMatch. * Coincidence Rewrite Add more debugging to coincidence detection. Parallel debugging routines have read-only logic to report the current coincidence state so that steps through the logic can expose whether things got better or worse. More functions can error-out and cause the pathops engine to non-destructively exit. * Accuracy Remove code that adjusted point locations. Instead, offset the curve part so that sorted curves all use the same origin. Reduce the size (and influence) of magic numbers. * Testing The debug suite with verify and the full release suite ./out/Debug/pathops_unittest -v -V ./out/Release/pathops_unittest -v -V -x expose one error. That error is captured as cubics_d3. This error exists in the checked in code as well. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 Review-Url: https://codereview.chromium.org/2128633003
2016-07-18 17:01:36 +00:00
static SkDVector ddline_dxdy_at_t(const SkDCurve& c, double ) {
return c.fLine.fPts[1] - c.fLine.fPts[0];
}
static SkDVector ddquad_dxdy_at_t(const SkDCurve& c, double t) {
return c.fQuad.dxdyAtT(t);
}
static SkDVector ddconic_dxdy_at_t(const SkDCurve& c, double t) {
return c.fConic.dxdyAtT(t);
}
static SkDVector ddcubic_dxdy_at_t(const SkDCurve& c, double t) {
return c.fCubic.dxdyAtT(t);
}
static SkDVector (* const CurveDDSlopeAtT[])(const SkDCurve& , double ) = {
nullptr,
ddline_dxdy_at_t,
ddquad_dxdy_at_t,
ddconic_dxdy_at_t,
ddcubic_dxdy_at_t
};
static SkVector fline_dxdy_at_t(const SkPoint a[2], SkScalar , double ) {
return a[1] - a[0];
}
static SkVector fquad_dxdy_at_t(const SkPoint a[3], SkScalar weight, double t) {
return dquad_dxdy_at_t(a, weight, t).asSkVector();
}
static SkVector fconic_dxdy_at_t(const SkPoint a[3], SkScalar weight, double t) {
return dconic_dxdy_at_t(a, weight, t).asSkVector();
}
static SkVector fcubic_dxdy_at_t(const SkPoint a[4], SkScalar weight, double t) {
return dcubic_dxdy_at_t(a, weight, t).asSkVector();
}
static SkVector (* const CurveSlopeAtT[])(const SkPoint[], SkScalar , double ) = {
nullptr,
fline_dxdy_at_t,
fquad_dxdy_at_t,
fconic_dxdy_at_t,
fcubic_dxdy_at_t
};
static bool line_is_vertical(const SkPoint a[2], SkScalar , double startT, double endT) {
SkDLine line;
line.set(a);
SkDPoint dst[2] = { line.ptAtT(startT), line.ptAtT(endT) };
return AlmostEqualUlps(dst[0].fX, dst[1].fX);
}
static bool quad_is_vertical(const SkPoint a[3], SkScalar , double startT, double endT) {
SkDQuad quad;
quad.set(a);
SkDQuad dst = quad.subDivide(startT, endT);
return AlmostEqualUlps(dst[0].fX, dst[1].fX) && AlmostEqualUlps(dst[1].fX, dst[2].fX);
}
static bool conic_is_vertical(const SkPoint a[3], SkScalar weight, double startT, double endT) {
SkDConic conic;
conic.set(a, weight);
SkDConic dst = conic.subDivide(startT, endT);
return AlmostEqualUlps(dst[0].fX, dst[1].fX) && AlmostEqualUlps(dst[1].fX, dst[2].fX);
}
static bool cubic_is_vertical(const SkPoint a[4], SkScalar , double startT, double endT) {
SkDCubic cubic;
cubic.set(a);
SkDCubic dst = cubic.subDivide(startT, endT);
return AlmostEqualUlps(dst[0].fX, dst[1].fX) && AlmostEqualUlps(dst[1].fX, dst[2].fX)
&& AlmostEqualUlps(dst[2].fX, dst[3].fX);
}
static bool (* const CurveIsVertical[])(const SkPoint[], SkScalar , double , double) = {
nullptr,
line_is_vertical,
quad_is_vertical,
conic_is_vertical,
cubic_is_vertical
};
static void line_intersect_ray(const SkPoint a[2], SkScalar , const SkDLine& ray,
SkIntersections* i) {
SkDLine line;
line.set(a);
i->intersectRay(line, ray);
}
static void quad_intersect_ray(const SkPoint a[3], SkScalar , const SkDLine& ray,
SkIntersections* i) {
SkDQuad quad;
quad.set(a);
i->intersectRay(quad, ray);
}
static void conic_intersect_ray(const SkPoint a[3], SkScalar weight, const SkDLine& ray,
SkIntersections* i) {
SkDConic conic;
conic.set(a, weight);
i->intersectRay(conic, ray);
}
static void cubic_intersect_ray(const SkPoint a[4], SkScalar , const SkDLine& ray,
SkIntersections* i) {
SkDCubic cubic;
cubic.set(a);
i->intersectRay(cubic, ray);
}
static void (* const CurveIntersectRay[])(const SkPoint[] , SkScalar , const SkDLine& ,
SkIntersections* ) = {
nullptr,
line_intersect_ray,
quad_intersect_ray,
conic_intersect_ray,
cubic_intersect_ray
};
pathops coincidence and security rewrite Most changes stem from working on an examples bracketed by #if DEBUG_UNDER_DEVELOPMENT // tiger These exposed many problems with coincident curves, as well as errors throughout the code. Fixing these errors also fixed a number of fuzzer-inspired bug reports. * Line/Curve Intersections Check to see if the end of the line nearly intersects the curve. This was a FIXME in the old code. * Performance Use a central chunk allocator. Plumb the allocator into the global variable state so that it can be shared. (Note that 'SkGlobalState' is allocated on the stack and is visible to children functions but not other threads.) * Refactor Let SkOpAngle grow up from a structure to a class. Let SkCoincidentSpans grow up from a structure to a class. Rename enum Alias to AliasMatch. * Coincidence Rewrite Add more debugging to coincidence detection. Parallel debugging routines have read-only logic to report the current coincidence state so that steps through the logic can expose whether things got better or worse. More functions can error-out and cause the pathops engine to non-destructively exit. * Accuracy Remove code that adjusted point locations. Instead, offset the curve part so that sorted curves all use the same origin. Reduce the size (and influence) of magic numbers. * Testing The debug suite with verify and the full release suite ./out/Debug/pathops_unittest -v -V ./out/Release/pathops_unittest -v -V -x expose one error. That error is captured as cubics_d3. This error exists in the checked in code as well. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003 Review-Url: https://codereview.chromium.org/2128633003
2016-07-18 17:01:36 +00:00
static void dline_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) {
i->intersectRay(c.fLine, ray);
}
static void dquad_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) {
i->intersectRay(c.fQuad, ray);
}
static void dconic_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) {
i->intersectRay(c.fConic, ray);
}
static void dcubic_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) {
i->intersectRay(c.fCubic, ray);
}
static void (* const CurveDIntersectRay[])(const SkDCurve& , const SkDLine& , SkIntersections* ) = {
nullptr,
dline_intersect_ray,
dquad_intersect_ray,
dconic_intersect_ray,
dcubic_intersect_ray
};
static int line_intercept_h(const SkPoint a[2], SkScalar , SkScalar y, double* roots) {
if (a[0].fY == a[1].fY) {
return false;
}
SkDLine line;
roots[0] = SkIntersections::HorizontalIntercept(line.set(a), y);
return between(0, roots[0], 1);
}
static int line_intercept_v(const SkPoint a[2], SkScalar , SkScalar x, double* roots) {
if (a[0].fX == a[1].fX) {
return false;
}
SkDLine line;
roots[0] = SkIntersections::VerticalIntercept(line.set(a), x);
return between(0, roots[0], 1);
}
static int quad_intercept_h(const SkPoint a[2], SkScalar , SkScalar y, double* roots) {
SkDQuad quad;
return SkIntersections::HorizontalIntercept(quad.set(a), y, roots);
}
static int quad_intercept_v(const SkPoint a[2], SkScalar , SkScalar x, double* roots) {
SkDQuad quad;
return SkIntersections::VerticalIntercept(quad.set(a), x, roots);
}
static int conic_intercept_h(const SkPoint a[2], SkScalar w, SkScalar y, double* roots) {
SkDConic conic;
return SkIntersections::HorizontalIntercept(conic.set(a, w), y, roots);
}
static int conic_intercept_v(const SkPoint a[2], SkScalar w, SkScalar x, double* roots) {
SkDConic conic;
return SkIntersections::VerticalIntercept(conic.set(a, w), x, roots);
}
static int cubic_intercept_h(const SkPoint a[3], SkScalar , SkScalar y, double* roots) {
SkDCubic cubic;
return cubic.set(a).horizontalIntersect(y, roots);
}
static int cubic_intercept_v(const SkPoint a[3], SkScalar , SkScalar x, double* roots) {
SkDCubic cubic;
return cubic.set(a).verticalIntersect(x, roots);
}
static int (* const CurveIntercept[])(const SkPoint[] , SkScalar , SkScalar , double* ) = {
nullptr,
nullptr,
line_intercept_h,
line_intercept_v,
quad_intercept_h,
quad_intercept_v,
conic_intercept_h,
conic_intercept_v,
cubic_intercept_h,
cubic_intercept_v,
};
#endif