skia2/gm/gradientDirtyLaundry.cpp

99 lines
3.4 KiB
C++
Raw Normal View History

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkGradientShader.h"
using namespace skiagm;
struct GradData {
int fCount;
const SkColor* fColors;
const SkScalar* fPos;
};
constexpr SkColor gColors[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
};
//constexpr SkScalar gPos[] = { SK_Scalar1*999/2000, SK_Scalar1*1001/2000 };
constexpr GradData gGradData[] = {
{ 40, gColors, nullptr },
// { 2, gColors, gPos },
// { 2, gCol2, nullptr },
};
static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
}
static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
const SkPoint pt{ SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY) };
return SkGradientShader::MakeRadial(pt, pt.fX, data.fColors, data.fPos, data.fCount, tm);
}
static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode) {
const SkPoint pt{ SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY) };
return SkGradientShader::MakeSweep(pt.fX, pt.fY, data.fColors, data.fPos, data.fCount);
}
typedef sk_sp<SkShader> (*GradMaker)(const SkPoint pts[2], const GradData&, SkShader::TileMode);
constexpr GradMaker gGradMakers[] = {
MakeLinear, MakeRadial, MakeSweep,
};
///////////////////////////////////////////////////////////////////////////////
class GradientsGM : public GM {
public:
GradientsGM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
SkString onShortName() override { return SkString("gradient_dirty_laundry"); }
SkISize onISize() override { return SkISize::Make(640, 615); }
void onDraw(SkCanvas* canvas) override {
SkPoint pts[2] = { { 0, 0 },
{ SkIntToScalar(100), SkIntToScalar(100) }
};
SkShader::TileMode tm = SkShader::kClamp_TileMode;
SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
SkPaint paint;
paint.setAntiAlias(true);
canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
canvas->save();
for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
paint.setShader(gGradMakers[j](pts, gGradData[i], tm));
canvas->drawRect(r, paint);
canvas->translate(0, SkIntToScalar(120));
}
canvas->restore();
canvas->translate(SkIntToScalar(120), 0);
}
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
DEF_GM( return new GradientsGM; )