skia2/tests/sksl/shared/NumberCasts.glsl

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out vec4 sk_FragColor;
vec4 main() {
bvec3 B;
B.x = true;
B.y = true;
B.z = true;
vec3 F;
F.x = 1.2300000190734863;
F.y = 0.0;
F.z = 1.0;
ivec3 I;
I.x = 1;
I.y = 1;
I.z = 1;
return vec4((F.x * F.y) * F.z, float((B.x && B.y) && B.z), 0.0, float((I.x * I.y) * I.z));
}