2015-01-05 19:17:27 +00:00
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Tips & FAQ
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==========
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2015-12-22 15:08:12 +00:00
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+ [Gyp Options](#gypdefines)
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+ [Bitmap Subsetting](#bitmap-subsetting)
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+ [Capture a `.skp` file on a web page in Chromium](#skp-capture)
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2016-09-12 18:56:28 +00:00
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+ [Capture a `.mskp` file on a web page in Chromium](#mskp-capture)
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2015-12-22 15:08:12 +00:00
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+ [How to add hardware acceleration in Skia](#hw-acceleration)
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+ [Does Skia support Font hinting?](#font-hinting)
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+ [Does Skia shape text (kerning)?](#kerning)
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2016-04-26 11:49:45 +00:00
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+ [How do I add drop shadow on text?](#text-shadow)
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2015-12-22 15:08:12 +00:00
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* * *
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2016-09-26 14:27:04 +00:00
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<span id="gypdefines">Gyp Options</span>
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----------------------------------------
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2015-11-16 15:37:23 +00:00
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When running `sync-and-gyp`, the `GYP_DEFINES` environment variable can
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be used to change Skia’s compile-time settings, using a
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space-separated list of key=value pairs. For example, to disable both
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the Skia GPU backend and PDF backends, run it as follows:
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<!--?prettify lang=sh?-->
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GYP_DEFINES='skia_gpu=0 skia_pdf=0' python bin/sync-and-gyp
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ninja -C out/Debug
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Note: Setting enviroment variables in the Windows CMD.EXE shell [uses a
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different syntax](/user/quick/windows#env).
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You can also set environment variables such as `CC`, `CXX`,
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2015-12-03 17:20:55 +00:00
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`CFLAGS`, `CXXFLAGS`, or `CPPFLAGS` to control how Skia is compiled.
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To build with clang, for example:
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2015-11-16 15:37:23 +00:00
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<!--?prettify lang=sh?-->
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CC='clang' CXX='clang++' python bin/sync-and-gyp
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ninja -C out/Debug
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2015-12-03 17:20:55 +00:00
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To build with clang and enable a compiler warning for unused parameters in C++
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(but not C or assembly) code:
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<!--?prettify lang=sh?-->
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2015-12-22 15:08:12 +00:00
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CXXFLAGS='-Wunused-parameter' \
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CC='clang' CXX='clang++' python bin/sync-and-gyp
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2015-12-03 17:20:55 +00:00
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ninja -C out/Debug
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2015-11-16 15:37:23 +00:00
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The `GYP_GENERATORS` environment variable can be used to set the
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build systems that you want to use (as a comma-separated list).
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The default is `'ninja,msvs-ninja'` on Windows, `'ninja,xcode'` on
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Mac OS X, and just `'ninja'` on Linux. For example, to generate
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only Ninja files on Mac:
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<!--?prettify lang=sh?-->
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GYP_GENERATORS='ninja' python bin/sync-and-gyp
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ninja -C out/Debug
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Finally, the `SKIA_OUT` environment variable can be used to set
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the path for the build directory. The default is `out` inside the
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top-level Skia source directory. For example to test Skia with
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two different compilers:
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<!--?prettify lang=sh?-->
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CC='clang' CXX='clang++' SKIA_OUT=~/build/skia_clang python bin/sync-and-gyp
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CC='gcc' CXX='g++' SKIA_OUT=~/build/skia_gcc python bin/sync-and-gyp
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ninja -C ~/build/skia_clang/Debug
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ninja -C ~/build/skia_gcc/Debug
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* * *
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2015-01-05 19:17:27 +00:00
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2015-07-09 13:58:06 +00:00
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2016-09-26 14:27:04 +00:00
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<span id="bitmap-subsetting">Bitmap Subsetting</span>
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-----------------------------------------------------
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2015-01-05 19:17:27 +00:00
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Taking a subset of a bitmap is effectively free - no pixels are copied or
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memory is allocated. This allows Skia to offer an API that typically operates
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on entire bitmaps; clients who want to operate on a subset of a bitmap can use
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the following pattern, here being used to magnify a portion of an image with
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drawBitmapNine():
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SkBitmap subset;
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bitmap.extractSubset(&subset, rect);
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canvas->drawBitmapNine(subset, ...);
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2016-04-22 18:25:43 +00:00
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[An example](https://fiddle.skia.org/c/@subset_example)
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2015-12-22 15:08:12 +00:00
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2015-07-09 13:58:06 +00:00
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* * *
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2016-09-26 14:27:04 +00:00
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<span id="skp-capture">Capture a `.skp` file on a web page in Chromium</span>
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-----------------------------------------------------------------------------
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2015-07-09 13:58:06 +00:00
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2015-07-08 17:56:01 +00:00
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1. Launch Chrome or Chromium with `--no-sandbox --enable-gpu-benchmarking`
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2. Open the JS console (ctrl-shift-J)
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3. Execute: `chrome.gpuBenchmarking.printToSkPicture('/tmp')`
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This returns "undefined" on success.
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2016-07-06 13:10:25 +00:00
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Open the resulting file in the [Skia Debugger](/dev/tools/debugger), rasterize it with `dm`,
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2015-07-09 13:58:06 +00:00
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or use Skia's `SampleApp` to view it:
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<!--?prettify lang=sh?-->
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2015-07-08 17:56:01 +00:00
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out/Release/dm --src skp --skps /tmp/layer_0.skp -w /tmp \
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--config 8888 gpu pdf --verbose
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ls -l /tmp/*/skp/layer_0.skp.*
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2015-07-09 13:58:06 +00:00
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out/Release/SampleApp --picture /tmp/layer_0.skp
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* * *
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2016-09-26 14:27:04 +00:00
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<span id="mskp-capture">Capture a `.mskp` file on a web page in Chromium</span>
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-------------------------------------------------------------------------------
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2016-09-12 18:56:28 +00:00
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Multipage Skia Picture files capture the commands sent to produce PDFs
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and printed documents.
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1. Launch Chrome or Chromium with `--no-sandbox --enable-gpu-benchmarking`
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2. Open the JS console (ctrl-shift-J)
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3. Execute: `chrome.gpuBenchmarking.printPagesToSkPictures('/tmp/filename.mskp')`
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This returns "undefined" on success.
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Open the resulting file in the [Skia Debugger](/dev/tools/debugger) or
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process it with `dm`.
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<!--?prettify lang=sh?-->
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experimental/tools/mskp_parser.py /tmp/filename.mskp /tmp/filename.mskp.skp
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ls -l /tmp/filename.mskp.skp
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# open filename.mskp.skp in the debugger.
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out/Release/dm --src mskp --mskps /tmp/filename.mskp -w /tmp \
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--config pdf --verbose
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2016-09-26 14:27:04 +00:00
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ls -l /tmp/pdf/mskp/filename.mskp.pdf
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2016-09-12 18:56:28 +00:00
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* * *
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2016-09-26 14:27:04 +00:00
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<span id="hw-acceleration">How to add hardware acceleration in Skia</span>
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--------------------------------------------------------------------------
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2015-01-05 19:17:27 +00:00
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2015-11-16 15:37:23 +00:00
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There are two ways Skia takes advantage of specific hardware.
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2015-01-05 19:17:27 +00:00
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2015-11-16 15:37:23 +00:00
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1. Subclass SkCanvas
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2015-01-05 19:17:27 +00:00
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2015-11-16 15:37:23 +00:00
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Since all drawing calls go through SkCanvas, those calls can be
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redirected to a different graphics API. SkGLCanvas has been
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written to direct its drawing calls to OpenGL. See src/gl/
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2015-01-05 19:17:27 +00:00
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2015-11-16 15:37:23 +00:00
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2. Custom bottleneck routines
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2015-01-05 19:17:27 +00:00
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2015-11-16 15:37:23 +00:00
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There are sets of bottleneck routines inside the blits of Skia
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that can be replace on a platform in order to take advantage of
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specific CPU features. One such example is the NEON SIMD
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instructions on ARM v7 devices. See src/opts/
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2015-01-05 19:17:27 +00:00
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2015-07-09 13:58:06 +00:00
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* * *
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2016-09-26 14:27:04 +00:00
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<span id="font-hinting">Does Skia support Font hinting?</span>
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--------------------------------------------------------------
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2015-01-05 19:17:27 +00:00
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Skia has a built-in font cache, but it does not know how to actual render font
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2015-12-14 17:50:15 +00:00
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files like TrueType into its cache. For that it relies on the platform to
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supply an instance of SkScalerContext. This is Skia's abstract interface for
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communicating with a font scaler engine. In src/ports you can see support
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files for FreeType, Mac OS X, and Windows GDI font engines. Other font
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engines can easily be supported in a like manner.
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2015-12-14 17:50:15 +00:00
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* * *
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2016-09-26 14:27:04 +00:00
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<span id="kerning">Does Skia shape text (kerning)?</span>
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---------------------------------------------------------
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2015-12-14 17:50:15 +00:00
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No. Skia provides interfaces to draw glyphs, but does not implement a
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2015-12-14 18:03:31 +00:00
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text shaper. Skia's client's often use
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[HarfBuzz](http://www.freedesktop.org/wiki/Software/HarfBuzz/) to
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generate the glyphs and their positions, including kerning.
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2015-12-14 17:50:15 +00:00
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2016-05-03 17:18:30 +00:00
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[Here is an example of how to use Skia and HarfBuzz
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together](https://github.com/aam/skiaex). In the example, a
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`SkTypeface` and a `hb_face_t` are created using the same `mmap()`ed
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`.ttf` font file. The HarfBuzz face is used to shape unicode text into
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a sequence of glyphs and positions, and the SkTypeface can then be
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used to draw those glyphs.
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2016-04-26 11:49:45 +00:00
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* * *
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2016-09-26 14:27:04 +00:00
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<span id="text-shadow">How do I add drop shadow on text?</span>
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---------------------------------------------------------------
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2016-04-26 11:49:45 +00:00
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<!--?prettify lang=cc?-->
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void draw(SkCanvas* canvas) {
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const char text[] = "Skia";
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const SkScalar radius = 2.0f;
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const SkScalar xDrop = 2.0f;
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const SkScalar yDrop = 2.0f;
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const SkScalar x = 8.0f;
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const SkScalar y = 52.0f;
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const SkScalar textSize = 48.0f;
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const uint8_t blurAlpha = 127;
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canvas->drawColor(SK_ColorWHITE);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setTextSize(textSize);
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SkPaint blur(paint);
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blur.setAlpha(blurAlpha);
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blur.setMaskFilter(SkBlurMaskFilter::Make(
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kNormal_SkBlurStyle,
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SkBlurMaskFilter::ConvertRadiusToSigma(radius), 0));
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canvas->drawText(text, strlen(text), x + xDrop, y + yDrop, blur);
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canvas->drawText(text, strlen(text), x, y, paint);
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}
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<a href='https://fiddle.skia.org/c/@text_shadow'><img src='https://fiddle.skia.org/i/@text_shadow_raster.png'></a>
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2016-05-03 17:18:30 +00:00
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* * *
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2015-12-14 17:50:15 +00:00
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<div style="margin-bottom:99%"></div>
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