2020-11-20 21:28:50 +00:00
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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2021-03-22 16:05:31 +00:00
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OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint_v OriginUpperLeft
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2020-11-20 21:28:50 +00:00
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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2021-02-05 14:31:21 +00:00
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorGreen"
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OpMemberName %_UniformBuffer 1 "colorRed"
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2021-03-22 16:05:31 +00:00
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OpName %_entrypoint_v "_entrypoint_v"
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2020-11-20 21:28:50 +00:00
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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2021-02-05 14:31:21 +00:00
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 16
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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2021-04-21 18:27:08 +00:00
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OpDecorate %30 RelaxedPrecision
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2020-11-20 21:28:50 +00:00
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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2021-02-05 14:31:21 +00:00
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%_UniformBuffer = OpTypeStruct %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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2020-11-20 21:28:50 +00:00
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%void = OpTypeVoid
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2021-02-05 14:31:21 +00:00
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%15 = OpTypeFunction %void
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2021-04-21 18:27:08 +00:00
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%v2float = OpTypeVector %float 2
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%float_0 = OpConstant %float 0
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%19 = OpConstantComposite %v2float %float_0 %float_0
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%23 = OpTypeFunction %v4float %_ptr_Function_v2float
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2021-02-05 14:31:21 +00:00
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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2021-03-22 16:05:31 +00:00
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%_entrypoint_v = OpFunction %void None %15
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2021-02-05 14:31:21 +00:00
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%16 = OpLabel
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2021-04-21 18:27:08 +00:00
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%20 = OpVariable %_ptr_Function_v2float Function
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OpStore %20 %19
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%22 = OpFunctionCall %v4float %main %20
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OpStore %sk_FragColor %22
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2020-11-20 21:28:50 +00:00
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OpReturn
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OpFunctionEnd
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2021-04-21 18:27:08 +00:00
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%main = OpFunction %v4float None %23
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%24 = OpFunctionParameter %_ptr_Function_v2float
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%25 = OpLabel
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%26 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%30 = OpLoad %v4float %26
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OpReturnValue %30
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2021-02-05 14:31:21 +00:00
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OpFunctionEnd
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