#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float x;
switch (int(sqrt(1.0))) {
case 0:
x = 0.0;
break;
case 1:
x = 1.0;
default:
x = 2.0;
}
_out.sk_FragColor = float4(x);
return _out;