skia2/include/gpu/gl/GrGLInterface.h

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLInterface_DEFINED
#define GrGLInterface_DEFINED
#include "GrGLFunctions.h"
#include "GrGLExtensions.h"
#include "SkRefCnt.h"
////////////////////////////////////////////////////////////////////////////////
/**
* Rather than depend on platform-specific GL headers and libraries, we require
* the client to provide a struct of GL function pointers. This struct can be
* specified per-GrContext as a parameter to GrContext::Create. If NULL is
* passed to Create then a "default" GL interface is created. If the default is
* also NULL GrContext creation will fail.
*
* The default interface is returned by GrGLDefaultInterface. This function's
* implementation is platform-specific. Several have been provided, along with
* an implementation that simply returns NULL.
*
* By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a
* callback function that will be called prior to each GL function call. See
* comments in GrGLConfig.h
*/
struct GrGLInterface;
const GrGLInterface* GrGLDefaultInterface();
/**
* Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows,
* GLX on linux, AGL on Mac). The interface is only valid for the GL context
* that is current when the interface is created.
*/
const GrGLInterface* GrGLCreateNativeInterface();
#if SK_MESA
/**
* Creates a GrGLInterface for an OSMesa context.
*/
const GrGLInterface* GrGLCreateMesaInterface();
#endif
#if SK_ANGLE
/**
* Creates a GrGLInterface for an ANGLE context.
*/
const GrGLInterface* GrGLCreateANGLEInterface();
#endif
/**
* Creates a null GrGLInterface that doesn't draw anything. Used for measuring
* CPU overhead.
*/
const SK_API GrGLInterface* GrGLCreateNullInterface();
/**
* Creates a debugging GrGLInterface that doesn't draw anything. Used for
* finding memory leaks and invalid memory accesses.
*/
const GrGLInterface* GrGLCreateDebugInterface();
#if GR_GL_PER_GL_FUNC_CALLBACK
typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*);
typedef intptr_t GrGLInterfaceCallbackData;
#endif
/** Function that returns a new interface identical to "interface" but without support for
GL_NV_path_rendering. */
const GrGLInterface* GrGLInterfaceRemoveNVPR(const GrGLInterface*);
/** Function that returns a new interface identical to "interface" but with support for
test version of GL_EXT_debug_marker. */
const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface*,
GrGLInsertEventMarkerProc insertEventMarkerFn,
GrGLPushGroupMarkerProc pushGroupMarkerFn,
GrGLPopGroupMarkerProc popGroupMarkerFn);
/**
* GrContext uses the following interface to make all calls into OpenGL. When a
* GrContext is created it is given a GrGLInterface. The interface's function
* pointers must be valid for the OpenGL context associated with the GrContext.
* On some platforms, such as Windows, function pointers for OpenGL extensions
* may vary between OpenGL contexts. So the caller must be careful to use a
* GrGLInterface initialized for the correct context. All functions that should
* be available based on the OpenGL's version and extension string must be
* non-NULL or GrContext creation will fail. This can be tested with the
* validate() method when the OpenGL context has been made current.
*/
struct SK_API GrGLInterface : public SkRefCnt {
private:
// simple wrapper class that exists only to initialize a pointer to NULL
template <typename FNPTR_TYPE> class GLPtr {
public:
GLPtr() : fPtr(NULL) {}
GLPtr operator=(FNPTR_TYPE ptr) { fPtr = ptr; return *this; }
operator FNPTR_TYPE() const { return fPtr; }
private:
FNPTR_TYPE fPtr;
};
// This is a temporary workaround to keep Chromium's GrGLInterface factories compiling until
// they're updated to use the Functions struct.
template <typename FNPTR_TYPE> class GLPtrAlias {
public:
GLPtrAlias(GLPtr<FNPTR_TYPE>* base) : fBase(base) {}
void operator=(FNPTR_TYPE ptr) { *fBase = ptr; }
private:
GLPtr<FNPTR_TYPE>* fBase;
};
typedef SkRefCnt INHERITED;
public:
SK_DECLARE_INST_COUNT(GrGLInterface)
GrGLInterface();
static GrGLInterface* NewClone(const GrGLInterface*);
// Validates that the GrGLInterface supports its advertised standard. This means the necessary
// function pointers have been initialized for both the GL version and any advertised
// extensions.
bool validate() const;
// Indicates the type of GL implementation
union {
GrGLStandard fStandard;
GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated.
};
GrGLExtensions fExtensions;
// This wrapper and const hackery is necessary because the factories in Chromium do not yet
// initialize fExtensions.
bool hasExtension(const char ext[]) const {
if (!fExtensions.isInitialized()) {
GrGLExtensions* extensions = const_cast<GrGLExtensions*>(&fExtensions);
if (!extensions->init(fStandard, fFunctions.fGetString,
fFunctions.fGetStringi, fFunctions.fGetIntegerv)) {
return false;
}
}
return fExtensions.has(ext);
}
/**
* The function pointers are in a struct so that we can have a compiler generated assignment
* operator.
*/
struct Functions {
GLPtr<GrGLActiveTextureProc> fActiveTexture;
GLPtr<GrGLAttachShaderProc> fAttachShader;
GLPtr<GrGLBeginQueryProc> fBeginQuery;
GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation;
GLPtr<GrGLBindBufferProc> fBindBuffer;
GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation;
GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
GLPtr<GrGLBindFramebufferProc> fBindFramebuffer;
GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer;
GLPtr<GrGLBindTextureProc> fBindTexture;
GLPtr<GrGLBindVertexArrayProc> fBindVertexArray;
GLPtr<GrGLBlendColorProc> fBlendColor;
GLPtr<GrGLBlendFuncProc> fBlendFunc;
GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer;
GLPtr<GrGLBufferDataProc> fBufferData;
GLPtr<GrGLBufferSubDataProc> fBufferSubData;
GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
GLPtr<GrGLClearProc> fClear;
GLPtr<GrGLClearColorProc> fClearColor;
GLPtr<GrGLClearStencilProc> fClearStencil;
GLPtr<GrGLColorMaskProc> fColorMask;
GLPtr<GrGLCompileShaderProc> fCompileShader;
GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
GLPtr<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D;
GLPtr<GrGLCreateProgramProc> fCreateProgram;
GLPtr<GrGLCreateShaderProc> fCreateShader;
GLPtr<GrGLCullFaceProc> fCullFace;
GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers;
GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers;
GLPtr<GrGLDeleteProgramProc> fDeleteProgram;
GLPtr<GrGLDeleteQueriesProc> fDeleteQueries;
GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
GLPtr<GrGLDeleteShaderProc> fDeleteShader;
GLPtr<GrGLDeleteTexturesProc> fDeleteTextures;
GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
GLPtr<GrGLDepthMaskProc> fDepthMask;
GLPtr<GrGLDisableProc> fDisable;
GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
GLPtr<GrGLDrawArraysProc> fDrawArrays;
GLPtr<GrGLDrawBufferProc> fDrawBuffer;
GLPtr<GrGLDrawBuffersProc> fDrawBuffers;
GLPtr<GrGLDrawElementsProc> fDrawElements;
GLPtr<GrGLEnableProc> fEnable;
GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
GLPtr<GrGLEndQueryProc> fEndQuery;
GLPtr<GrGLFinishProc> fFinish;
GLPtr<GrGLFlushProc> fFlush;
GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample;
GLPtr<GrGLFrontFaceProc> fFrontFace;
GLPtr<GrGLGenBuffersProc> fGenBuffers;
GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers;
GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap;
GLPtr<GrGLGenQueriesProc> fGenQueries;
GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers;
GLPtr<GrGLGenTexturesProc> fGenTextures;
GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays;
GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
GLPtr<GrGLGetErrorProc> fGetError;
GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;
GLPtr<GrGLGetIntegervProc> fGetIntegerv;
GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v;
GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv;
GLPtr<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v;
GLPtr<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv;
GLPtr<GrGLGetQueryivProc> fGetQueryiv;
GLPtr<GrGLGetProgramInfoLogProc> fGetProgramInfoLog;
GLPtr<GrGLGetProgramivProc> fGetProgramiv;
GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv;
GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog;
GLPtr<GrGLGetShaderivProc> fGetShaderiv;
GLPtr<GrGLGetStringProc> fGetString;
GLPtr<GrGLGetStringiProc> fGetStringi;
GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv;
GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation;
GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker;
GLPtr<GrGLLineWidthProc> fLineWidth;
GLPtr<GrGLLinkProgramProc> fLinkProgram;
GLPtr<GrGLLoadIdentityProc> fLoadIdentity;
GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf;
GLPtr<GrGLMapBufferProc> fMapBuffer;
GLPtr<GrGLMatrixModeProc> fMatrixMode;
GLPtr<GrGLPixelStoreiProc> fPixelStorei;
GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker;
GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker;
GLPtr<GrGLQueryCounterProc> fQueryCounter;
GLPtr<GrGLReadBufferProc> fReadBuffer;
GLPtr<GrGLReadPixelsProc> fReadPixels;
GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage;
// On OpenGL ES there are multiple incompatible extensions that add support for MSAA
// and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the
// older extensions for performance reasons or due to ES3 driver bugs. We want the function
// that creates the GrGLInterface to provide all available functions and internally
// we will select among them. They all have a method called glRenderbufferStorageMultisample*.
// So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture,
// GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample
// variations.
//
// If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will
// assume the function pointers for the standard (or equivalent GL_ARB) version have
// been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced
// functionality.
// GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT;
// GL_APPLE_framebuffer_multisample
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE;
// This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or
// the standard function in ES3+ or GL 3.0+.
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;
// Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension.
GLPtr<GrGLBindUniformLocation> fBindUniformLocation;
GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
GLPtr<GrGLScissorProc> fScissor;
GLPtr<GrGLShaderSourceProc> fShaderSource;
GLPtr<GrGLStencilFuncProc> fStencilFunc;
GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
GLPtr<GrGLStencilMaskProc> fStencilMask;
GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
GLPtr<GrGLStencilOpProc> fStencilOp;
GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate;
GLPtr<GrGLTexGenfvProc> fTexGenfv;
GLPtr<GrGLTexGeniProc> fTexGeni;
GLPtr<GrGLTexImage2DProc> fTexImage2D;
GLPtr<GrGLTexParameteriProc> fTexParameteri;
GLPtr<GrGLTexParameterivProc> fTexParameteriv;
GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D;
GLPtr<GrGLTexStorage2DProc> fTexStorage2D;
GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
GLPtr<GrGLUniform1fProc> fUniform1f;
GLPtr<GrGLUniform1iProc> fUniform1i;
GLPtr<GrGLUniform1fvProc> fUniform1fv;
GLPtr<GrGLUniform1ivProc> fUniform1iv;
GLPtr<GrGLUniform2fProc> fUniform2f;
GLPtr<GrGLUniform2iProc> fUniform2i;
GLPtr<GrGLUniform2fvProc> fUniform2fv;
GLPtr<GrGLUniform2ivProc> fUniform2iv;
GLPtr<GrGLUniform3fProc> fUniform3f;
GLPtr<GrGLUniform3iProc> fUniform3i;
GLPtr<GrGLUniform3fvProc> fUniform3fv;
GLPtr<GrGLUniform3ivProc> fUniform3iv;
GLPtr<GrGLUniform4fProc> fUniform4f;
GLPtr<GrGLUniform4iProc> fUniform4i;
GLPtr<GrGLUniform4fvProc> fUniform4fv;
GLPtr<GrGLUniform4ivProc> fUniform4iv;
GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv;
GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv;
GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv;
GLPtr<GrGLUnmapBufferProc> fUnmapBuffer;
GLPtr<GrGLUseProgramProc> fUseProgram;
GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
GLPtr<GrGLViewportProc> fViewport;
// Experimental: Functions for GL_NV_path_rendering. These will be
// alphabetized with the above functions once this is fully supported
// (and functions we are unlikely to use will possibly be omitted).
GLPtr<GrGLPathCommandsProc> fPathCommands;
GLPtr<GrGLPathCoordsProc> fPathCoords;
GLPtr<GrGLPathSubCommandsProc> fPathSubCommands;
GLPtr<GrGLPathSubCoordsProc> fPathSubCoords;
GLPtr<GrGLPathStringProc> fPathString;
GLPtr<GrGLPathGlyphsProc> fPathGlyphs;
GLPtr<GrGLPathGlyphRangeProc> fPathGlyphRange;
GLPtr<GrGLWeightPathsProc> fWeightPaths;
GLPtr<GrGLCopyPathProc> fCopyPath;
GLPtr<GrGLInterpolatePathsProc> fInterpolatePaths;
GLPtr<GrGLTransformPathProc> fTransformPath;
GLPtr<GrGLPathParameterivProc> fPathParameteriv;
GLPtr<GrGLPathParameteriProc> fPathParameteri;
GLPtr<GrGLPathParameterfvProc> fPathParameterfv;
GLPtr<GrGLPathParameterfProc> fPathParameterf;
GLPtr<GrGLPathDashArrayProc> fPathDashArray;
GLPtr<GrGLGenPathsProc> fGenPaths;
GLPtr<GrGLDeletePathsProc> fDeletePaths;
GLPtr<GrGLIsPathProc> fIsPath;
GLPtr<GrGLPathStencilFuncProc> fPathStencilFunc;
GLPtr<GrGLPathStencilDepthOffsetProc> fPathStencilDepthOffset;
GLPtr<GrGLStencilFillPathProc> fStencilFillPath;
GLPtr<GrGLStencilStrokePathProc> fStencilStrokePath;
GLPtr<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced;
GLPtr<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced;
GLPtr<GrGLPathCoverDepthFuncProc> fPathCoverDepthFunc;
GLPtr<GrGLPathColorGenProc> fPathColorGen;
GLPtr<GrGLPathTexGenProc> fPathTexGen;
GLPtr<GrGLPathFogGenProc> fPathFogGen;
GLPtr<GrGLCoverFillPathProc> fCoverFillPath;
GLPtr<GrGLCoverStrokePathProc> fCoverStrokePath;
GLPtr<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced;
GLPtr<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced;
GLPtr<GrGLGetPathParameterivProc> fGetPathParameteriv;
GLPtr<GrGLGetPathParameterfvProc> fGetPathParameterfv;
GLPtr<GrGLGetPathCommandsProc> fGetPathCommands;
GLPtr<GrGLGetPathCoordsProc> fGetPathCoords;
GLPtr<GrGLGetPathDashArrayProc> fGetPathDashArray;
GLPtr<GrGLGetPathMetricsProc> fGetPathMetrics;
GLPtr<GrGLGetPathMetricRangeProc> fGetPathMetricRange;
GLPtr<GrGLGetPathSpacingProc> fGetPathSpacing;
GLPtr<GrGLGetPathColorGenivProc> fGetPathColorGeniv;
GLPtr<GrGLGetPathColorGenfvProc> fGetPathColorGenfv;
GLPtr<GrGLGetPathTexGenivProc> fGetPathTexGeniv;
GLPtr<GrGLGetPathTexGenfvProc> fGetPathTexGenfv;
GLPtr<GrGLIsPointInFillPathProc> fIsPointInFillPath;
GLPtr<GrGLIsPointInStrokePathProc> fIsPointInStrokePath;
GLPtr<GrGLGetPathLengthProc> fGetPathLength;
GLPtr<GrGLPointAlongPathProc> fPointAlongPath;
} fFunctions;
// Temporary workaround aliases to keep Chromium GrGLInterface factories compiling until they
// assign the members of fFunctions.
GLPtrAlias<GrGLActiveTextureProc> fActiveTexture;
GLPtrAlias<GrGLAttachShaderProc> fAttachShader;
GLPtrAlias<GrGLBeginQueryProc> fBeginQuery;
GLPtrAlias<GrGLBindAttribLocationProc> fBindAttribLocation;
GLPtrAlias<GrGLBindBufferProc> fBindBuffer;
GLPtrAlias<GrGLBindFragDataLocationProc> fBindFragDataLocation;
GLPtrAlias<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
GLPtrAlias<GrGLBindFramebufferProc> fBindFramebuffer;
GLPtrAlias<GrGLBindRenderbufferProc> fBindRenderbuffer;
GLPtrAlias<GrGLBindTextureProc> fBindTexture;
GLPtrAlias<GrGLBindVertexArrayProc> fBindVertexArray;
GLPtrAlias<GrGLBlendColorProc> fBlendColor;
GLPtrAlias<GrGLBlendFuncProc> fBlendFunc;
GLPtrAlias<GrGLBlitFramebufferProc> fBlitFramebuffer;
GLPtrAlias<GrGLBufferDataProc> fBufferData;
GLPtrAlias<GrGLBufferSubDataProc> fBufferSubData;
GLPtrAlias<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
GLPtrAlias<GrGLClearProc> fClear;
GLPtrAlias<GrGLClearColorProc> fClearColor;
GLPtrAlias<GrGLClearStencilProc> fClearStencil;
GLPtrAlias<GrGLColorMaskProc> fColorMask;
GLPtrAlias<GrGLCompileShaderProc> fCompileShader;
GLPtrAlias<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
GLPtrAlias<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D;
GLPtrAlias<GrGLCreateProgramProc> fCreateProgram;
GLPtrAlias<GrGLCreateShaderProc> fCreateShader;
GLPtrAlias<GrGLCullFaceProc> fCullFace;
GLPtrAlias<GrGLDeleteBuffersProc> fDeleteBuffers;
GLPtrAlias<GrGLDeleteFramebuffersProc> fDeleteFramebuffers;
GLPtrAlias<GrGLDeleteProgramProc> fDeleteProgram;
GLPtrAlias<GrGLDeleteQueriesProc> fDeleteQueries;
GLPtrAlias<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
GLPtrAlias<GrGLDeleteShaderProc> fDeleteShader;
GLPtrAlias<GrGLDeleteTexturesProc> fDeleteTextures;
GLPtrAlias<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
GLPtrAlias<GrGLDepthMaskProc> fDepthMask;
GLPtrAlias<GrGLDisableProc> fDisable;
GLPtrAlias<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
GLPtrAlias<GrGLDrawArraysProc> fDrawArrays;
GLPtrAlias<GrGLDrawBufferProc> fDrawBuffer;
GLPtrAlias<GrGLDrawBuffersProc> fDrawBuffers;
GLPtrAlias<GrGLDrawElementsProc> fDrawElements;
GLPtrAlias<GrGLEnableProc> fEnable;
GLPtrAlias<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
GLPtrAlias<GrGLEndQueryProc> fEndQuery;
GLPtrAlias<GrGLFinishProc> fFinish;
GLPtrAlias<GrGLFlushProc> fFlush;
GLPtrAlias<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
GLPtrAlias<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
GLPtrAlias<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample;
GLPtrAlias<GrGLFrontFaceProc> fFrontFace;
GLPtrAlias<GrGLGenBuffersProc> fGenBuffers;
GLPtrAlias<GrGLGenFramebuffersProc> fGenFramebuffers;
GLPtrAlias<GrGLGenerateMipmapProc> fGenerateMipmap;
GLPtrAlias<GrGLGenQueriesProc> fGenQueries;
GLPtrAlias<GrGLGenRenderbuffersProc> fGenRenderbuffers;
GLPtrAlias<GrGLGenTexturesProc> fGenTextures;
GLPtrAlias<GrGLGenVertexArraysProc> fGenVertexArrays;
GLPtrAlias<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
GLPtrAlias<GrGLGetErrorProc> fGetError;
GLPtrAlias<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;
GLPtrAlias<GrGLGetIntegervProc> fGetIntegerv;
GLPtrAlias<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v;
GLPtrAlias<GrGLGetQueryObjectivProc> fGetQueryObjectiv;
GLPtrAlias<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v;
GLPtrAlias<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv;
GLPtrAlias<GrGLGetQueryivProc> fGetQueryiv;
GLPtrAlias<GrGLGetProgramInfoLogProc> fGetProgramInfoLog;
GLPtrAlias<GrGLGetProgramivProc> fGetProgramiv;
GLPtrAlias<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv;
GLPtrAlias<GrGLGetShaderInfoLogProc> fGetShaderInfoLog;
GLPtrAlias<GrGLGetShaderivProc> fGetShaderiv;
GLPtrAlias<GrGLGetStringProc> fGetString;
GLPtrAlias<GrGLGetStringiProc> fGetStringi;
GLPtrAlias<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv;
GLPtrAlias<GrGLGetUniformLocationProc> fGetUniformLocation;
GLPtrAlias<GrGLInsertEventMarkerProc> fInsertEventMarker;
GLPtrAlias<GrGLLineWidthProc> fLineWidth;
GLPtrAlias<GrGLLinkProgramProc> fLinkProgram;
GLPtrAlias<GrGLLoadIdentityProc> fLoadIdentity;
GLPtrAlias<GrGLLoadMatrixfProc> fLoadMatrixf;
GLPtrAlias<GrGLMapBufferProc> fMapBuffer;
GLPtrAlias<GrGLMatrixModeProc> fMatrixMode;
GLPtrAlias<GrGLPixelStoreiProc> fPixelStorei;
GLPtrAlias<GrGLPopGroupMarkerProc> fPopGroupMarker;
GLPtrAlias<GrGLPushGroupMarkerProc> fPushGroupMarker;
GLPtrAlias<GrGLQueryCounterProc> fQueryCounter;
GLPtrAlias<GrGLReadBufferProc> fReadBuffer;
GLPtrAlias<GrGLReadPixelsProc> fReadPixels;
GLPtrAlias<GrGLRenderbufferStorageProc> fRenderbufferStorage;
GLPtrAlias<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT;
GLPtrAlias<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE;
GLPtrAlias<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;
GLPtrAlias<GrGLBindUniformLocation> fBindUniformLocation;
GLPtrAlias<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
GLPtrAlias<GrGLScissorProc> fScissor;
GLPtrAlias<GrGLShaderSourceProc> fShaderSource;
GLPtrAlias<GrGLStencilFuncProc> fStencilFunc;
GLPtrAlias<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
GLPtrAlias<GrGLStencilMaskProc> fStencilMask;
GLPtrAlias<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
GLPtrAlias<GrGLStencilOpProc> fStencilOp;
GLPtrAlias<GrGLStencilOpSeparateProc> fStencilOpSeparate;
GLPtrAlias<GrGLTexGenfvProc> fTexGenfv;
GLPtrAlias<GrGLTexGeniProc> fTexGeni;
GLPtrAlias<GrGLTexImage2DProc> fTexImage2D;
GLPtrAlias<GrGLTexParameteriProc> fTexParameteri;
GLPtrAlias<GrGLTexParameterivProc> fTexParameteriv;
GLPtrAlias<GrGLTexSubImage2DProc> fTexSubImage2D;
GLPtrAlias<GrGLTexStorage2DProc> fTexStorage2D;
GLPtrAlias<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
GLPtrAlias<GrGLUniform1fProc> fUniform1f;
GLPtrAlias<GrGLUniform1iProc> fUniform1i;
GLPtrAlias<GrGLUniform1fvProc> fUniform1fv;
GLPtrAlias<GrGLUniform1ivProc> fUniform1iv;
GLPtrAlias<GrGLUniform2fProc> fUniform2f;
GLPtrAlias<GrGLUniform2iProc> fUniform2i;
GLPtrAlias<GrGLUniform2fvProc> fUniform2fv;
GLPtrAlias<GrGLUniform2ivProc> fUniform2iv;
GLPtrAlias<GrGLUniform3fProc> fUniform3f;
GLPtrAlias<GrGLUniform3iProc> fUniform3i;
GLPtrAlias<GrGLUniform3fvProc> fUniform3fv;
GLPtrAlias<GrGLUniform3ivProc> fUniform3iv;
GLPtrAlias<GrGLUniform4fProc> fUniform4f;
GLPtrAlias<GrGLUniform4iProc> fUniform4i;
GLPtrAlias<GrGLUniform4fvProc> fUniform4fv;
GLPtrAlias<GrGLUniform4ivProc> fUniform4iv;
GLPtrAlias<GrGLUniformMatrix2fvProc> fUniformMatrix2fv;
GLPtrAlias<GrGLUniformMatrix3fvProc> fUniformMatrix3fv;
GLPtrAlias<GrGLUniformMatrix4fvProc> fUniformMatrix4fv;
GLPtrAlias<GrGLUnmapBufferProc> fUnmapBuffer;
GLPtrAlias<GrGLUseProgramProc> fUseProgram;
GLPtrAlias<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
GLPtrAlias<GrGLVertexAttribPointerProc> fVertexAttribPointer;
GLPtrAlias<GrGLViewportProc> fViewport;
GLPtrAlias<GrGLPathCommandsProc> fPathCommands;
GLPtrAlias<GrGLPathCoordsProc> fPathCoords;
GLPtrAlias<GrGLPathSubCommandsProc> fPathSubCommands;
GLPtrAlias<GrGLPathSubCoordsProc> fPathSubCoords;
GLPtrAlias<GrGLPathStringProc> fPathString;
GLPtrAlias<GrGLPathGlyphsProc> fPathGlyphs;
GLPtrAlias<GrGLPathGlyphRangeProc> fPathGlyphRange;
GLPtrAlias<GrGLWeightPathsProc> fWeightPaths;
GLPtrAlias<GrGLCopyPathProc> fCopyPath;
GLPtrAlias<GrGLInterpolatePathsProc> fInterpolatePaths;
GLPtrAlias<GrGLTransformPathProc> fTransformPath;
GLPtrAlias<GrGLPathParameterivProc> fPathParameteriv;
GLPtrAlias<GrGLPathParameteriProc> fPathParameteri;
GLPtrAlias<GrGLPathParameterfvProc> fPathParameterfv;
GLPtrAlias<GrGLPathParameterfProc> fPathParameterf;
GLPtrAlias<GrGLPathDashArrayProc> fPathDashArray;
GLPtrAlias<GrGLGenPathsProc> fGenPaths;
GLPtrAlias<GrGLDeletePathsProc> fDeletePaths;
GLPtrAlias<GrGLIsPathProc> fIsPath;
GLPtrAlias<GrGLPathStencilFuncProc> fPathStencilFunc;
GLPtrAlias<GrGLPathStencilDepthOffsetProc> fPathStencilDepthOffset;
GLPtrAlias<GrGLStencilFillPathProc> fStencilFillPath;
GLPtrAlias<GrGLStencilStrokePathProc> fStencilStrokePath;
GLPtrAlias<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced;
GLPtrAlias<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced;
GLPtrAlias<GrGLPathCoverDepthFuncProc> fPathCoverDepthFunc;
GLPtrAlias<GrGLPathColorGenProc> fPathColorGen;
GLPtrAlias<GrGLPathTexGenProc> fPathTexGen;
GLPtrAlias<GrGLPathFogGenProc> fPathFogGen;
GLPtrAlias<GrGLCoverFillPathProc> fCoverFillPath;
GLPtrAlias<GrGLCoverStrokePathProc> fCoverStrokePath;
GLPtrAlias<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced;
GLPtrAlias<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced;
GLPtrAlias<GrGLGetPathParameterivProc> fGetPathParameteriv;
GLPtrAlias<GrGLGetPathParameterfvProc> fGetPathParameterfv;
GLPtrAlias<GrGLGetPathCommandsProc> fGetPathCommands;
GLPtrAlias<GrGLGetPathCoordsProc> fGetPathCoords;
GLPtrAlias<GrGLGetPathDashArrayProc> fGetPathDashArray;
GLPtrAlias<GrGLGetPathMetricsProc> fGetPathMetrics;
GLPtrAlias<GrGLGetPathMetricRangeProc> fGetPathMetricRange;
GLPtrAlias<GrGLGetPathSpacingProc> fGetPathSpacing;
GLPtrAlias<GrGLGetPathColorGenivProc> fGetPathColorGeniv;
GLPtrAlias<GrGLGetPathColorGenfvProc> fGetPathColorGenfv;
GLPtrAlias<GrGLGetPathTexGenivProc> fGetPathTexGeniv;
GLPtrAlias<GrGLGetPathTexGenfvProc> fGetPathTexGenfv;
GLPtrAlias<GrGLIsPointInFillPathProc> fIsPointInFillPath;
GLPtrAlias<GrGLIsPointInStrokePathProc> fIsPointInStrokePath;
GLPtrAlias<GrGLGetPathLengthProc> fGetPathLength;
GLPtrAlias<GrGLPointAlongPathProc> fPointAlongPath;
// Per-GL func callback
#if GR_GL_PER_GL_FUNC_CALLBACK
GrGLInterfaceCallbackProc fCallback;
GrGLInterfaceCallbackData fCallbackData;
#endif
};
#endif