skia2/gm/strokefill.cpp

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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkPath.h"
#include "SkTypeface.h"
static void test_path(SkCanvas* canvas, const SkPath& path) {
SkPaint paint;
paint.setAntiAlias(true);
canvas->drawPath(path, paint);
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(SK_ColorRED);
canvas->drawPath(path, paint);
}
static void test_rev(SkCanvas* canvas, const SkPath& path) {
test_path(canvas, path);
SkPath rev;
rev.reverseAddPath(path);
canvas->save();
canvas->translate(SkIntToScalar(150), 0);
test_path(canvas, rev);
canvas->restore();
}
static void test_rev(SkCanvas* canvas) {
SkRect r = { 10, 10, 100, 60 };
SkPath path;
path.addRect(r); test_rev(canvas, path);
canvas->translate(0, 100);
path.offset(20, 20);
path.addRect(r); test_rev(canvas, path);
canvas->translate(0, 100);
path.reset();
path.moveTo(10, 10); path.lineTo(30, 30);
path.addOval(r);
r.offset(50, 20);
path.addOval(r);
test_rev(canvas, path);
SkPaint paint;
paint.setTextSize(SkIntToScalar(100));
SkTypeface* hira = SkTypeface::CreateFromName("Hiragino Maru Gothic Pro", SkTypeface::kNormal);
SkSafeUnref(paint.setTypeface(hira));
path.reset();
paint.getTextPath("e", 1, 50, 50, &path);
canvas->translate(0, 100);
test_rev(canvas, path);
}
namespace skiagm {
class StrokeFillGM : public GM {
public:
StrokeFillGM() {
}
protected:
virtual SkString onShortName() {
return SkString("stroke-fill");
}
virtual SkISize onISize() {
return make_isize(640, 480);
}
virtual void onDraw(SkCanvas* canvas) {
SkPaint paint;
const char text[] = "Hello"; // "Hello";
const size_t len = sizeof(text) - 1;
paint.setAntiAlias(true);
paint.setTextSize(SkIntToScalar(100));
SkTypeface* hira = SkTypeface::CreateFromName("Hiragino Maru Gothic Pro",
SkTypeface::kNormal);
paint.setTypeface(hira);
SkScalar x = SkIntToScalar(180);
SkScalar y = SkIntToScalar(88);
canvas->drawText(text, len, x, y, paint);
paint.setFakeBoldText(true);
canvas->drawText(text, len, x, y + SkIntToScalar(100), paint);
paint.setStyle(SkPaint::kStrokeAndFill_Style);
paint.setStrokeWidth(SkIntToScalar(5));
SkPath path;
path.setFillType(SkPath::kWinding_FillType);
path.addCircle(x, y + SkIntToScalar(200), SkIntToScalar(50), SkPath::kCW_Direction);
path.addCircle(x, y + SkIntToScalar(200), SkIntToScalar(40), SkPath::kCCW_Direction);
canvas->drawPath(path, paint);
SkPath path2;
path2.setFillType(SkPath::kWinding_FillType);
path2.addCircle(x + SkIntToScalar(120), y + SkIntToScalar(200), SkIntToScalar(50), SkPath::kCCW_Direction);
path2.addCircle(x + SkIntToScalar(120), y + SkIntToScalar(200), SkIntToScalar(40), SkPath::kCW_Direction);
canvas->drawPath(path2, paint);
path2.reset();
path2.addCircle(x + SkIntToScalar(240), y + SkIntToScalar(200), SkIntToScalar(50), SkPath::kCCW_Direction);
canvas->drawPath(path2, paint);
SkASSERT(path2.cheapIsDirection(SkPath::kCCW_Direction));
path2.reset();
SkASSERT(!path2.cheapComputeDirection(NULL));
path2.addCircle(x + SkIntToScalar(360), y + SkIntToScalar(200), SkIntToScalar(50), SkPath::kCW_Direction);
SkASSERT(path2.cheapIsDirection(SkPath::kCW_Direction));
canvas->drawPath(path2, paint);
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new StrokeFillGM; }
static GMRegistry reg(MyFactory);
}