2020-09-25 17:35:58 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-02-03 22:44:47 +00:00
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struct Uniforms {
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float4 colorGreen;
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};
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2020-09-25 17:35:58 +00:00
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2021-02-03 22:44:47 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2020-09-25 17:35:58 +00:00
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int i1 = 0;
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i1++;
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2021-02-04 15:43:17 +00:00
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int i2 = 4660;
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2020-09-25 17:35:58 +00:00
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i2++;
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2021-02-04 15:43:17 +00:00
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int i3 = 32766;
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2020-09-25 17:35:58 +00:00
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i3++;
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2021-02-04 15:43:17 +00:00
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int i4 = -32766;
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2020-09-25 17:35:58 +00:00
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i4++;
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2021-02-04 15:43:17 +00:00
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int i5 = 19132;
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2020-09-25 17:35:58 +00:00
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i5++;
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2021-02-03 22:44:47 +00:00
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_out.sk_FragColor = _uniforms.colorGreen;
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-09-25 17:35:58 +00:00
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}
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