skia2/bench/PolyUtilsBench.cpp

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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkRect.h"
#include "include/private/SkTemplates.h"
#include "src/utils/SkPolyUtils.h"
class PolyUtilsBench : public Benchmark {
public:
// Evaluate SkTriangulateSimplePolygon's performance (via derived classes) on:
// a non-self-intersecting star, a circle of tiny line segments and a self-intersecting star
enum class Type { kConvexCheck, kSimpleCheck, kInsetConvex, kOffsetSimple, kTessellateSimple };
PolyUtilsBench(Type type) : fType(type) {}
virtual void appendName(SkString*) = 0;
virtual void makePoly(SkTDArray<SkPoint>* poly) = 0;
virtual int complexity() { return 0; }
protected:
const char* onGetName() override {
fName = "poly_utils_";
this->appendName(&fName);
switch (fType) {
case Type::kConvexCheck:
fName.append("_c");
break;
case Type::kSimpleCheck:
fName.append("_s");
break;
case Type::kInsetConvex:
fName.append("_i");
break;
case Type::kOffsetSimple:
fName.append("_o");
break;
case Type::kTessellateSimple:
fName.append("_t");
break;
}
return fName.c_str();
}
void onDraw(int loops, SkCanvas* canvas) override {
SkTDArray<SkPoint> poly;
this->makePoly(&poly);
switch (fType) {
case Type::kConvexCheck:
for (int i = 0; i < loops; i++) {
(void)SkIsConvexPolygon(poly.begin(), poly.count());
}
break;
case Type::kSimpleCheck:
for (int i = 0; i < loops; i++) {
(void)SkIsSimplePolygon(poly.begin(), poly.count());
}
break;
case Type::kInsetConvex:
if (SkIsConvexPolygon(poly.begin(), poly.count())) {
SkTDArray<SkPoint> result;
for (int i = 0; i < loops; i++) {
(void)SkInsetConvexPolygon(poly.begin(), poly.count(), 10, &result);
(void)SkInsetConvexPolygon(poly.begin(), poly.count(), 40, &result);
}
}
break;
case Type::kOffsetSimple:
if (SkIsSimplePolygon(poly.begin(), poly.count())) {
SkTDArray<SkPoint> result;
SkRect bounds;
bounds.setBounds(poly.begin(), poly.count());
for (int i = 0; i < loops; i++) {
(void)SkOffsetSimplePolygon(poly.begin(), poly.count(), bounds, 10,
&result);
(void)SkOffsetSimplePolygon(poly.begin(), poly.count(), bounds, -10,
&result);
}
}
break;
case Type::kTessellateSimple:
if (SkIsSimplePolygon(poly.begin(), poly.count())) {
SkAutoSTMalloc<64, uint16_t> indexMap(poly.count());
for (int i = 0; i < poly.count(); ++i) {
indexMap[i] = i;
}
SkTDArray<uint16_t> triangleIndices;
for (int i = 0; i < loops; i++) {
SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
&triangleIndices);
}
}
break;
}
}
private:
SkString fName;
Type fType;
using INHERITED = Benchmark;
};
class StarPolyUtilsBench : public PolyUtilsBench {
public:
StarPolyUtilsBench(PolyUtilsBench::Type type) : INHERITED(type) {}
void appendName(SkString* name) override {
name->append("star");
}
void makePoly(SkTDArray<SkPoint>* poly) override {
// create non-intersecting star
const SkScalar c = SkIntToScalar(45);
const SkScalar r1 = SkIntToScalar(20);
const SkScalar r2 = SkIntToScalar(3);
const int n = 500;
SkScalar rad = 0;
const SkScalar drad = SK_ScalarPI / n;
for (int i = 0; i < n; i++) {
*poly->push() = SkPoint::Make(c + SkScalarCos(rad) * r1, c + SkScalarSin(rad) * r1);
rad += drad;
*poly->push() = SkPoint::Make(c + SkScalarCos(rad) * r2, c + SkScalarSin(rad) * r2);
rad += drad;
}
}
private:
using INHERITED = PolyUtilsBench;
};
class CirclePolyUtilsBench : public PolyUtilsBench {
public:
CirclePolyUtilsBench(PolyUtilsBench::Type type) : INHERITED(type) {}
void appendName(SkString* name) override {
name->append("circle");
}
void makePoly(SkTDArray<SkPoint>* poly) override {
// create circle with many vertices
const SkScalar c = SkIntToScalar(45);
const SkScalar r = SkIntToScalar(20);
const int n = 1000;
SkScalar rad = 0;
const SkScalar drad = 2 * SK_ScalarPI / n;
for (int i = 0; i < n; i++) {
*poly->push() = SkPoint::Make(c + SkScalarCos(rad) * r, c + SkScalarSin(rad) * r);
rad += drad;
}
}
private:
using INHERITED = PolyUtilsBench;
};
class IntersectingPolyUtilsBench : public PolyUtilsBench {
public:
IntersectingPolyUtilsBench(PolyUtilsBench::Type type) : INHERITED(type) {}
void appendName(SkString* name) override {
name->append("intersecting");
}
void makePoly(SkTDArray<SkPoint>* poly) override {
// create self-intersecting star
const SkScalar c = SkIntToScalar(45);
const SkScalar r = SkIntToScalar(20);
const int n = 1000;
SkScalar rad = -SK_ScalarPI / 2;
const SkScalar drad = (n >> 1) * SK_ScalarPI * 2 / n;
*poly->push() = SkPoint::Make(c, c - r);
for (int i = 1; i < n; i++) {
rad += drad;
*poly->push() = SkPoint::Make(c + SkScalarCos(rad) * r, c + SkScalarSin(rad) * r);
}
}
private:
using INHERITED = PolyUtilsBench;
};
// familiar videogame character
class NotchPolyUtilsBench : public PolyUtilsBench {
public:
NotchPolyUtilsBench(PolyUtilsBench::Type type) : INHERITED(type) {}
void appendName(SkString* name) override {
name->append("notch");
}
void makePoly(SkTDArray<SkPoint>* poly) override {
// create 3/4 circle with many vertices
const SkScalar c = SkIntToScalar(45);
const SkScalar r = SkIntToScalar(20);
const int n = 1000;
SkScalar rad = 0;
const SkScalar drad = 3 * SK_ScalarPI / (2*n);
for (int i = 0; i < n; i++) {
*poly->push() = SkPoint::Make(c + SkScalarCos(rad) * r, c + SkScalarSin(rad) * r);
rad += drad;
}
// and the mouth
*poly->push() = SkPoint::Make(45, 45);
}
private:
using INHERITED = PolyUtilsBench;
};
class IceCreamPolyUtilsBench : public PolyUtilsBench {
public:
IceCreamPolyUtilsBench(PolyUtilsBench::Type type) : INHERITED(type) {}
void appendName(SkString* name) override {
name->append("icecream");
}
void makePoly(SkTDArray<SkPoint>* poly) override {
// create 3/4 circle with many vertices
const SkScalar c = SkIntToScalar(45);
const SkScalar r = SkIntToScalar(20);
const int n = 1000;
SkScalar rad = 0;
const SkScalar drad = 3 * SK_ScalarPI / (2*n);
for (int i = 0; i < n; i++) {
*poly->push() = SkPoint::Make(c + SkScalarCos(rad) * r, c + SkScalarSin(rad) * r);
rad += drad;
}
// and the tip of the cone
*poly->push() = SkPoint::Make(90, 0);
}
private:
using INHERITED = PolyUtilsBench;
};
DEF_BENCH(return new StarPolyUtilsBench(PolyUtilsBench::Type::kConvexCheck);)
DEF_BENCH(return new StarPolyUtilsBench(PolyUtilsBench::Type::kSimpleCheck);)
DEF_BENCH(return new StarPolyUtilsBench(PolyUtilsBench::Type::kInsetConvex);)
DEF_BENCH(return new StarPolyUtilsBench(PolyUtilsBench::Type::kOffsetSimple);)
DEF_BENCH(return new StarPolyUtilsBench(PolyUtilsBench::Type::kTessellateSimple);)
DEF_BENCH(return new CirclePolyUtilsBench(PolyUtilsBench::Type::kConvexCheck);)
DEF_BENCH(return new CirclePolyUtilsBench(PolyUtilsBench::Type::kSimpleCheck);)
DEF_BENCH(return new CirclePolyUtilsBench(PolyUtilsBench::Type::kInsetConvex);)
DEF_BENCH(return new CirclePolyUtilsBench(PolyUtilsBench::Type::kOffsetSimple);)
DEF_BENCH(return new CirclePolyUtilsBench(PolyUtilsBench::Type::kTessellateSimple);)
DEF_BENCH(return new IntersectingPolyUtilsBench(PolyUtilsBench::Type::kConvexCheck);)
DEF_BENCH(return new IntersectingPolyUtilsBench(PolyUtilsBench::Type::kSimpleCheck);)
DEF_BENCH(return new IntersectingPolyUtilsBench(PolyUtilsBench::Type::kInsetConvex);)
DEF_BENCH(return new IntersectingPolyUtilsBench(PolyUtilsBench::Type::kOffsetSimple);)
DEF_BENCH(return new IntersectingPolyUtilsBench(PolyUtilsBench::Type::kTessellateSimple);)
DEF_BENCH(return new NotchPolyUtilsBench(PolyUtilsBench::Type::kConvexCheck);)
DEF_BENCH(return new NotchPolyUtilsBench(PolyUtilsBench::Type::kSimpleCheck);)
DEF_BENCH(return new NotchPolyUtilsBench(PolyUtilsBench::Type::kInsetConvex);)
DEF_BENCH(return new NotchPolyUtilsBench(PolyUtilsBench::Type::kOffsetSimple);)
DEF_BENCH(return new NotchPolyUtilsBench(PolyUtilsBench::Type::kTessellateSimple);)
DEF_BENCH(return new IceCreamPolyUtilsBench(PolyUtilsBench::Type::kConvexCheck);)
DEF_BENCH(return new IceCreamPolyUtilsBench(PolyUtilsBench::Type::kSimpleCheck);)
DEF_BENCH(return new IceCreamPolyUtilsBench(PolyUtilsBench::Type::kInsetConvex);)
DEF_BENCH(return new IceCreamPolyUtilsBench(PolyUtilsBench::Type::kOffsetSimple);)
DEF_BENCH(return new IceCreamPolyUtilsBench(PolyUtilsBench::Type::kTessellateSimple);)