skia2/docs/examples/no_gpu_blur.cpp

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// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
REG_FIDDLE(no_gpu_blur, 256, 256, false, 0) {
void draw(SkCanvas* canvas) {
SkBitmap alpha, bitmap;
bitmap.allocN32Pixels(100, 100);
SkCanvas offscreen(bitmap);
offscreen.clear(0);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(SK_ColorBLUE);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(20);
offscreen.drawCircle(50, 50, 39, paint);
offscreen.flush();
paint.setMaskFilter(SkMaskFilter::MakeBlur(kOuter_SkBlurStyle, 3));
SkIPoint offset;
bitmap.extractAlpha(&alpha, &paint, nullptr, &offset);
paint.setColor(SK_ColorRED);
canvas->drawBitmap(bitmap, 0, -offset.fY, &paint);
canvas->drawBitmap(alpha, 100 + offset.fX, 0, &paint);
}
} // END FIDDLE