skia2/tools/vulkan/Window.h

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Window_DEFINED
#define Window_DEFINED
class SkCanvas;
class VulkanTestContext;
class Window {
public:
static Window* CreateNativeWindow(void* platformData);
virtual ~Window() {};
virtual void setTitle(const char*) = 0;
virtual void show() = 0;
struct AttachmentInfo {
int fSampleCount;
int fStencilBits;
};
enum BackEndTypes {
kNativeGL_BackendType,
kVulkan_BackendType
};
virtual bool attach(BackEndTypes attachType, int msaaSampleCount, AttachmentInfo*) = 0;
void detach();
// input handling
typedef bool(*OnKeyFunc)(int key, bool down, void* userData);
typedef bool(*OnMouseFunc)(int x, int y, bool down, void* userData);
typedef void(*OnPaintFunc)(SkCanvas*, void* userData);
void registerKeyFunc(OnKeyFunc func, void* userData) {
fKeyFunc = func;
fKeyUserData = userData;
}
void registerMouseFunc(OnMouseFunc func, void* userData) {
fMouseFunc = func;
fMouseUserData = userData;
}
void registerPaintFunc(OnPaintFunc func, void* userData) {
fPaintFunc = func;
fPaintUserData = userData;
}
void onPaint();
void onSize();
protected:
Window();
OnKeyFunc fKeyFunc;
void* fKeyUserData;
OnMouseFunc fMouseFunc;
void* fMouseUserData;
OnPaintFunc fPaintFunc;
void* fPaintUserData;
VulkanTestContext* fTestContext;
};
#endif