2012-03-19 14:42:13 +00:00
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gl/GrGLInterface.h"
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#include "SkTArray.h"
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2012-03-22 20:43:56 +00:00
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#include "SkTDArray.h"
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2012-03-19 14:42:13 +00:00
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// the OpenGLES 2.0 spec says this must be >= 2
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static const GrGLint kDefaultMaxTextureUnits = 8;
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2012-03-21 17:57:55 +00:00
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// the OpenGLES 2.0 spec says this must be >= 128
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static const GrGLint kDefaultMaxVertexUniformVectors = 128;
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// the OpenGLES 2.0 spec says this must be >=16
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static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
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// the OpenGLES 2.0 spec says this must be >= 8
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static const GrGLint kDefaultMaxVertexAttribs = 8;
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// the OpenGLES 2.0 spec says this must be >= 8
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static const GrGLint kDefaultMaxVaryingVectors = 8;
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2012-03-19 14:42:13 +00:00
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////////////////////////////////////////////////////////////////////////////////
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// This object is used to track the OpenGL objects. We don't use real
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// reference counting (i.e., we don't free the objects when their ref count
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// goes to 0) so that we can detect invalid memory accesses. The refs we
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// are tracking in this class are actually OpenGL's references to the objects
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// not "ours"
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// Each object also gets a unique globally identifying ID
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class GrFakeRefObj
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{
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public:
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GrFakeRefObj(GrGLuint ID)
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: fRef(0)
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2012-03-21 17:57:55 +00:00
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, fHighRefCount(0)
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2012-03-19 14:42:13 +00:00
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, fID(ID)
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, fMarkedForDeletion(false)
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, fDeleted(false) {
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}
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virtual ~GrFakeRefObj() {};
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2012-03-21 17:57:55 +00:00
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void ref() {
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fRef++;
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if (fHighRefCount < fRef) {
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fHighRefCount = fRef;
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}
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}
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2012-03-19 14:42:13 +00:00
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void unref() {
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fRef--;
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2012-03-21 17:57:55 +00:00
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GrAlwaysAssert(fRef >= 0);
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2012-03-19 14:42:13 +00:00
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// often in OpenGL a given object may still be in use when the
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// delete call is made. In these cases the object is marked
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// for deletion and then freed when it is no longer in use
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if (0 == fRef && fMarkedForDeletion) {
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this->deleteAction();
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}
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}
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int getRefCount() const { return fRef; }
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2012-03-21 17:57:55 +00:00
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int getHighRefCount() const { return fHighRefCount; }
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2012-03-19 14:42:13 +00:00
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GrGLuint getID() const { return fID; }
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void setMarkedForDeletion() { fMarkedForDeletion = true; }
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bool getMarkedForDeletion() const { return fMarkedForDeletion; }
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// setDeleted should only ever appear in deleteAction methods!
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void setDeleted() { fDeleted = true; }
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bool getDeleted() const { return fDeleted; }
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// The deleteAction fires if the object has been marked for deletion but
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// couldn't be deleted earlier due to refs
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virtual void deleteAction() = 0;
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protected:
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private:
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int fRef;
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2012-03-21 17:57:55 +00:00
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int fHighRefCount; // high water mark of the ref count
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2012-03-19 14:42:13 +00:00
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GrGLuint fID;
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bool fMarkedForDeletion;
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// The deleted flag is only set when OpenGL thinks the object is deleted
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// It is obviously still allocated w/in this framework
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bool fDeleted;
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};
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////////////////////////////////////////////////////////////////////////////////
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class GrBufferObj : public GrFakeRefObj
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{
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public:
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GrBufferObj(GrGLuint ID)
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: GrFakeRefObj(ID)
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, fDataPtr(NULL)
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, fMapped(false)
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, fBound(false)
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, fSize(0)
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, fUsage(GR_GL_STATIC_DRAW) {
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}
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virtual ~GrBufferObj() {
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delete[] fDataPtr;
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}
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void access() {
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// cannot access the buffer if it is currently mapped
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GrAlwaysAssert(!fMapped);
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}
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void setMapped() { fMapped = true; }
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void resetMapped() { fMapped = false; }
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bool getMapped() const { return fMapped; }
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void setBound() { fBound = true; }
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void resetBound() { fBound = false; }
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bool getBound() const { return fBound; }
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2012-03-21 17:57:55 +00:00
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void allocate(GrGLint size, const GrGLchar *dataPtr) {
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2012-03-19 14:42:13 +00:00
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GrAlwaysAssert(size >= 0);
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// delete pre-existing data
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2012-03-21 19:46:50 +00:00
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delete[] fDataPtr;
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2012-03-19 14:42:13 +00:00
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fSize = size;
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2012-03-21 17:57:55 +00:00
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fDataPtr = new GrGLchar[size];
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2012-03-19 14:42:13 +00:00
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if (dataPtr) {
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memcpy(fDataPtr, dataPtr, fSize);
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}
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// TODO: w/ no dataPtr the data is unitialized - this could be tracked
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}
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GrGLint getSize() const { return fSize; }
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2012-03-21 19:46:50 +00:00
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GrGLchar *getDataPtr() { return fDataPtr; }
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2012-03-19 14:42:13 +00:00
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GrGLint getUsage() const { return fUsage; }
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void setUsage(GrGLint usage) { fUsage = usage; }
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virtual void deleteAction() SK_OVERRIDE {
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// buffers are automatically unmapped when deleted
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this->resetMapped();
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this->setDeleted();
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}
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protected:
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private:
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2012-03-21 17:57:55 +00:00
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GrGLchar* fDataPtr;
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2012-03-19 14:42:13 +00:00
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bool fMapped; // is the buffer object mapped via "glMapBuffer"?
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bool fBound; // is the buffer object bound via "glBindBuffer"?
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GrGLint fSize; // size in bytes
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GrGLint fUsage; // one of: GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW
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typedef GrFakeRefObj INHERITED;
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};
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2012-03-22 20:43:56 +00:00
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////////////////////////////////////////////////////////////////////////////////
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class GrRenderBufferObj : public GrFakeRefObj
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{
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public:
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GrRenderBufferObj(GrGLuint ID)
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: GrFakeRefObj(ID)
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, fBound(false) {
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}
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virtual ~GrRenderBufferObj() {
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GrAlwaysAssert(0 == fColorReferees.count());
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GrAlwaysAssert(0 == fDepthReferees.count());
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GrAlwaysAssert(0 == fStencilReferees.count());
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}
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void setBound() { fBound = true; }
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void resetBound() { fBound = false; }
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bool getBound() const { return fBound; }
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void setColorBound(GrFakeRefObj *referee) {
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fColorReferees.append(1, &referee);
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}
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void resetColorBound(GrFakeRefObj *referee) {
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int index = fColorReferees.find(referee);
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GrAlwaysAssert(0 <= index);
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fColorReferees.removeShuffle(index);
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}
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bool getColorBound(GrFakeRefObj *referee) const {
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int index = fColorReferees.find(referee);
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return 0 <= index;
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}
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bool getColorBound() const {
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return 0 != fColorReferees.count();
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}
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void setDepthBound(GrFakeRefObj *referee) {
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fDepthReferees.append(1, &referee);
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}
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void resetDepthBound(GrFakeRefObj *referee) {
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int index = fDepthReferees.find(referee);
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GrAlwaysAssert(0 <= index);
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fDepthReferees.removeShuffle(index);
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}
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bool getDepthBound(GrFakeRefObj *referee) const {
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int index = fDepthReferees.find(referee);
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return 0 <= index;
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}
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bool getDepthBound() const {
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return 0 != fDepthReferees.count();
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}
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void setStencilBound(GrFakeRefObj *referee) {
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fStencilReferees.append(1, &referee);
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}
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void resetStencilBound(GrFakeRefObj *referee) {
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int index = fStencilReferees.find(referee);
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GrAlwaysAssert(0 <= index);
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fStencilReferees.removeShuffle(index);
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}
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bool getStencilBound(GrFakeRefObj *referee) const {
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int index = fStencilReferees.find(referee);
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return 0 <= index;
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}
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bool getStencilBound() const {
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return 0 != fStencilReferees.count();
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}
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virtual void deleteAction() SK_OVERRIDE {
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this->setDeleted();
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}
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protected:
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private:
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bool fBound; // is this render buffer currently bound via "glBindRenderbuffer"?
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SkTDArray<GrFakeRefObj *> fColorReferees; // frame buffers that use this as a color buffer (via "glFramebufferRenderbuffer")
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SkTDArray<GrFakeRefObj *> fDepthReferees; // frame buffers that use this as a depth buffer (via "glFramebufferRenderbuffer")
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SkTDArray<GrFakeRefObj *> fStencilReferees; // frame buffers that use this as a stencil buffer (via "glFramebufferRenderbuffer")
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typedef GrFakeRefObj INHERITED;
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};
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2012-03-21 17:57:55 +00:00
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////////////////////////////////////////////////////////////////////////////////
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// TODO: when a framebuffer obj is bound the GL_SAMPLES query must return 0
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// TODO: GL_STENCIL_BITS must also be redirected to the framebuffer
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class GrFrameBufferObj : public GrFakeRefObj
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{
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public:
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GrFrameBufferObj(GrGLuint ID)
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: GrFakeRefObj(ID)
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2012-03-22 20:43:56 +00:00
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, fBound(false)
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, fColorBuffer(NULL)
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, fDepthBuffer(NULL)
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, fStencilBuffer(NULL) {
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}
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virtual ~GrFrameBufferObj() {
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fColorBuffer = NULL;
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fDepthBuffer = NULL;
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fStencilBuffer = NULL;
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2012-03-21 17:57:55 +00:00
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}
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void setBound() { fBound = true; }
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void resetBound() { fBound = false; }
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bool getBound() const { return fBound; }
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2012-03-22 20:43:56 +00:00
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void setColor(GrRenderBufferObj *buffer) {
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if (fColorBuffer) {
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// automatically break the binding of the old buffer
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GrAlwaysAssert(fColorBuffer->getColorBound(this));
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fColorBuffer->resetColorBound(this);
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GrAlwaysAssert(!fColorBuffer->getDeleted());
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fColorBuffer->unref();
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}
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fColorBuffer = buffer;
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if (fColorBuffer) {
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GrAlwaysAssert(!fColorBuffer->getDeleted());
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fColorBuffer->ref();
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GrAlwaysAssert(!fColorBuffer->getColorBound(this));
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fColorBuffer->setColorBound(this);
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}
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}
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GrRenderBufferObj *getColor() { return fColorBuffer; }
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void setDepth(GrRenderBufferObj *buffer) {
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if (fDepthBuffer) {
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// automatically break the binding of the old buffer
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GrAlwaysAssert(fDepthBuffer->getDepthBound(this));
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fDepthBuffer->resetDepthBound(this);
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GrAlwaysAssert(!fDepthBuffer->getDeleted());
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fDepthBuffer->unref();
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}
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fDepthBuffer = buffer;
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if (fDepthBuffer) {
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GrAlwaysAssert(!fDepthBuffer->getDeleted());
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fDepthBuffer->ref();
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GrAlwaysAssert(!fDepthBuffer->getDepthBound(this));
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fDepthBuffer->setDepthBound(this);
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}
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}
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GrRenderBufferObj *getDepth() { return fDepthBuffer; }
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void setStencil(GrRenderBufferObj *buffer) {
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if (fStencilBuffer) {
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// automatically break the binding of the old buffer
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GrAlwaysAssert(fStencilBuffer->getStencilBound(this));
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fStencilBuffer->resetStencilBound(this);
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GrAlwaysAssert(!fStencilBuffer->getDeleted());
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fStencilBuffer->unref();
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}
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fStencilBuffer = buffer;
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if (fStencilBuffer) {
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GrAlwaysAssert(!fStencilBuffer->getDeleted());
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fStencilBuffer->ref();
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GrAlwaysAssert(!fStencilBuffer->getStencilBound(this));
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fStencilBuffer->setStencilBound(this);
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}
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}
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GrRenderBufferObj *getStencil() { return fStencilBuffer; }
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2012-03-21 17:57:55 +00:00
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virtual void deleteAction() SK_OVERRIDE {
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2012-03-22 20:43:56 +00:00
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setColor(NULL);
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setDepth(NULL);
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setStencil(NULL);
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2012-03-21 17:57:55 +00:00
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this->setDeleted();
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}
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protected:
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private:
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bool fBound; // is this frame buffer currently bound via "glBindFramebuffer"?
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2012-03-22 20:43:56 +00:00
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GrRenderBufferObj * fColorBuffer;
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GrRenderBufferObj * fDepthBuffer;
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GrRenderBufferObj * fStencilBuffer;
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2012-03-21 17:57:55 +00:00
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typedef GrFakeRefObj INHERITED;
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};
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2012-03-19 14:42:13 +00:00
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////////////////////////////////////////////////////////////////////////////////
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class GrShaderObj : public GrFakeRefObj
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{
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public:
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GrShaderObj(GrGLuint ID, GrGLenum type)
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: GrFakeRefObj(ID)
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, fType(type) {}
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GrGLenum getType() { return fType; }
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virtual void deleteAction() SK_OVERRIDE {
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this->setDeleted();
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}
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protected:
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private:
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GrGLenum fType; // either GR_GL_VERTEX_SHADER or GR_GL_FRAGMENT_SHADER
|
|
|
|
|
|
|
|
typedef GrFakeRefObj INHERITED;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
class GrProgramObj : public GrFakeRefObj
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
GrProgramObj(GrGLuint ID)
|
|
|
|
: GrFakeRefObj(ID)
|
|
|
|
, fInUse(false) {}
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
void AttachShader(GrShaderObj *shader) {
|
2012-03-19 14:42:13 +00:00
|
|
|
shader->ref();
|
|
|
|
fShaders.push_back(shader);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void deleteAction() SK_OVERRIDE {
|
|
|
|
|
|
|
|
// shaders are automatically detached from a deleted program. They will only be
|
|
|
|
// deleted if they were marked for deletion by a prior call to glDeleteShader
|
|
|
|
for (int i = 0; i < fShaders.count(); ++i) {
|
|
|
|
fShaders[i]->unref();
|
|
|
|
}
|
|
|
|
fShaders.reset();
|
|
|
|
|
|
|
|
this->setDeleted();
|
|
|
|
}
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
// TODO: this flag system won't work w/ multiple contexts!
|
2012-03-19 14:42:13 +00:00
|
|
|
void setInUse() { fInUse = true; }
|
2012-03-21 17:57:55 +00:00
|
|
|
void resetInUse() { fInUse = false; }
|
2012-03-19 14:42:13 +00:00
|
|
|
bool getInUse() const { return fInUse; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
private:
|
|
|
|
SkTArray<GrShaderObj *> fShaders;
|
|
|
|
bool fInUse; // has this program been activated by a glUseProgram call?
|
|
|
|
|
|
|
|
typedef GrFakeRefObj INHERITED;
|
|
|
|
};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// This is the main debugging object. It is a singleton and keeps track of
|
|
|
|
// all the other debug objects.
|
|
|
|
class GrDebugGL
|
|
|
|
{
|
|
|
|
public:
|
2012-03-21 17:57:55 +00:00
|
|
|
// TODO: merge findBuffer, findFrameBuffer, findShader & findProgram??
|
|
|
|
GrBufferObj *findBuffer(GrGLuint ID) {
|
2012-03-19 14:42:13 +00:00
|
|
|
GrFakeRefObj *obj = this->findObject(ID);
|
|
|
|
if (NULL == obj) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return reinterpret_cast<GrBufferObj *>(obj);
|
|
|
|
}
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
GrFrameBufferObj *findFrameBuffer(GrGLuint ID) {
|
|
|
|
GrFakeRefObj *obj = this->findObject(ID);
|
|
|
|
if (NULL == obj) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return reinterpret_cast<GrFrameBufferObj *>(obj);
|
|
|
|
}
|
|
|
|
|
2012-03-22 20:43:56 +00:00
|
|
|
GrRenderBufferObj *findRenderBuffer(GrGLuint ID) {
|
|
|
|
GrFakeRefObj *obj = this->findObject(ID);
|
|
|
|
if (NULL == obj) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return reinterpret_cast<GrRenderBufferObj *>(obj);
|
|
|
|
}
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
GrShaderObj *findShader(GrGLuint ID) {
|
2012-03-19 14:42:13 +00:00
|
|
|
GrFakeRefObj *obj = this->findObject(ID);
|
|
|
|
if (NULL == obj) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return reinterpret_cast<GrShaderObj *>(obj);
|
|
|
|
}
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
GrProgramObj *findProgram(GrGLuint ID) {
|
2012-03-19 14:42:13 +00:00
|
|
|
GrFakeRefObj *obj = this->findObject(ID);
|
|
|
|
if (NULL == obj) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return reinterpret_cast<GrProgramObj *>(obj);
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: merge createBuffer, createShader, createProgram??
|
2012-03-21 17:57:55 +00:00
|
|
|
GrBufferObj *createBuffer() {
|
2012-03-19 14:42:13 +00:00
|
|
|
GrBufferObj *buffer = new GrBufferObj(++fNextID);
|
|
|
|
|
|
|
|
fObjects.push_back(buffer);
|
|
|
|
|
|
|
|
return buffer;
|
|
|
|
}
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
GrFrameBufferObj *createFrameBuffer() {
|
|
|
|
GrFrameBufferObj *buffer = new GrFrameBufferObj(++fNextID);
|
|
|
|
|
|
|
|
fObjects.push_back(buffer);
|
|
|
|
|
|
|
|
return buffer;
|
|
|
|
}
|
|
|
|
|
2012-03-22 20:43:56 +00:00
|
|
|
GrRenderBufferObj *createRenderBuffer() {
|
|
|
|
GrRenderBufferObj *buffer = new GrRenderBufferObj(++fNextID);
|
|
|
|
|
|
|
|
fObjects.push_back(buffer);
|
|
|
|
|
|
|
|
return buffer;
|
|
|
|
}
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
GrShaderObj *createShader(GrGLenum type) {
|
2012-03-19 14:42:13 +00:00
|
|
|
GrShaderObj *shader = new GrShaderObj(++fNextID, type);
|
|
|
|
|
|
|
|
fObjects.push_back(shader);
|
|
|
|
|
|
|
|
return shader;
|
|
|
|
}
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
GrProgramObj *createProgram() {
|
2012-03-19 14:42:13 +00:00
|
|
|
GrProgramObj *program = new GrProgramObj(++fNextID);
|
|
|
|
|
|
|
|
fObjects.push_back(program);
|
|
|
|
|
|
|
|
return program;
|
|
|
|
}
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
GrFakeRefObj *findObject(GrGLuint ID) {
|
2012-03-19 14:42:13 +00:00
|
|
|
for (int i = 0; i < fObjects.count(); ++i) {
|
|
|
|
if (fObjects[i]->getID() == ID) {
|
|
|
|
// The application shouldn't be accessing objects
|
|
|
|
// that (as far as OpenGL knows) were already deleted
|
|
|
|
GrAlwaysAssert(!fObjects[i]->getDeleted());
|
|
|
|
GrAlwaysAssert(!fObjects[i]->getMarkedForDeletion());
|
|
|
|
return fObjects[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void setMaxTextureUnits(GrGLuint maxTextureUnits) { fMaxTextureUnits = maxTextureUnits; }
|
|
|
|
GrGLuint getMaxTextureUnits() const { return fMaxTextureUnits; }
|
|
|
|
|
|
|
|
void setCurTextureUnit(GrGLuint curTextureUnit) { fCurTextureUnit = curTextureUnit; }
|
|
|
|
GrGLuint getCurTextureUnit() const { return fCurTextureUnit; }
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
void setArrayBuffer(GrBufferObj *arrayBuffer) {
|
|
|
|
if (fArrayBuffer) {
|
|
|
|
// automatically break the binding of the old buffer
|
|
|
|
GrAlwaysAssert(fArrayBuffer->getBound());
|
|
|
|
fArrayBuffer->resetBound();
|
|
|
|
|
|
|
|
GrAlwaysAssert(!fArrayBuffer->getDeleted());
|
|
|
|
fArrayBuffer->unref();
|
|
|
|
}
|
|
|
|
|
|
|
|
fArrayBuffer = arrayBuffer;
|
|
|
|
|
|
|
|
if (fArrayBuffer) {
|
|
|
|
GrAlwaysAssert(!fArrayBuffer->getDeleted());
|
|
|
|
fArrayBuffer->ref();
|
|
|
|
|
|
|
|
GrAlwaysAssert(!fArrayBuffer->getBound());
|
|
|
|
fArrayBuffer->setBound();
|
|
|
|
}
|
|
|
|
}
|
2012-03-19 14:42:13 +00:00
|
|
|
GrBufferObj *getArrayBuffer() { return fArrayBuffer; }
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
void setElementArrayBuffer(GrBufferObj *elementArrayBuffer) {
|
|
|
|
if (fElementArrayBuffer) {
|
|
|
|
// automatically break the binding of the old buffer
|
|
|
|
GrAlwaysAssert(fElementArrayBuffer->getBound());
|
|
|
|
fElementArrayBuffer->resetBound();
|
|
|
|
|
|
|
|
GrAlwaysAssert(!fElementArrayBuffer->getDeleted());
|
|
|
|
fElementArrayBuffer->unref();
|
|
|
|
}
|
|
|
|
|
|
|
|
fElementArrayBuffer = elementArrayBuffer;
|
|
|
|
|
|
|
|
if (fElementArrayBuffer) {
|
|
|
|
GrAlwaysAssert(!fElementArrayBuffer->getDeleted());
|
|
|
|
fElementArrayBuffer->ref();
|
|
|
|
|
|
|
|
GrAlwaysAssert(!fElementArrayBuffer->getBound());
|
|
|
|
fElementArrayBuffer->setBound();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-03-19 14:42:13 +00:00
|
|
|
GrBufferObj *getElementArrayBuffer() { return fElementArrayBuffer; }
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
void setFrameBuffer(GrFrameBufferObj *frameBuffer) {
|
2012-03-22 20:43:56 +00:00
|
|
|
if (fFrameBuffer) {
|
2012-03-21 17:57:55 +00:00
|
|
|
GrAlwaysAssert(fFrameBuffer->getBound());
|
|
|
|
fFrameBuffer->resetBound();
|
|
|
|
|
|
|
|
GrAlwaysAssert(!fFrameBuffer->getDeleted());
|
|
|
|
fFrameBuffer->unref();
|
|
|
|
}
|
|
|
|
|
|
|
|
fFrameBuffer = frameBuffer;
|
|
|
|
|
2012-03-22 20:43:56 +00:00
|
|
|
if (fFrameBuffer) {
|
2012-03-21 17:57:55 +00:00
|
|
|
GrAlwaysAssert(!fFrameBuffer->getDeleted());
|
|
|
|
fFrameBuffer->ref();
|
|
|
|
|
|
|
|
GrAlwaysAssert(!fFrameBuffer->getBound());
|
|
|
|
fFrameBuffer->setBound();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GrFrameBufferObj *getFrameBuffer() { return fFrameBuffer; }
|
|
|
|
|
2012-03-22 20:43:56 +00:00
|
|
|
void setRenderBuffer(GrRenderBufferObj *renderBuffer) {
|
|
|
|
if (fRenderBuffer) {
|
|
|
|
GrAlwaysAssert(fRenderBuffer->getBound());
|
|
|
|
fRenderBuffer->resetBound();
|
|
|
|
|
|
|
|
GrAlwaysAssert(!fRenderBuffer->getDeleted());
|
|
|
|
fRenderBuffer->unref();
|
|
|
|
}
|
|
|
|
|
|
|
|
fRenderBuffer = renderBuffer;
|
|
|
|
|
|
|
|
if (fRenderBuffer) {
|
|
|
|
GrAlwaysAssert(!fRenderBuffer->getDeleted());
|
|
|
|
fRenderBuffer->ref();
|
|
|
|
|
|
|
|
GrAlwaysAssert(!fRenderBuffer->getBound());
|
|
|
|
fRenderBuffer->setBound();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GrRenderBufferObj *getRenderBuffer() { return fRenderBuffer; }
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
void useProgram(GrProgramObj *program) {
|
|
|
|
if (fProgram) {
|
|
|
|
GrAlwaysAssert(fProgram->getInUse());
|
|
|
|
fProgram->resetInUse();
|
|
|
|
|
|
|
|
GrAlwaysAssert(!fProgram->getDeleted());
|
|
|
|
fProgram->unref();
|
|
|
|
}
|
|
|
|
|
|
|
|
fProgram = program;
|
|
|
|
|
2012-03-22 20:43:56 +00:00
|
|
|
if (fProgram) {
|
2012-03-21 17:57:55 +00:00
|
|
|
GrAlwaysAssert(!fProgram->getDeleted());
|
|
|
|
fProgram->ref();
|
|
|
|
|
|
|
|
GrAlwaysAssert(!fProgram->getInUse());
|
|
|
|
fProgram->setInUse();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static GrDebugGL *getInstance() {
|
2012-03-19 14:42:13 +00:00
|
|
|
// static GrDebugGL Obj;
|
|
|
|
|
|
|
|
return &Obj;
|
|
|
|
}
|
|
|
|
|
|
|
|
void report() const {
|
|
|
|
for (int i = 0; i < fObjects.count(); ++i) {
|
2012-03-21 17:57:55 +00:00
|
|
|
GrAlwaysAssert(0 == fObjects[i]->getRefCount());
|
|
|
|
GrAlwaysAssert(0 < fObjects[i]->getHighRefCount());
|
2012-03-19 14:42:13 +00:00
|
|
|
GrAlwaysAssert(fObjects[i]->getDeleted());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
private:
|
|
|
|
GrGLuint fMaxTextureUnits;
|
|
|
|
GrGLuint fCurTextureUnit;
|
|
|
|
GrBufferObj * fArrayBuffer;
|
|
|
|
GrBufferObj * fElementArrayBuffer;
|
2012-03-21 17:57:55 +00:00
|
|
|
GrFrameBufferObj *fFrameBuffer;
|
2012-03-22 20:43:56 +00:00
|
|
|
GrRenderBufferObj *fRenderBuffer;
|
2012-03-21 17:57:55 +00:00
|
|
|
GrProgramObj * fProgram;
|
2012-03-19 14:42:13 +00:00
|
|
|
|
|
|
|
static int fNextID; // source for globally unique IDs
|
|
|
|
|
|
|
|
static GrDebugGL Obj;
|
|
|
|
|
|
|
|
// global store of all objects
|
|
|
|
SkTArray<GrFakeRefObj *> fObjects;
|
|
|
|
|
|
|
|
GrDebugGL()
|
|
|
|
: fMaxTextureUnits(kDefaultMaxTextureUnits)
|
2012-03-21 17:57:55 +00:00
|
|
|
, fCurTextureUnit(0)
|
|
|
|
, fArrayBuffer(NULL)
|
|
|
|
, fElementArrayBuffer(NULL)
|
|
|
|
, fFrameBuffer(NULL)
|
2012-03-22 20:43:56 +00:00
|
|
|
, fRenderBuffer(NULL)
|
2012-03-21 17:57:55 +00:00
|
|
|
, fProgram(NULL) {
|
2012-03-19 14:42:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
~GrDebugGL() {
|
|
|
|
this->report();
|
|
|
|
|
|
|
|
for (int i = 0; i < fObjects.count(); ++i) {
|
|
|
|
delete fObjects[i];
|
|
|
|
}
|
|
|
|
fObjects.reset();
|
2012-03-21 17:57:55 +00:00
|
|
|
|
2012-03-19 14:42:13 +00:00
|
|
|
fArrayBuffer = NULL;
|
|
|
|
fElementArrayBuffer = NULL;
|
2012-03-21 17:57:55 +00:00
|
|
|
fFrameBuffer = NULL;
|
2012-03-22 20:43:56 +00:00
|
|
|
fRenderBuffer = NULL;
|
2012-03-21 17:57:55 +00:00
|
|
|
fProgram = NULL;
|
2012-03-19 14:42:13 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
int GrDebugGL::fNextID = 0;
|
|
|
|
GrDebugGL GrDebugGL::Obj;
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
2012-03-21 17:57:55 +00:00
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) {
|
2012-03-19 17:33:58 +00:00
|
|
|
|
2012-03-21 19:46:50 +00:00
|
|
|
// GrAlwaysAssert(0 <= texture);
|
2012-03-19 14:42:13 +00:00
|
|
|
// GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits());
|
|
|
|
|
|
|
|
GrDebugGL::getInstance()->setCurTextureUnit(texture);
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
2012-03-21 17:57:55 +00:00
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, GrGLuint shaderID) {
|
2012-03-19 14:42:13 +00:00
|
|
|
GrProgramObj *program = GrDebugGL::getInstance()->findProgram(programID);
|
|
|
|
GrAlwaysAssert(program);
|
|
|
|
|
|
|
|
GrShaderObj *shader = GrDebugGL::getInstance()->findShader(shaderID);
|
|
|
|
GrAlwaysAssert(shader);
|
|
|
|
|
|
|
|
program->AttachShader(shader);
|
|
|
|
}
|
|
|
|
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target, GrGLuint texture) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
2012-03-21 17:57:55 +00:00
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {
|
2012-03-19 14:42:13 +00:00
|
|
|
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
|
|
|
|
GrAlwaysAssert(size >= 0);
|
|
|
|
GrAlwaysAssert(GR_GL_STREAM_DRAW == usage || GR_GL_STATIC_DRAW == usage || GR_GL_DYNAMIC_DRAW == usage);
|
|
|
|
|
|
|
|
GrBufferObj *buffer = NULL;
|
|
|
|
switch (target) {
|
|
|
|
case GR_GL_ARRAY_BUFFER:
|
|
|
|
buffer = GrDebugGL::getInstance()->getArrayBuffer();
|
|
|
|
break;
|
|
|
|
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
|
|
|
buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
GrCrash("Unexpected target to glBufferData");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
GrAlwaysAssert(buffer);
|
|
|
|
GrAlwaysAssert(buffer->getBound());
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
buffer->allocate(size, reinterpret_cast<const GrGLchar *>(data));
|
2012-03-19 14:42:13 +00:00
|
|
|
buffer->setUsage(usage);
|
|
|
|
}
|
|
|
|
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLClear(GrGLbitfield mask) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLClearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLClearStencil(GrGLint s) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLColorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompileShader(GrGLuint shader) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLCullFace(GrGLenum mode) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDepthMask(GrGLboolean flag) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisable(GrGLenum cap) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisableVertexAttribArray(GrGLuint index) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawBuffer(GrGLenum mode) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawBuffers(GrGLsizei n, const GrGLenum* bufs) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLEnable(GrGLenum cap) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLEnableVertexAttribArray(GrGLuint index) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLEndQuery(GrGLenum target) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLFinish() {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLFlush() {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLFrontFace(GrGLenum mode) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLLineWidth(GrGLfloat width) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLLinkProgram(GrGLuint program) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname, GrGLint param) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLQueryCounter(GrGLuint id, GrGLenum target) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadBuffer(GrGLenum src) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLScissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLShaderSource(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilMask(GrGLuint mask) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilMaskSeparate(GrGLenum face, GrGLuint mask) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1f(GrGLint location, GrGLfloat v0) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1i(GrGLint location, GrGLint v0) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
|
|
|
|
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) {
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
// A programID of 0 is legal
|
2012-03-19 14:42:13 +00:00
|
|
|
GrProgramObj *program = GrDebugGL::getInstance()->findProgram(programID);
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
GrDebugGL::getInstance()->useProgram(program);
|
2012-03-19 14:42:13 +00:00
|
|
|
}
|
2012-03-21 17:57:55 +00:00
|
|
|
|
2012-03-19 14:42:13 +00:00
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
2012-03-21 17:57:55 +00:00
|
|
|
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target, GrGLuint frameBufferID) {
|
|
|
|
|
|
|
|
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
|
|
|
|
|
|
|
|
// a frameBufferID of 0 is acceptable - it binds to the default frame buffer
|
2012-03-22 20:43:56 +00:00
|
|
|
GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->findFrameBuffer(frameBufferID);
|
2012-03-21 17:57:55 +00:00
|
|
|
|
2012-03-22 20:43:56 +00:00
|
|
|
GrDebugGL::getInstance()->setFrameBuffer(frameBuffer);
|
2012-03-21 17:57:55 +00:00
|
|
|
}
|
|
|
|
|
2012-03-22 20:43:56 +00:00
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) {
|
|
|
|
|
|
|
|
GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
|
|
|
|
|
|
|
|
// a renderBufferID of 0 is acceptable - it unbinds the bound render buffer
|
|
|
|
GrRenderBufferObj *renderBuffer = GrDebugGL::getInstance()->findRenderBuffer(renderBufferID);
|
|
|
|
|
|
|
|
GrDebugGL::getInstance()->setRenderBuffer(renderBuffer);
|
|
|
|
}
|
2012-03-21 17:57:55 +00:00
|
|
|
|
2012-03-22 20:43:56 +00:00
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *frameBuffers) {
|
2012-03-21 17:57:55 +00:00
|
|
|
|
|
|
|
// first potentially unbind the buffers
|
|
|
|
if (GrDebugGL::getInstance()->getFrameBuffer()) {
|
|
|
|
for (int i = 0; i < n; ++i) {
|
|
|
|
|
2012-03-22 20:43:56 +00:00
|
|
|
if (frameBuffers[i] == GrDebugGL::getInstance()->getFrameBuffer()->getID()) {
|
2012-03-21 17:57:55 +00:00
|
|
|
// this ID is the current frame buffer - rebind to the default
|
|
|
|
GrDebugGL::getInstance()->setFrameBuffer(NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// then actually "delete" the buffers
|
|
|
|
for (int i = 0; i < n; ++i) {
|
2012-03-22 20:43:56 +00:00
|
|
|
GrFrameBufferObj *buffer = GrDebugGL::getInstance()->findFrameBuffer(frameBuffers[i]);
|
|
|
|
GrAlwaysAssert(buffer);
|
|
|
|
|
|
|
|
GrAlwaysAssert(!buffer->getDeleted());
|
|
|
|
buffer->deleteAction();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderBuffers) {
|
|
|
|
|
|
|
|
// first potentially unbind the buffers
|
|
|
|
if (GrDebugGL::getInstance()->getRenderBuffer()) {
|
|
|
|
for (int i = 0; i < n; ++i) {
|
|
|
|
|
|
|
|
if (renderBuffers[i] == GrDebugGL::getInstance()->getRenderBuffer()->getID()) {
|
|
|
|
// this ID is the current render buffer - make no render buffer be bound
|
|
|
|
GrDebugGL::getInstance()->setRenderBuffer(NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Open GL will remove a deleted render buffer from the active frame buffer but not
|
|
|
|
// from any other frame buffer
|
|
|
|
if (GrDebugGL::getInstance()->getFrameBuffer()) {
|
|
|
|
|
|
|
|
GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->getFrameBuffer();
|
|
|
|
|
|
|
|
for (int i = 0; i < n; ++i) {
|
|
|
|
|
|
|
|
if (NULL != frameBuffer->getColor() && renderBuffers[i] == frameBuffer->getColor()->getID()) {
|
|
|
|
frameBuffer->setColor(NULL);
|
|
|
|
}
|
|
|
|
if (NULL != frameBuffer->getDepth() && renderBuffers[i] == frameBuffer->getDepth()->getID()) {
|
|
|
|
frameBuffer->setDepth(NULL);
|
|
|
|
}
|
|
|
|
if (NULL != frameBuffer->getStencil() && renderBuffers[i] == frameBuffer->getStencil()->getID()) {
|
|
|
|
frameBuffer->setStencil(NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// then actually "delete" the buffers
|
|
|
|
for (int i = 0; i < n; ++i) {
|
|
|
|
GrRenderBufferObj *buffer = GrDebugGL::getInstance()->findRenderBuffer(renderBuffers[i]);
|
2012-03-21 17:57:55 +00:00
|
|
|
GrAlwaysAssert(buffer);
|
|
|
|
|
2012-03-22 20:43:56 +00:00
|
|
|
// OpenGL gives no guarantees if a render buffer is deleted while attached to
|
|
|
|
// something other than the currently bound frame buffer
|
|
|
|
GrAlwaysAssert(!buffer->getColorBound());
|
|
|
|
GrAlwaysAssert(!buffer->getDepthBound());
|
|
|
|
GrAlwaysAssert(!buffer->getStencilBound());
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
GrAlwaysAssert(!buffer->getDeleted());
|
|
|
|
buffer->deleteAction();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-03-22 20:43:56 +00:00
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderBufferID) {
|
|
|
|
|
|
|
|
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
|
|
|
|
GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
|
|
|
|
GR_GL_DEPTH_ATTACHMENT == attachment ||
|
|
|
|
GR_GL_STENCIL_ATTACHMENT == attachment);
|
|
|
|
GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
|
|
|
|
|
|
|
|
GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer();
|
|
|
|
// A render buffer cannot be attached to the default framebuffer
|
|
|
|
GrAlwaysAssert(NULL != framebuffer);
|
|
|
|
|
|
|
|
// a renderBufferID of 0 is acceptable - it unbinds the current render buffer
|
|
|
|
GrRenderBufferObj *renderbuffer = GrDebugGL::getInstance()->findRenderBuffer(renderBufferID);
|
|
|
|
|
|
|
|
switch (attachment) {
|
|
|
|
case GR_GL_COLOR_ATTACHMENT0:
|
|
|
|
framebuffer->setColor(renderbuffer);
|
|
|
|
break;
|
|
|
|
case GR_GL_DEPTH_ATTACHMENT:
|
|
|
|
framebuffer->setDepth(renderbuffer);
|
|
|
|
break;
|
|
|
|
case GR_GL_STENCIL_ATTACHMENT:
|
|
|
|
framebuffer->setStencil(renderbuffer);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
GrAlwaysAssert(false);
|
|
|
|
break;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2012-03-19 14:42:13 +00:00
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLRenderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLRenderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLResolveMultisampleFramebuffer() {}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
|
|
|
|
|
|
|
|
GrGLenum GR_GL_FUNCTION_TYPE debugGLCheckFramebufferStatus(GrGLenum target) {
|
|
|
|
return GR_GL_FRAMEBUFFER_COMPLETE;
|
|
|
|
}
|
|
|
|
|
|
|
|
GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateProgram() {
|
|
|
|
|
|
|
|
GrProgramObj *program = GrDebugGL::getInstance()->createProgram();
|
|
|
|
|
|
|
|
return program->getID();
|
|
|
|
}
|
|
|
|
|
|
|
|
GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateShader(GrGLenum type) {
|
|
|
|
|
|
|
|
GrAlwaysAssert(GR_GL_VERTEX_SHADER == type || GR_GL_FRAGMENT_SHADER == type);
|
|
|
|
|
|
|
|
GrShaderObj *shader = GrDebugGL::getInstance()->createShader(type);
|
|
|
|
|
|
|
|
return shader->getID();
|
|
|
|
}
|
|
|
|
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) {
|
|
|
|
|
|
|
|
GrProgramObj *program = GrDebugGL::getInstance()->findProgram(programID);
|
|
|
|
GrAlwaysAssert(program);
|
|
|
|
|
|
|
|
if (program->getRefCount()) {
|
|
|
|
// someone is still using this program so we can't delete it here
|
|
|
|
program->setMarkedForDeletion();
|
|
|
|
} else {
|
|
|
|
program->deleteAction();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) {
|
|
|
|
|
|
|
|
GrShaderObj *shader = GrDebugGL::getInstance()->findShader(shaderID);
|
|
|
|
GrAlwaysAssert(shader);
|
|
|
|
|
|
|
|
if (shader->getRefCount()) {
|
|
|
|
// someone is still using this shader so we can't delete it here
|
|
|
|
shader->setMarkedForDeletion();
|
|
|
|
} else {
|
|
|
|
shader->deleteAction();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// same function used for all glGen*(GLsize i, GLuint*) functions
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenIds(GrGLsizei n, GrGLuint* ids) {
|
|
|
|
static int gCurrID = 1;
|
|
|
|
for (int i = 0; i < n; ++i) {
|
|
|
|
ids[i] = ++gCurrID;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
|
|
|
|
|
|
|
|
for (int i = 0; i < n; ++i) {
|
|
|
|
GrBufferObj *buffer = GrDebugGL::getInstance()->createBuffer();
|
|
|
|
GrAlwaysAssert(buffer);
|
|
|
|
ids[i] = buffer->getID();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-03-21 17:57:55 +00:00
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n, GrGLuint* ids) {
|
|
|
|
|
|
|
|
for (int i = 0; i < n; ++i) {
|
|
|
|
GrFrameBufferObj *buffer = GrDebugGL::getInstance()->createFrameBuffer();
|
|
|
|
GrAlwaysAssert(buffer);
|
|
|
|
ids[i] = buffer->getID();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-03-22 20:43:56 +00:00
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n, GrGLuint* ids) {
|
|
|
|
|
|
|
|
for (int i = 0; i < n; ++i) {
|
|
|
|
GrRenderBufferObj *buffer = GrDebugGL::getInstance()->createRenderBuffer();
|
|
|
|
GrAlwaysAssert(buffer);
|
|
|
|
ids[i] = buffer->getID();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-03-19 14:42:13 +00:00
|
|
|
// same delete function for all glDelete*(GLsize i, const GLuint*) except buffers
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteIds(GrGLsizei n, const GrGLuint* ids) {}
|
|
|
|
|
|
|
|
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) {
|
|
|
|
|
|
|
|
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
|
|
|
|
|
|
|
|
GrBufferObj *buffer = GrDebugGL::getInstance()->findBuffer(bufferID);
|
|
|
|
// 0 is a permissable bufferID - it unbinds the current buffer
|
|
|
|
|
|
|
|
switch (target) {
|
|
|
|
case GR_GL_ARRAY_BUFFER:
|
|
|
|
GrDebugGL::getInstance()->setArrayBuffer(buffer);
|
|
|
|
break;
|
|
|
|
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
|
|
|
GrDebugGL::getInstance()->setElementArrayBuffer(buffer);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
GrCrash("Unexpected target to glBindBuffer");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// deleting a bound buffer has the side effect of binding 0
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
|
|
|
|
// first potentially unbind the buffers
|
|
|
|
for (int i = 0; i < n; ++i) {
|
|
|
|
|
|
|
|
if (GrDebugGL::getInstance()->getArrayBuffer() &&
|
|
|
|
ids[i] == GrDebugGL::getInstance()->getArrayBuffer()->getID()) {
|
|
|
|
// this ID is the current array buffer
|
|
|
|
GrDebugGL::getInstance()->setArrayBuffer(NULL);
|
|
|
|
}
|
|
|
|
if (GrDebugGL::getInstance()->getElementArrayBuffer() &&
|
|
|
|
ids[i] == GrDebugGL::getInstance()->getElementArrayBuffer()->getID()) {
|
|
|
|
// this ID is the current element array buffer
|
|
|
|
GrDebugGL::getInstance()->setElementArrayBuffer(NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// then actually "delete" the buffers
|
|
|
|
for (int i = 0; i < n; ++i) {
|
|
|
|
GrBufferObj *buffer = GrDebugGL::getInstance()->findBuffer(ids[i]);
|
|
|
|
GrAlwaysAssert(buffer);
|
|
|
|
|
|
|
|
GrAlwaysAssert(!buffer->getDeleted());
|
|
|
|
buffer->deleteAction();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// map a buffer to the caller's address space
|
|
|
|
GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, GrGLenum access) {
|
|
|
|
|
|
|
|
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
|
|
|
|
GrAlwaysAssert(GR_GL_WRITE_ONLY == access); // GR_GL_READ_ONLY == access || || GR_GL_READ_WRIT == access);
|
|
|
|
|
|
|
|
GrBufferObj *buffer = NULL;
|
|
|
|
switch (target) {
|
|
|
|
case GR_GL_ARRAY_BUFFER:
|
|
|
|
buffer = GrDebugGL::getInstance()->getArrayBuffer();
|
|
|
|
break;
|
|
|
|
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
|
|
|
buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
GrCrash("Unexpected target to glMapBuffer");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (buffer) {
|
|
|
|
GrAlwaysAssert(!buffer->getMapped());
|
|
|
|
buffer->setMapped();
|
|
|
|
return buffer->getDataPtr();
|
|
|
|
}
|
|
|
|
|
|
|
|
GrAlwaysAssert(false);
|
|
|
|
return NULL; // no buffer bound to the target
|
|
|
|
}
|
|
|
|
|
|
|
|
// remove a buffer from the caller's address space
|
|
|
|
// TODO: check if the "access" method from "glMapBuffer" was honored
|
|
|
|
GrGLboolean GR_GL_FUNCTION_TYPE debugGLUnmapBuffer(GrGLenum target) {
|
|
|
|
|
|
|
|
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
|
|
|
|
|
|
|
|
GrBufferObj *buffer = NULL;
|
|
|
|
switch (target) {
|
|
|
|
case GR_GL_ARRAY_BUFFER:
|
|
|
|
buffer = GrDebugGL::getInstance()->getArrayBuffer();
|
|
|
|
break;
|
|
|
|
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
|
|
|
buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
GrCrash("Unexpected target to glUnmapBuffer");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (buffer) {
|
|
|
|
GrAlwaysAssert(buffer->getMapped());
|
|
|
|
buffer->resetMapped();
|
|
|
|
return GR_GL_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
GrAlwaysAssert(false);
|
|
|
|
return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
|
|
|
|
}
|
|
|
|
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetBufferParameteriv(GrGLenum target, GrGLenum value, GrGLint* params) {
|
|
|
|
|
|
|
|
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
|
|
|
|
GrAlwaysAssert(GR_GL_BUFFER_SIZE == value || GR_GL_BUFFER_USAGE == value);
|
|
|
|
|
|
|
|
GrBufferObj *buffer = NULL;
|
|
|
|
switch (target) {
|
|
|
|
case GR_GL_ARRAY_BUFFER:
|
|
|
|
buffer = GrDebugGL::getInstance()->getArrayBuffer();
|
|
|
|
break;
|
|
|
|
case GR_GL_ELEMENT_ARRAY_BUFFER:
|
|
|
|
buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
GrAlwaysAssert(buffer);
|
|
|
|
|
|
|
|
switch (value) {
|
|
|
|
case GR_GL_BUFFER_MAPPED:
|
|
|
|
*params = GR_GL_FALSE;
|
|
|
|
if (buffer)
|
|
|
|
*params = buffer->getMapped() ? GR_GL_TRUE : GR_GL_FALSE;
|
|
|
|
break;
|
|
|
|
case GR_GL_BUFFER_SIZE:
|
|
|
|
*params = 0;
|
|
|
|
if (buffer)
|
|
|
|
*params = buffer->getSize();
|
|
|
|
break;
|
|
|
|
case GR_GL_BUFFER_USAGE:
|
|
|
|
*params = GR_GL_STATIC_DRAW;
|
|
|
|
if (buffer)
|
|
|
|
*params = buffer->getUsage();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
GrCrash("Unexpected value to glGetBufferParamateriv");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
GrGLenum GR_GL_FUNCTION_TYPE debugGLGetError() {
|
|
|
|
return GR_GL_NO_ERROR;
|
|
|
|
}
|
|
|
|
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetIntegerv(GrGLenum pname, GrGLint* params) {
|
|
|
|
// TODO: remove from Ganesh the #defines for gets we don't use.
|
|
|
|
// We would like to minimize gets overall due to performance issues
|
|
|
|
switch (pname) {
|
|
|
|
case GR_GL_STENCIL_BITS:
|
|
|
|
*params = 8;
|
|
|
|
break;
|
|
|
|
case GR_GL_SAMPLES:
|
|
|
|
*params = 1;
|
|
|
|
break;
|
|
|
|
case GR_GL_FRAMEBUFFER_BINDING:
|
|
|
|
*params = 0;
|
|
|
|
break;
|
|
|
|
case GR_GL_VIEWPORT:
|
|
|
|
params[0] = 0;
|
|
|
|
params[1] = 0;
|
|
|
|
params[2] = 800;
|
|
|
|
params[3] = 600;
|
|
|
|
break;
|
|
|
|
case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
|
|
|
|
*params = 8;
|
|
|
|
break;
|
2012-03-21 17:57:55 +00:00
|
|
|
case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
|
|
|
|
*params = kDefaultMaxVertexUniformVectors;
|
|
|
|
break;
|
2012-03-19 14:42:13 +00:00
|
|
|
case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
|
2012-03-21 17:57:55 +00:00
|
|
|
*params = kDefaultMaxFragmentUniformVectors;
|
2012-03-19 14:42:13 +00:00
|
|
|
break;
|
|
|
|
case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
|
|
|
|
*params = 16 * 4;
|
|
|
|
break;
|
|
|
|
case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
|
|
|
*params = 0;
|
|
|
|
break;
|
|
|
|
case GR_GL_COMPRESSED_TEXTURE_FORMATS:
|
|
|
|
break;
|
|
|
|
case GR_GL_MAX_TEXTURE_SIZE:
|
|
|
|
*params = 8192;
|
|
|
|
break;
|
|
|
|
case GR_GL_MAX_RENDERBUFFER_SIZE:
|
|
|
|
*params = 8192;
|
|
|
|
break;
|
|
|
|
case GR_GL_MAX_SAMPLES:
|
|
|
|
*params = 32;
|
|
|
|
break;
|
|
|
|
case GR_GL_MAX_VERTEX_ATTRIBS:
|
2012-03-21 17:57:55 +00:00
|
|
|
*params = kDefaultMaxVertexAttribs;
|
|
|
|
break;
|
|
|
|
case GR_GL_MAX_VARYING_VECTORS:
|
|
|
|
*params = kDefaultMaxVaryingVectors;
|
2012-03-19 14:42:13 +00:00
|
|
|
break;
|
|
|
|
case GR_GL_MAX_TEXTURE_UNITS:
|
|
|
|
*params = GrDebugGL::getInstance()->getMaxTextureUnits();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
GrCrash("Unexpected pname to GetIntegerv");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// used for both the program and shader info logs
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {
|
|
|
|
if (length) {
|
|
|
|
*length = 0;
|
|
|
|
}
|
|
|
|
if (bufsize > 0) {
|
|
|
|
*infolog = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// used for both the program and shader params
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetShaderOrProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {
|
|
|
|
switch (pname) {
|
|
|
|
case GR_GL_LINK_STATUS: // fallthru
|
|
|
|
case GR_GL_COMPILE_STATUS:
|
|
|
|
*params = GR_GL_TRUE;
|
|
|
|
break;
|
|
|
|
case GR_GL_INFO_LOG_LENGTH:
|
|
|
|
*params = 0;
|
|
|
|
break;
|
|
|
|
// we don't expect any other pnames
|
|
|
|
default:
|
|
|
|
GrCrash("Unexpected pname to GetProgramiv");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
template <typename T>
|
|
|
|
void query_result(GrGLenum GLtarget, GrGLenum pname, T *params) {
|
|
|
|
switch (pname) {
|
|
|
|
case GR_GL_QUERY_RESULT_AVAILABLE:
|
|
|
|
*params = GR_GL_TRUE;
|
|
|
|
break;
|
|
|
|
case GR_GL_QUERY_RESULT:
|
|
|
|
*params = 0;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
GrCrash("Unexpected pname passed to GetQueryObject.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Queries on the null GL just don't do anything at all. We could potentially make
|
|
|
|
// the timers work.
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {
|
|
|
|
switch (pname) {
|
|
|
|
case GR_GL_CURRENT_QUERY:
|
|
|
|
*params = 0;
|
|
|
|
break;
|
|
|
|
case GR_GL_QUERY_COUNTER_BITS:
|
|
|
|
*params = 32;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
GrCrash("Unexpected pname passed GetQueryiv.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {
|
|
|
|
query_result(id, pname, params);
|
|
|
|
}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {
|
|
|
|
query_result(id, pname, params);
|
|
|
|
}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {
|
|
|
|
query_result(id, pname, params);
|
|
|
|
}
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {
|
|
|
|
query_result(id, pname, params);
|
|
|
|
}
|
|
|
|
|
|
|
|
const GrGLubyte* GR_GL_FUNCTION_TYPE debugGLGetString(GrGLenum name) {
|
|
|
|
switch (name) {
|
|
|
|
case GR_GL_EXTENSIONS:
|
|
|
|
return (const GrGLubyte*)"GL_ARB_framebuffer_object GL_ARB_blend_func_extended GL_ARB_timer_query GL_ARB_draw_buffers GL_ARB_occlusion_query GL_EXT_blend_color GL_EXT_stencil_wrap";
|
|
|
|
case GR_GL_VERSION:
|
|
|
|
return (const GrGLubyte*)"4.0 Null GL";
|
|
|
|
case GR_GL_SHADING_LANGUAGE_VERSION:
|
|
|
|
return (const GrGLubyte*)"4.20.8 Null GLSL";
|
|
|
|
default:
|
|
|
|
GrCrash("Unexpected name to GetString");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// we used to use this to query stuff about externally created textures, now we just
|
|
|
|
// require clients to tell us everything about the texture.
|
|
|
|
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {
|
|
|
|
GrCrash("Should never query texture parameters.");
|
|
|
|
}
|
|
|
|
|
|
|
|
GrGLint GR_GL_FUNCTION_TYPE debugGLGetUniformLocation(GrGLuint program, const char* name) {
|
|
|
|
static int gUniLocation = 0;
|
|
|
|
return ++gUniLocation;
|
|
|
|
}
|
|
|
|
|
|
|
|
const GrGLInterface* GrGLCreateDebugInterface() {
|
|
|
|
// The gl functions are not context-specific so we create one global
|
|
|
|
// interface
|
|
|
|
static SkAutoTUnref<GrGLInterface> glInterface;
|
|
|
|
if (!glInterface.get()) {
|
|
|
|
GrGLInterface* interface = new GrGLInterface;
|
|
|
|
glInterface.reset(interface);
|
|
|
|
interface->fBindingsExported = kDesktop_GrGLBinding;
|
|
|
|
interface->fActiveTexture = debugGLActiveTexture;
|
|
|
|
interface->fAttachShader = debugGLAttachShader;
|
|
|
|
interface->fBeginQuery = debugGLBeginQuery;
|
|
|
|
interface->fBindAttribLocation = debugGLBindAttribLocation;
|
|
|
|
interface->fBindBuffer = debugGLBindBuffer;
|
|
|
|
interface->fBindFragDataLocation = debugGLBindFragDataLocation;
|
|
|
|
interface->fBindTexture = debugGLBindTexture;
|
|
|
|
interface->fBlendColor = debugGLBlendColor;
|
|
|
|
interface->fBlendFunc = debugGLBlendFunc;
|
|
|
|
interface->fBufferData = debugGLBufferData;
|
|
|
|
interface->fBufferSubData = debugGLBufferSubData;
|
|
|
|
interface->fClear = debugGLClear;
|
|
|
|
interface->fClearColor = debugGLClearColor;
|
|
|
|
interface->fClearStencil = debugGLClearStencil;
|
|
|
|
interface->fColorMask = debugGLColorMask;
|
|
|
|
interface->fCompileShader = debugGLCompileShader;
|
|
|
|
interface->fCompressedTexImage2D = debugGLCompressedTexImage2D;
|
|
|
|
interface->fCreateProgram = debugGLCreateProgram;
|
|
|
|
interface->fCreateShader = debugGLCreateShader;
|
|
|
|
interface->fCullFace = debugGLCullFace;
|
|
|
|
interface->fDeleteBuffers = debugGLDeleteBuffers;
|
|
|
|
interface->fDeleteProgram = debugGLDeleteProgram;
|
|
|
|
interface->fDeleteQueries = debugGLDeleteIds;
|
|
|
|
interface->fDeleteShader = debugGLDeleteShader;
|
|
|
|
interface->fDeleteTextures = debugGLDeleteIds;
|
|
|
|
interface->fDepthMask = debugGLDepthMask;
|
|
|
|
interface->fDisable = debugGLDisable;
|
|
|
|
interface->fDisableVertexAttribArray = debugGLDisableVertexAttribArray;
|
|
|
|
interface->fDrawArrays = debugGLDrawArrays;
|
|
|
|
interface->fDrawBuffer = debugGLDrawBuffer;
|
|
|
|
interface->fDrawBuffers = debugGLDrawBuffers;
|
|
|
|
interface->fDrawElements = debugGLDrawElements;
|
|
|
|
interface->fEnable = debugGLEnable;
|
|
|
|
interface->fEnableVertexAttribArray = debugGLEnableVertexAttribArray;
|
|
|
|
interface->fEndQuery = debugGLEndQuery;
|
|
|
|
interface->fFinish = debugGLFinish;
|
|
|
|
interface->fFlush = debugGLFlush;
|
|
|
|
interface->fFrontFace = debugGLFrontFace;
|
|
|
|
interface->fGenBuffers = debugGLGenBuffers;
|
|
|
|
interface->fGenQueries = debugGLGenIds;
|
|
|
|
interface->fGenTextures = debugGLGenIds;
|
|
|
|
interface->fGetBufferParameteriv = debugGLGetBufferParameteriv;
|
|
|
|
interface->fGetError = debugGLGetError;
|
|
|
|
interface->fGetIntegerv = debugGLGetIntegerv;
|
|
|
|
interface->fGetQueryObjecti64v = debugGLGetQueryObjecti64v;
|
|
|
|
interface->fGetQueryObjectiv = debugGLGetQueryObjectiv;
|
|
|
|
interface->fGetQueryObjectui64v = debugGLGetQueryObjectui64v;
|
|
|
|
interface->fGetQueryObjectuiv = debugGLGetQueryObjectuiv;
|
|
|
|
interface->fGetQueryiv = debugGLGetQueryiv;
|
|
|
|
interface->fGetProgramInfoLog = debugGLGetInfoLog;
|
|
|
|
interface->fGetProgramiv = debugGLGetShaderOrProgramiv;
|
|
|
|
interface->fGetShaderInfoLog = debugGLGetInfoLog;
|
|
|
|
interface->fGetShaderiv = debugGLGetShaderOrProgramiv;
|
|
|
|
interface->fGetString = debugGLGetString;
|
|
|
|
interface->fGetTexLevelParameteriv = debugGLGetTexLevelParameteriv;
|
|
|
|
interface->fGetUniformLocation = debugGLGetUniformLocation;
|
|
|
|
interface->fLineWidth = debugGLLineWidth;
|
|
|
|
interface->fLinkProgram = debugGLLinkProgram;
|
|
|
|
interface->fPixelStorei = debugGLPixelStorei;
|
|
|
|
interface->fQueryCounter = debugGLQueryCounter;
|
|
|
|
interface->fReadBuffer = debugGLReadBuffer;
|
|
|
|
interface->fReadPixels = debugGLReadPixels;
|
|
|
|
interface->fScissor = debugGLScissor;
|
|
|
|
interface->fShaderSource = debugGLShaderSource;
|
|
|
|
interface->fStencilFunc = debugGLStencilFunc;
|
|
|
|
interface->fStencilFuncSeparate = debugGLStencilFuncSeparate;
|
|
|
|
interface->fStencilMask = debugGLStencilMask;
|
|
|
|
interface->fStencilMaskSeparate = debugGLStencilMaskSeparate;
|
|
|
|
interface->fStencilOp = debugGLStencilOp;
|
|
|
|
interface->fStencilOpSeparate = debugGLStencilOpSeparate;
|
|
|
|
interface->fTexImage2D = debugGLTexImage2D;
|
|
|
|
interface->fTexParameteri = debugGLTexParameteri;
|
|
|
|
interface->fTexSubImage2D = debugGLTexSubImage2D;
|
|
|
|
interface->fTexStorage2D = debugGLTexStorage2D;
|
|
|
|
interface->fUniform1f = debugGLUniform1f;
|
|
|
|
interface->fUniform1i = debugGLUniform1i;
|
|
|
|
interface->fUniform1fv = debugGLUniform1fv;
|
|
|
|
interface->fUniform1iv = debugGLUniform1iv;
|
|
|
|
interface->fUniform2f = debugGLUniform2f;
|
|
|
|
interface->fUniform2i = debugGLUniform2i;
|
|
|
|
interface->fUniform2fv = debugGLUniform2fv;
|
|
|
|
interface->fUniform2iv = debugGLUniform2iv;
|
|
|
|
interface->fUniform3f = debugGLUniform3f;
|
|
|
|
interface->fUniform3i = debugGLUniform3i;
|
|
|
|
interface->fUniform3fv = debugGLUniform3fv;
|
|
|
|
interface->fUniform3iv = debugGLUniform3iv;
|
|
|
|
interface->fUniform4f = debugGLUniform4f;
|
|
|
|
interface->fUniform4i = debugGLUniform4i;
|
|
|
|
interface->fUniform4fv = debugGLUniform4fv;
|
|
|
|
interface->fUniform4iv = debugGLUniform4iv;
|
|
|
|
interface->fUniformMatrix2fv = debugGLUniformMatrix2fv;
|
|
|
|
interface->fUniformMatrix3fv = debugGLUniformMatrix3fv;
|
|
|
|
interface->fUniformMatrix4fv = debugGLUniformMatrix4fv;
|
|
|
|
interface->fUseProgram = debugGLUseProgram;
|
|
|
|
interface->fVertexAttrib4fv = debugGLVertexAttrib4fv;
|
|
|
|
interface->fVertexAttribPointer = debugGLVertexAttribPointer;
|
|
|
|
interface->fViewport = debugGLViewport;
|
|
|
|
interface->fBindFramebuffer = debugGLBindFramebuffer;
|
|
|
|
interface->fBindRenderbuffer = debugGLBindRenderbuffer;
|
|
|
|
interface->fCheckFramebufferStatus = debugGLCheckFramebufferStatus;
|
|
|
|
interface->fDeleteFramebuffers = debugGLDeleteFramebuffers;
|
|
|
|
interface->fDeleteRenderbuffers = debugGLDeleteRenderbuffers;
|
|
|
|
interface->fFramebufferRenderbuffer = debugGLFramebufferRenderbuffer;
|
|
|
|
interface->fFramebufferTexture2D = debugGLFramebufferTexture2D;
|
2012-03-21 17:57:55 +00:00
|
|
|
interface->fGenFramebuffers = debugGLGenFramebuffers;
|
2012-03-22 20:43:56 +00:00
|
|
|
interface->fGenRenderbuffers = debugGLGenRenderbuffers;
|
2012-03-19 14:42:13 +00:00
|
|
|
interface->fGetFramebufferAttachmentParameteriv = debugGLGetFramebufferAttachmentParameteriv;
|
|
|
|
interface->fGetRenderbufferParameteriv = debugGLGetRenderbufferParameteriv;
|
|
|
|
interface->fRenderbufferStorage = debugGLRenderbufferStorage;
|
|
|
|
interface->fRenderbufferStorageMultisample = debugGLRenderbufferStorageMultisample;
|
|
|
|
interface->fBlitFramebuffer = debugGLBlitFramebuffer;
|
|
|
|
interface->fResolveMultisampleFramebuffer = debugGLResolveMultisampleFramebuffer;
|
|
|
|
interface->fMapBuffer = debugGLMapBuffer;
|
|
|
|
interface->fUnmapBuffer = debugGLUnmapBuffer;
|
|
|
|
interface->fBindFragDataLocationIndexed = debugGLBindFragDataLocationIndexed;
|
|
|
|
}
|
|
|
|
glInterface.get()->ref();
|
|
|
|
return glInterface.get();
|
|
|
|
}
|