skia2/tools/fiddle/egl_context.cpp

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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkRefCnt.h"
#include "include/gpu/GrContext.h"
#include "include/gpu/gl/GrGLFunctions.h"
#include "include/gpu/gl/GrGLInterface.h"
#include "tools/gpu/gl/GLTestContext.h"
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <sstream>
// create_grcontext implementation for EGL.
sk_sp<GrContext> create_grcontext(std::ostringstream& driverinfo,
std::unique_ptr<sk_gpu_test::GLTestContext>* glContext) {
// We are leaking tc, but that's OK because fiddle is a short lived proces.
glContext->reset(sk_gpu_test::CreatePlatformGLTestContext(kGLES_GrGLStandard));
if (!glContext) {
return nullptr;
}
(*glContext)->makeCurrent();
sk_sp<GrContext> result = (*glContext)->makeGrContext(GrContextOptions());
if (!result) {
glContext->reset();
return nullptr;
}
driverinfo << "GL Version: " << glGetString(GL_VERSION) << "\n";
driverinfo << "GL Vendor: " << glGetString(GL_VENDOR) << "\n";
driverinfo << "GL Renderer: " << glGetString(GL_RENDERER) << "\n";
driverinfo << "GL Extensions: " << glGetString(GL_EXTENSIONS) << "\n";
return result;
}