skia2/include/xml/SkBML_WXMLParser.h

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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkBML_WXMLParser_DEFINED
#define SkBML_WXMLParser_DEFINED
#include "SkString.h"
#include "SkXMLParser.h"
class SkStream;
class SkWStream;
class BML_WXMLParser : public SkXMLParser {
public:
BML_WXMLParser(SkWStream& writer);
virtual ~BML_WXMLParser();
static void Write(SkStream& s, const char filename[]);
/** @cond UNIT_TEST */
SkDEBUGCODE(static void UnitTest();)
/** @endcond */
private:
virtual bool onAddAttribute(const char name[], const char value[]);
virtual bool onEndElement(const char name[]);
virtual bool onStartElement(const char name[]);
BML_WXMLParser& operator=(const BML_WXMLParser& src);
#ifdef SK_DEBUG
int fElemsCount, fElemsReused;
int fAttrsCount, fNamesReused, fValuesReused;
#endif
SkWStream& fWriter;
char* fElems[256];
char* fAttrNames[256];
char* fAttrValues[256];
// important that these are U8, so we get automatic wrap-around
U8 fNextElem, fNextAttrName, fNextAttrValue;
};
#endif // SkBML_WXMLParser_DEFINED