#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float r;
float g;
r = sqrt(1.0);
g = sqrt(0.0);
_out.sk_FragColor.x = r;
_out.sk_FragColor.y = g;
return _out;
}