|
|
|
_out.sk_FragColor = ((((((sign(_uniforms.input.x) == expectedVec.x && all(normalize(_uniforms.input.xy) == expectedVec.xy)) && all(normalize(_uniforms.input.xyz) == expectedVec.xyz)) && all(normalize(_uniforms.input) == expectedVec)) && 1.0 == expectedVec.x) && all(float2(0.0, 1.0) == expectedVec.yx)) && all(float3(0.0, 1.0, 0.0) == expectedVec.zxy)) && all(float4(1.0, 0.0, 0.0, 0.0) == expectedVec) ? _uniforms.colorGreen : _uniforms.colorRed;
|