2020-11-26 03:25:43 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2020-11-26 03:25:43 +00:00
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{
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_out.sk_FragColor = float4(1.0);
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2020-11-26 03:25:43 +00:00
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}
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{
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_out.sk_FragColor = float4(2.0);
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2020-11-26 03:25:43 +00:00
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}
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{
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_out.sk_FragColor = float4(6.0);
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2020-11-26 03:25:43 +00:00
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}
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_out.sk_FragColor = float4(7.0);
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_out.sk_FragColor = float4(-8.0);
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_out.sk_FragColor = float4(-9.0);
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_out.sk_FragColor = float4(10.0);
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2020-11-26 03:25:43 +00:00
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{
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_out.sk_FragColor = float4(11.0);
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2020-11-26 03:25:43 +00:00
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}
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{
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_out.sk_FragColor = float4(13.0);
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2020-11-26 03:25:43 +00:00
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}
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{
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_out.sk_FragColor = float4(15.0);
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2020-11-26 03:25:43 +00:00
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}
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{
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_out.sk_FragColor = float4(16.0);
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2020-11-26 03:25:43 +00:00
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}
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{
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_out.sk_FragColor = float4(18.0);
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2020-11-26 03:25:43 +00:00
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}
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_out.sk_FragColor = float4(19.0);
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_out.sk_FragColor = float4(20.0);
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2020-11-26 03:25:43 +00:00
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{
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_out.sk_FragColor = float4(21.0);
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2020-11-26 03:25:43 +00:00
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}
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return _out;
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2020-11-26 03:25:43 +00:00
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}
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