2020-09-14 21:30:13 +00:00
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2021-01-27 00:58:22 +00:00
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out vec4 sk_FragColor;
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2021-01-26 21:28:12 +00:00
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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2021-01-20 00:00:31 +00:00
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vec4 main() {
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2021-03-15 22:08:38 +00:00
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bool _0_a = true;
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bool _1_b = false;
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bool _2_c = true;
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bool _3_d = false;
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bool _4_e = true;
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bool _5_f = false;
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bool _6_g = true;
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bool _7_h = false;
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bool _8_i = true;
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bool _9_j = false;
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2021-05-07 03:55:19 +00:00
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bool _12_k = true;
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bool _13_l = false;
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bool _14_m = true;
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bool _15_n = false;
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2021-05-11 01:56:10 +00:00
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bool _16_o = true;
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bool _17_p = false;
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2021-08-24 15:33:27 +00:00
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bool _18_q = true;
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bool _19_r = false;
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bool _20_s = true;
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bool _21_t = false;
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2022-04-05 17:57:51 +00:00
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bool _22_u = true;
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bool _23_v = false;
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2022-04-05 16:47:47 +00:00
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return ((((((((((((((((((((_0_a && !_1_b) && _2_c) && !_3_d) && _4_e) && !_5_f) && _6_g) && !_7_h) && _8_i) && !_9_j) && _12_k) && !_13_l) && _14_m) && !_15_n) && _16_o) && !_17_p) && _18_q) && !_19_r) && _20_s) && !_21_t) && _22_u) && !_23_v ? colorGreen : colorRed;
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2020-09-14 21:30:13 +00:00
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}
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