skia2/include/utils/SkMeshUtils.h

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#ifndef SkMeshUtils_DEFINED
#define SkMeshUtils_DEFINED
#include "SkPoint.h"
#include "SkColor.h"
class SkBitmap;
class SkCanvas;
class SkPaint;
class SkMeshIndices {
public:
SkMeshIndices();
~SkMeshIndices();
bool init(int texW, int texH, int rows, int cols) {
return this->init(NULL, NULL, texW, texH, rows, cols);
}
bool init(SkPoint tex[], uint16_t indices[],
int texW, int texH, int rows, int cols);
size_t indexCount() const { return fIndexCount; }
const uint16_t* indices() const { return fIndices; }
size_t texCount() const { return fTexCount; }
const SkPoint* tex() const { return fTex; }
private:
size_t fIndexCount, fTexCount;
SkPoint* fTex;
uint16_t* fIndices;
void* fStorage; // may be null
};
class SkMeshUtils {
public:
static void Draw(SkCanvas*, const SkBitmap&, int rows, int cols,
const SkPoint verts[], const SkColor colors[],
const SkPaint& paint);
};
#endif