skia2/resources/sksl/shared/Structs.sksl

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struct A {
int x;
int y;
} a1, a2;
A a3;
struct B {
float x;
float y[2];
layout(binding=1) A z;
};
B b1, b2, b3;
void main() {
a1.x = 0;
b1.x = 0;
sk_FragColor.r = half(a1.x) + half(b1.x);
}