skia2/gm/quadpaths.cpp

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Modifying SkPath to store all verbs provided by the user, and to give correct results for all stroke and fill modes even on the various types of degenerate paths. The goals of this patch include: 1. Have Skia store all of the verbs implied by path construction methods, even if those define degenerate paths. The SVG implementation in WebKit, which is backed by Skia, needs to know about all elements of the path, even degenerate ones, for the correct drawing of markers and line caps. For example, in SVG you should be able to draw a scatter plot by specifying a marker for vertices and then giving a sequence of moveTo commands. Skia will not store the moveTos, requiring a different storage mechanism. 2. Assuming 1, maintain the current Skia behavior. That is, make Skia robust to degenerate paths. 3. Fix an existing bug in Skia where a degenerate moveTo-lineTo pair spits out warnings from rasterization and produces incorrect results in inverse-fill renderings. 4. Adds extensive testing for degenerate paths and path rendering in general. To meet these goals, the patch I am proposing will result in minor additional storage for degenerate paths (a few bytes per degenerate path, only if the user defines such paths). There is also some additional overhead in the iteration code, with the path now cleaned to remove degenerate segments as part of the iteration process. I suspect this will also fix issues with computing normal vectors to degenerate segments. Benchmarking suggests that this change may result in slightly (< 1%) slower path drawing due to the checks for degeneracy. This overhead could be removed (in fact, a significant speedup could occur) if the results of iterating to clean up the path were cached. This would cost memory, of course, and quite a bit of it. BUG=398 TEST=tests/PathTest.cpp gm/cubicpaths.cpp gm/degeneratesegments.cpp gm/movepaths.cpp gm/linepaths.cpp gm/quadpaths.cpp Review URL: http://codereview.appspot.com/5482051 git-svn-id: http://skia.googlecode.com/svn/trunk@2901 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-20 15:14:18 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
Modifying SkPath to store all verbs provided by the user, and to give correct results for all stroke and fill modes even on the various types of degenerate paths. The goals of this patch include: 1. Have Skia store all of the verbs implied by path construction methods, even if those define degenerate paths. The SVG implementation in WebKit, which is backed by Skia, needs to know about all elements of the path, even degenerate ones, for the correct drawing of markers and line caps. For example, in SVG you should be able to draw a scatter plot by specifying a marker for vertices and then giving a sequence of moveTo commands. Skia will not store the moveTos, requiring a different storage mechanism. 2. Assuming 1, maintain the current Skia behavior. That is, make Skia robust to degenerate paths. 3. Fix an existing bug in Skia where a degenerate moveTo-lineTo pair spits out warnings from rasterization and produces incorrect results in inverse-fill renderings. 4. Adds extensive testing for degenerate paths and path rendering in general. To meet these goals, the patch I am proposing will result in minor additional storage for degenerate paths (a few bytes per degenerate path, only if the user defines such paths). There is also some additional overhead in the iteration code, with the path now cleaned to remove degenerate segments as part of the iteration process. I suspect this will also fix issues with computing normal vectors to degenerate segments. Benchmarking suggests that this change may result in slightly (< 1%) slower path drawing due to the checks for degeneracy. This overhead could be removed (in fact, a significant speedup could occur) if the results of iterating to clean up the path were cached. This would cost memory, of course, and quite a bit of it. BUG=398 TEST=tests/PathTest.cpp gm/cubicpaths.cpp gm/degeneratesegments.cpp gm/movepaths.cpp gm/linepaths.cpp gm/quadpaths.cpp Review URL: http://codereview.appspot.com/5482051 git-svn-id: http://skia.googlecode.com/svn/trunk@2901 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-20 15:14:18 +00:00
#include "gm.h"
#include "sk_tool_utils.h"
Modifying SkPath to store all verbs provided by the user, and to give correct results for all stroke and fill modes even on the various types of degenerate paths. The goals of this patch include: 1. Have Skia store all of the verbs implied by path construction methods, even if those define degenerate paths. The SVG implementation in WebKit, which is backed by Skia, needs to know about all elements of the path, even degenerate ones, for the correct drawing of markers and line caps. For example, in SVG you should be able to draw a scatter plot by specifying a marker for vertices and then giving a sequence of moveTo commands. Skia will not store the moveTos, requiring a different storage mechanism. 2. Assuming 1, maintain the current Skia behavior. That is, make Skia robust to degenerate paths. 3. Fix an existing bug in Skia where a degenerate moveTo-lineTo pair spits out warnings from rasterization and produces incorrect results in inverse-fill renderings. 4. Adds extensive testing for degenerate paths and path rendering in general. To meet these goals, the patch I am proposing will result in minor additional storage for degenerate paths (a few bytes per degenerate path, only if the user defines such paths). There is also some additional overhead in the iteration code, with the path now cleaned to remove degenerate segments as part of the iteration process. I suspect this will also fix issues with computing normal vectors to degenerate segments. Benchmarking suggests that this change may result in slightly (< 1%) slower path drawing due to the checks for degeneracy. This overhead could be removed (in fact, a significant speedup could occur) if the results of iterating to clean up the path were cached. This would cost memory, of course, and quite a bit of it. BUG=398 TEST=tests/PathTest.cpp gm/cubicpaths.cpp gm/degeneratesegments.cpp gm/movepaths.cpp gm/linepaths.cpp gm/quadpaths.cpp Review URL: http://codereview.appspot.com/5482051 git-svn-id: http://skia.googlecode.com/svn/trunk@2901 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-20 15:14:18 +00:00
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkPath.h"
Modifying SkPath to store all verbs provided by the user, and to give correct results for all stroke and fill modes even on the various types of degenerate paths. The goals of this patch include: 1. Have Skia store all of the verbs implied by path construction methods, even if those define degenerate paths. The SVG implementation in WebKit, which is backed by Skia, needs to know about all elements of the path, even degenerate ones, for the correct drawing of markers and line caps. For example, in SVG you should be able to draw a scatter plot by specifying a marker for vertices and then giving a sequence of moveTo commands. Skia will not store the moveTos, requiring a different storage mechanism. 2. Assuming 1, maintain the current Skia behavior. That is, make Skia robust to degenerate paths. 3. Fix an existing bug in Skia where a degenerate moveTo-lineTo pair spits out warnings from rasterization and produces incorrect results in inverse-fill renderings. 4. Adds extensive testing for degenerate paths and path rendering in general. To meet these goals, the patch I am proposing will result in minor additional storage for degenerate paths (a few bytes per degenerate path, only if the user defines such paths). There is also some additional overhead in the iteration code, with the path now cleaned to remove degenerate segments as part of the iteration process. I suspect this will also fix issues with computing normal vectors to degenerate segments. Benchmarking suggests that this change may result in slightly (< 1%) slower path drawing due to the checks for degeneracy. This overhead could be removed (in fact, a significant speedup could occur) if the results of iterating to clean up the path were cached. This would cost memory, of course, and quite a bit of it. BUG=398 TEST=tests/PathTest.cpp gm/cubicpaths.cpp gm/degeneratesegments.cpp gm/movepaths.cpp gm/linepaths.cpp gm/quadpaths.cpp Review URL: http://codereview.appspot.com/5482051 git-svn-id: http://skia.googlecode.com/svn/trunk@2901 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-20 15:14:18 +00:00
#include "SkRandom.h"
namespace skiagm {
class QuadPathGM : public GM {
public:
QuadPathGM() {}
protected:
SkString onShortName() override {
return SkString("quadpath");
}
SkISize onISize() override { return SkISize::Make(1240, 390); }
void drawPath(SkPath& path,SkCanvas* canvas,SkColor color,
const SkRect& clip,SkPaint::Cap cap, SkPaint::Join join,
SkPaint::Style style, SkPath::FillType fill,
SkScalar strokeWidth) {
path.setFillType(fill);
SkPaint paint;
paint.setStrokeCap(cap);
paint.setStrokeWidth(strokeWidth);
paint.setStrokeJoin(join);
paint.setColor(color);
paint.setStyle(style);
canvas->save();
canvas->clipRect(clip);
canvas->drawPath(path, paint);
canvas->restore();
}
void onDraw(SkCanvas* canvas) override {
struct FillAndName {
SkPath::FillType fFill;
const char* fName;
};
constexpr FillAndName gFills[] = {
{SkPath::kWinding_FillType, "Winding"},
{SkPath::kEvenOdd_FillType, "Even / Odd"},
{SkPath::kInverseWinding_FillType, "Inverse Winding"},
{SkPath::kInverseEvenOdd_FillType, "Inverse Even / Odd"},
};
struct StyleAndName {
SkPaint::Style fStyle;
const char* fName;
};
constexpr StyleAndName gStyles[] = {
{SkPaint::kFill_Style, "Fill"},
{SkPaint::kStroke_Style, "Stroke"},
{SkPaint::kStrokeAndFill_Style, "Stroke And Fill"},
};
struct CapAndName {
SkPaint::Cap fCap;
SkPaint::Join fJoin;
const char* fName;
};
constexpr CapAndName gCaps[] = {
{SkPaint::kButt_Cap, SkPaint::kBevel_Join, "Butt"},
{SkPaint::kRound_Cap, SkPaint::kRound_Join, "Round"},
{SkPaint::kSquare_Cap, SkPaint::kBevel_Join, "Square"}
};
struct PathAndName {
SkPath fPath;
const char* fName;
};
PathAndName path;
path.fPath.moveTo(25*SK_Scalar1, 10*SK_Scalar1);
path.fPath.quadTo(50*SK_Scalar1, 20*SK_Scalar1,
75*SK_Scalar1, 10*SK_Scalar1);
path.fName = "moveTo-quad";
SkPaint titlePaint;
SkFont font(sk_tool_utils::create_portable_typeface(), 15);
SkFont labelFont(sk_tool_utils::create_portable_typeface(), 10);
const char title[] = "Quad Drawn Into Rectangle Clips With "
"Indicated Style, Fill and Linecaps, with stroke width 10";
canvas->drawString(title, 20.0f, 20.0f, font, titlePaint);
SkRandom rand;
SkRect rect = SkRect::MakeWH(100*SK_Scalar1, 30*SK_Scalar1);
canvas->save();
canvas->translate(10 * SK_Scalar1, 30 * SK_Scalar1);
canvas->save();
for (size_t cap = 0; cap < SK_ARRAY_COUNT(gCaps); ++cap) {
if (0 < cap) {
canvas->translate((rect.width() + 40 * SK_Scalar1) * SK_ARRAY_COUNT(gStyles), 0);
}
canvas->save();
for (size_t fill = 0; fill < SK_ARRAY_COUNT(gFills); ++fill) {
if (0 < fill) {
canvas->translate(0, rect.height() + 40 * SK_Scalar1);
}
canvas->save();
for (size_t style = 0; style < SK_ARRAY_COUNT(gStyles); ++style) {
if (0 < style) {
canvas->translate(rect.width() + 40 * SK_Scalar1, 0);
}
SkColor color = sk_tool_utils::color_to_565(0xff007000);
this->drawPath(path.fPath, canvas, color, rect,
gCaps[cap].fCap, gCaps[cap].fJoin, gStyles[style].fStyle,
gFills[fill].fFill, SK_Scalar1*10);
SkPaint rectPaint;
rectPaint.setColor(SK_ColorBLACK);
rectPaint.setStyle(SkPaint::kStroke_Style);
rectPaint.setStrokeWidth(-1);
rectPaint.setAntiAlias(true);
canvas->drawRect(rect, rectPaint);
SkPaint labelPaint;
labelPaint.setColor(color);
canvas->drawString(gStyles[style].fName, 0, rect.height() + 12.0f,
labelFont, labelPaint);
canvas->drawString(gFills[fill].fName, 0, rect.height() + 24.0f,
labelFont, labelPaint);
canvas->drawString(gCaps[cap].fName, 0, rect.height() + 36.0f,
labelFont, labelPaint);
}
canvas->restore();
}
canvas->restore();
}
canvas->restore();
canvas->restore();
}
private:
typedef GM INHERITED;
};
class QuadClosePathGM : public GM {
public:
QuadClosePathGM() {}
protected:
SkString onShortName() override {
return SkString("quadclosepath");
}
SkISize onISize() override { return SkISize::Make(1240, 390); }
void drawPath(SkPath& path,SkCanvas* canvas,SkColor color,
const SkRect& clip,SkPaint::Cap cap, SkPaint::Join join,
SkPaint::Style style, SkPath::FillType fill,
SkScalar strokeWidth) {
path.setFillType(fill);
SkPaint paint;
paint.setStrokeCap(cap);
paint.setStrokeWidth(strokeWidth);
paint.setStrokeJoin(join);
paint.setColor(color);
paint.setStyle(style);
canvas->save();
canvas->clipRect(clip);
canvas->drawPath(path, paint);
canvas->restore();
}
void onDraw(SkCanvas* canvas) override {
struct FillAndName {
SkPath::FillType fFill;
const char* fName;
};
constexpr FillAndName gFills[] = {
{SkPath::kWinding_FillType, "Winding"},
{SkPath::kEvenOdd_FillType, "Even / Odd"},
{SkPath::kInverseWinding_FillType, "Inverse Winding"},
{SkPath::kInverseEvenOdd_FillType, "Inverse Even / Odd"},
};
struct StyleAndName {
SkPaint::Style fStyle;
const char* fName;
};
constexpr StyleAndName gStyles[] = {
{SkPaint::kFill_Style, "Fill"},
{SkPaint::kStroke_Style, "Stroke"},
{SkPaint::kStrokeAndFill_Style, "Stroke And Fill"},
};
struct CapAndName {
SkPaint::Cap fCap;
SkPaint::Join fJoin;
const char* fName;
};
constexpr CapAndName gCaps[] = {
{SkPaint::kButt_Cap, SkPaint::kBevel_Join, "Butt"},
{SkPaint::kRound_Cap, SkPaint::kRound_Join, "Round"},
{SkPaint::kSquare_Cap, SkPaint::kBevel_Join, "Square"}
};
struct PathAndName {
SkPath fPath;
const char* fName;
};
PathAndName path;
path.fPath.moveTo(25*SK_Scalar1, 10*SK_Scalar1);
path.fPath.quadTo(50*SK_Scalar1, 20*SK_Scalar1,
75*SK_Scalar1, 10*SK_Scalar1);
path.fPath.close();
path.fName = "moveTo-quad-close";
SkPaint titlePaint;
SkFont font(sk_tool_utils::create_portable_typeface(), 15);
SkFont labelFont(sk_tool_utils::create_portable_typeface(), 10);
const char title[] = "Quad Closed Drawn Into Rectangle Clips With "
"Indicated Style, Fill and Linecaps, with stroke width 10";
canvas->drawString(title, 20.0f, 20.0f, font, titlePaint);
SkRandom rand;
SkRect rect = SkRect::MakeWH(100*SK_Scalar1, 30*SK_Scalar1);
canvas->save();
canvas->translate(10 * SK_Scalar1, 30 * SK_Scalar1);
canvas->save();
for (size_t cap = 0; cap < SK_ARRAY_COUNT(gCaps); ++cap) {
if (0 < cap) {
canvas->translate((rect.width() + 40 * SK_Scalar1) * SK_ARRAY_COUNT(gStyles), 0);
}
canvas->save();
for (size_t fill = 0; fill < SK_ARRAY_COUNT(gFills); ++fill) {
if (0 < fill) {
canvas->translate(0, rect.height() + 40 * SK_Scalar1);
}
canvas->save();
for (size_t style = 0; style < SK_ARRAY_COUNT(gStyles); ++style) {
if (0 < style) {
canvas->translate(rect.width() + 40 * SK_Scalar1, 0);
Modifying SkPath to store all verbs provided by the user, and to give correct results for all stroke and fill modes even on the various types of degenerate paths. The goals of this patch include: 1. Have Skia store all of the verbs implied by path construction methods, even if those define degenerate paths. The SVG implementation in WebKit, which is backed by Skia, needs to know about all elements of the path, even degenerate ones, for the correct drawing of markers and line caps. For example, in SVG you should be able to draw a scatter plot by specifying a marker for vertices and then giving a sequence of moveTo commands. Skia will not store the moveTos, requiring a different storage mechanism. 2. Assuming 1, maintain the current Skia behavior. That is, make Skia robust to degenerate paths. 3. Fix an existing bug in Skia where a degenerate moveTo-lineTo pair spits out warnings from rasterization and produces incorrect results in inverse-fill renderings. 4. Adds extensive testing for degenerate paths and path rendering in general. To meet these goals, the patch I am proposing will result in minor additional storage for degenerate paths (a few bytes per degenerate path, only if the user defines such paths). There is also some additional overhead in the iteration code, with the path now cleaned to remove degenerate segments as part of the iteration process. I suspect this will also fix issues with computing normal vectors to degenerate segments. Benchmarking suggests that this change may result in slightly (< 1%) slower path drawing due to the checks for degeneracy. This overhead could be removed (in fact, a significant speedup could occur) if the results of iterating to clean up the path were cached. This would cost memory, of course, and quite a bit of it. BUG=398 TEST=tests/PathTest.cpp gm/cubicpaths.cpp gm/degeneratesegments.cpp gm/movepaths.cpp gm/linepaths.cpp gm/quadpaths.cpp Review URL: http://codereview.appspot.com/5482051 git-svn-id: http://skia.googlecode.com/svn/trunk@2901 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-20 15:14:18 +00:00
}
SkColor color = sk_tool_utils::color_to_565(0xff007000);
this->drawPath(path.fPath, canvas, color, rect,
gCaps[cap].fCap, gCaps[cap].fJoin, gStyles[style].fStyle,
gFills[fill].fFill, SK_Scalar1*10);
SkPaint rectPaint;
rectPaint.setColor(SK_ColorBLACK);
rectPaint.setStyle(SkPaint::kStroke_Style);
rectPaint.setStrokeWidth(-1);
rectPaint.setAntiAlias(true);
canvas->drawRect(rect, rectPaint);
SkPaint labelPaint;
labelPaint.setColor(color);
canvas->drawString(gStyles[style].fName, 0, rect.height() + 12.0f,
labelFont, labelPaint);
canvas->drawString(gFills[fill].fName, 0, rect.height() + 24.0f,
labelFont, labelPaint);
canvas->drawString(gCaps[cap].fName, 0, rect.height() + 36.0f,
labelFont, labelPaint);
Modifying SkPath to store all verbs provided by the user, and to give correct results for all stroke and fill modes even on the various types of degenerate paths. The goals of this patch include: 1. Have Skia store all of the verbs implied by path construction methods, even if those define degenerate paths. The SVG implementation in WebKit, which is backed by Skia, needs to know about all elements of the path, even degenerate ones, for the correct drawing of markers and line caps. For example, in SVG you should be able to draw a scatter plot by specifying a marker for vertices and then giving a sequence of moveTo commands. Skia will not store the moveTos, requiring a different storage mechanism. 2. Assuming 1, maintain the current Skia behavior. That is, make Skia robust to degenerate paths. 3. Fix an existing bug in Skia where a degenerate moveTo-lineTo pair spits out warnings from rasterization and produces incorrect results in inverse-fill renderings. 4. Adds extensive testing for degenerate paths and path rendering in general. To meet these goals, the patch I am proposing will result in minor additional storage for degenerate paths (a few bytes per degenerate path, only if the user defines such paths). There is also some additional overhead in the iteration code, with the path now cleaned to remove degenerate segments as part of the iteration process. I suspect this will also fix issues with computing normal vectors to degenerate segments. Benchmarking suggests that this change may result in slightly (< 1%) slower path drawing due to the checks for degeneracy. This overhead could be removed (in fact, a significant speedup could occur) if the results of iterating to clean up the path were cached. This would cost memory, of course, and quite a bit of it. BUG=398 TEST=tests/PathTest.cpp gm/cubicpaths.cpp gm/degeneratesegments.cpp gm/movepaths.cpp gm/linepaths.cpp gm/quadpaths.cpp Review URL: http://codereview.appspot.com/5482051 git-svn-id: http://skia.googlecode.com/svn/trunk@2901 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-20 15:14:18 +00:00
}
canvas->restore();
}
canvas->restore();
}
canvas->restore();
canvas->restore();
}
Modifying SkPath to store all verbs provided by the user, and to give correct results for all stroke and fill modes even on the various types of degenerate paths. The goals of this patch include: 1. Have Skia store all of the verbs implied by path construction methods, even if those define degenerate paths. The SVG implementation in WebKit, which is backed by Skia, needs to know about all elements of the path, even degenerate ones, for the correct drawing of markers and line caps. For example, in SVG you should be able to draw a scatter plot by specifying a marker for vertices and then giving a sequence of moveTo commands. Skia will not store the moveTos, requiring a different storage mechanism. 2. Assuming 1, maintain the current Skia behavior. That is, make Skia robust to degenerate paths. 3. Fix an existing bug in Skia where a degenerate moveTo-lineTo pair spits out warnings from rasterization and produces incorrect results in inverse-fill renderings. 4. Adds extensive testing for degenerate paths and path rendering in general. To meet these goals, the patch I am proposing will result in minor additional storage for degenerate paths (a few bytes per degenerate path, only if the user defines such paths). There is also some additional overhead in the iteration code, with the path now cleaned to remove degenerate segments as part of the iteration process. I suspect this will also fix issues with computing normal vectors to degenerate segments. Benchmarking suggests that this change may result in slightly (< 1%) slower path drawing due to the checks for degeneracy. This overhead could be removed (in fact, a significant speedup could occur) if the results of iterating to clean up the path were cached. This would cost memory, of course, and quite a bit of it. BUG=398 TEST=tests/PathTest.cpp gm/cubicpaths.cpp gm/degeneratesegments.cpp gm/movepaths.cpp gm/linepaths.cpp gm/quadpaths.cpp Review URL: http://codereview.appspot.com/5482051 git-svn-id: http://skia.googlecode.com/svn/trunk@2901 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-20 15:14:18 +00:00
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return new QuadPathGM; )
DEF_GM( return new QuadClosePathGM; )
Modifying SkPath to store all verbs provided by the user, and to give correct results for all stroke and fill modes even on the various types of degenerate paths. The goals of this patch include: 1. Have Skia store all of the verbs implied by path construction methods, even if those define degenerate paths. The SVG implementation in WebKit, which is backed by Skia, needs to know about all elements of the path, even degenerate ones, for the correct drawing of markers and line caps. For example, in SVG you should be able to draw a scatter plot by specifying a marker for vertices and then giving a sequence of moveTo commands. Skia will not store the moveTos, requiring a different storage mechanism. 2. Assuming 1, maintain the current Skia behavior. That is, make Skia robust to degenerate paths. 3. Fix an existing bug in Skia where a degenerate moveTo-lineTo pair spits out warnings from rasterization and produces incorrect results in inverse-fill renderings. 4. Adds extensive testing for degenerate paths and path rendering in general. To meet these goals, the patch I am proposing will result in minor additional storage for degenerate paths (a few bytes per degenerate path, only if the user defines such paths). There is also some additional overhead in the iteration code, with the path now cleaned to remove degenerate segments as part of the iteration process. I suspect this will also fix issues with computing normal vectors to degenerate segments. Benchmarking suggests that this change may result in slightly (< 1%) slower path drawing due to the checks for degeneracy. This overhead could be removed (in fact, a significant speedup could occur) if the results of iterating to clean up the path were cached. This would cost memory, of course, and quite a bit of it. BUG=398 TEST=tests/PathTest.cpp gm/cubicpaths.cpp gm/degeneratesegments.cpp gm/movepaths.cpp gm/linepaths.cpp gm/quadpaths.cpp Review URL: http://codereview.appspot.com/5482051 git-svn-id: http://skia.googlecode.com/svn/trunk@2901 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-20 15:14:18 +00:00
}