2015-06-23 20:23:44 +00:00
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkGpuFenceSync_DEFINED
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#define SkGpuFenceSync_DEFINED
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#include "SkTypes.h"
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typedef void* SkPlatformGpuFence;
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/*
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* This class provides an interface to interact with fence syncs. A fence sync is an object that the
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* client can insert into the GPU command stream, and then at any future time, wait until all
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* commands that were issued before the fence have completed.
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*/
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class SkGpuFenceSync {
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public:
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virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
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2016-01-20 18:54:58 +00:00
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virtual bool waitFence(SkPlatformGpuFence, bool flush) const = 0;
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2015-06-23 20:23:44 +00:00
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virtual void deleteFence(SkPlatformGpuFence) const = 0;
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virtual ~SkGpuFenceSync() {}
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};
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#endif
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