2020-09-25 17:35:58 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2020-09-25 17:35:58 +00:00
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if (sqrt(2.0) > 5.0) {
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2021-01-19 18:07:55 +00:00
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_out.sk_FragColor = float4(0.75);
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2020-09-25 17:35:58 +00:00
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} else {
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discard_fragment();
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}
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int i = 0;
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while (i < 10) {
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2021-01-19 18:07:55 +00:00
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_out.sk_FragColor *= 0.5;
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2020-09-25 17:35:58 +00:00
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i++;
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}
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do {
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2021-01-19 18:07:55 +00:00
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_out.sk_FragColor += 0.25;
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} while (_out.sk_FragColor.x < 0.75);
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2020-09-25 17:35:58 +00:00
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for (int i = 0;i < 10; i++) {
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2021-01-19 18:07:55 +00:00
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if (i % 2 == 1) break; else if (i > 100) return _out; else continue;
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2020-09-25 17:35:58 +00:00
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}
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-09-25 17:35:58 +00:00
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}
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