16 lines
562 B
Plaintext
16 lines
562 B
Plaintext
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out vec4 sk_FragColor;
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void main() {
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sk_FragColor.x = mat2(mat3(1.0))[0][0];
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sk_FragColor.x = mat2(mat4(1.0))[0][0];
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sk_FragColor.x = mat3(mat4(1.0))[0][0];
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sk_FragColor.x = mat3(mat2(1.0))[0][0];
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sk_FragColor.x = mat3(mat2x3(1.0))[0][0];
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sk_FragColor.x = mat3(mat3x2(1.0))[0][0];
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sk_FragColor.x = mat4(mat3(mat2(1.0)))[0][0];
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sk_FragColor.x = mat4(mat4x3(mat4x2(1.0)))[0][0];
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sk_FragColor.x = mat4(mat3x4(mat2x4(1.0)))[0][0];
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sk_FragColor.x = mat2x4(mat4x2(1.0))[0][0];
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sk_FragColor.x = mat4x2(mat2x4(1.0))[0][0];
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}
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