skia2/tests/sksl/intrinsics/Ceil.glsl

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out vec4 sk_FragColor;
Reland "Add some SkSL intrinsics to our dm tests." This reverts commit b576168c8ca86daa494f2d64f2967e83bd65efa9. Reason for revert: disabled floor test due to undiagnosed ANGLE + DX9 + Intel6000 failures Original change's description: > Revert "Add some SkSL intrinsics to our dm tests." > > This reverts commit 0492a744a52db0eaf360d2d3fce3ec5ca75dc5f0. > > Reason for revert: Intel HD6000 + ANGLE DX9 fails the floor() test. > > Original change's description: > > Add some SkSL intrinsics to our dm tests. > > > > This CL adds dm coverage for: > > - abs(half) > > - sign(half) > > - floor > > - ceil > > > > And creates test output for abs(int) and sign(int); these aren't covered > > by dm because they don't exist in ES2 and so are unsupported by Runtime > > Effects. > > > > Change-Id: Ia3e660408cef50dec8fa4b6bdc12906e96179f6e > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360419 > > Reviewed-by: Ethan Nicholas <ethannicholas@google.com> > > Commit-Queue: John Stiles <johnstiles@google.com> > > Auto-Submit: John Stiles <johnstiles@google.com> > > TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com > > Change-Id: I62121efee9315b16e61e7d38659b6f629bdf8bd8 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362056 > Reviewed-by: John Stiles <johnstiles@google.com> > Commit-Queue: John Stiles <johnstiles@google.com> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com Change-Id: I22f22f631d85d93a8fe5686a99311ec2cf85fa4d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362103 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
2021-01-29 16:44:13 +00:00
uniform vec4 testInputs;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 expected = vec4(-1.0, 0.0, 1.0, 3.0);
return ((((((ceil(testInputs.x) == expected.x && ceil(testInputs.xy) == expected.xy) && ceil(testInputs.xyz) == expected.xyz) && ceil(testInputs) == expected) && -1.0 == expected.x) && vec2(-1.0, 0.0) == expected.xy) && vec3(-1.0, 0.0, 1.0) == expected.xyz) && vec4(-1.0, 0.0, 1.0, 3.0) == expected ? colorGreen : colorRed;
}