skia2/experimental/Intersection/ActiveEdge_Test.cpp

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Simplify.h"
namespace UnitTest {
#include "EdgeWalker.cpp"
} // end of UnitTest namespace
#include "Intersection_Tests.h"
SkPoint leftRight[][4] = {
// equal length
{{10, 10}, {10, 50}, {20, 10}, {20, 50}},
{{10, 10}, {10, 50}, {10, 10}, {20, 50}},
{{10, 10}, {10, 50}, {20, 10}, {10, 50}},
// left top higher
{{10, 0}, {10, 50}, {20, 10}, {20, 50}},
{{10, 0}, {10, 50}, {10, 10}, {20, 50}},
{{10, 0}, {10, 50}, {20, 10}, {10, 50}},
{{10, 0}, {10, 50}, {20, 10}, {10 + 0.000001f, 40}},
// left top lower
{{10, 20}, {10, 50}, {20, 10}, {20, 50}},
{{10, 20}, {10, 50}, {10, 10}, {20, 50}},
{{10, 20}, {10, 50}, {20, 10}, {10, 50}},
{{10, 20}, {10, 50}, {20, 10}, {10 + 0.000001f, 40}},
{{10, 20}, {10, 50}, { 0, 0}, {50, 50}},
// left bottom higher
{{10, 10}, {10, 40}, {20, 10}, {20, 50}},
{{10, 10}, {10, 40}, {10, 10}, {20, 50}},
{{10, 10}, {10, 40}, {20, 10}, {10, 50}},
{{10, 10}, {10, 40}, {20, 10}, { 0 + 0.000001f, 70}},
// left bottom lower
{{10, 10}, {10, 60}, {20, 10}, {20, 50}},
{{10, 10}, {10, 60}, {10, 10}, {20, 50}},
{{10, 10}, {10, 60}, {20, 10}, {10 + 0.000001f, 50}},
{{10, 10}, {10, 60}, {20, 10}, {10 + 0.000001f, 40}},
{{10, 10}, {10, 60}, { 0, 0}, {20 + 0.000001f, 20}},
};
size_t leftRightCount = sizeof(leftRight) / sizeof(leftRight[0]);
// older code that worked mostly
static bool operator_less_than(const UnitTest::ActiveEdge& lh,
const UnitTest::ActiveEdge& rh) {
if ((rh.fAbove.fY - lh.fAbove.fY > lh.fBelow.fY - rh.fAbove.fY
&& lh.fBelow.fY < rh.fBelow.fY)
|| (lh.fAbove.fY - rh.fAbove.fY < rh.fBelow.fY - lh.fAbove.fY
&& rh.fBelow.fY < lh.fBelow.fY)) {
const SkPoint& check = rh.fBelow.fY <= lh.fBelow.fY
&& lh.fBelow != rh.fBelow ? rh.fBelow :
rh.fAbove;
return (check.fY - lh.fAbove.fY) * (lh.fBelow.fX - lh.fAbove.fX)
< (lh.fBelow.fY - lh.fAbove.fY) * (check.fX - lh.fAbove.fX);
}
const SkPoint& check = lh.fBelow.fY <= rh.fBelow.fY
&& lh.fBelow != rh.fBelow ? lh.fBelow : lh.fAbove;
return (rh.fBelow.fY - rh.fAbove.fY) * (check.fX - rh.fAbove.fX)
< (check.fY - rh.fAbove.fY) * (rh.fBelow.fX - rh.fAbove.fX);
}
void ActiveEdge_Test() {
UnitTest::InEdge leftIn, rightIn;
UnitTest::ActiveEdge left, right;
left.fWorkEdge.fEdge = &leftIn;
right.fWorkEdge.fEdge = &rightIn;
for (size_t x = 0; x < leftRightCount; ++x) {
left.fAbove = leftRight[x][0];
left.fTangent = left.fBelow = leftRight[x][1];
right.fAbove = leftRight[x][2];
right.fTangent = right.fBelow = leftRight[x][3];
SkASSERT(left < right);
SkASSERT(operator_less_than(left, right));
SkASSERT(!(right < left));
SkASSERT(!operator_less_than(right, left));
}
}