#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
struct testBlock {
float x;
} test[2];
struct Globals {
constant testBlock* test;
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& test [[buffer(123)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals globalStruct{&test};
thread Globals* _globals = &globalStruct;
(void)_globals;
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor = float4(_uniforms.test[1].x);
return *_out;
}