2020-09-30 14:37:23 +00:00
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out vec4 sk_FragColor;
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2021-03-25 21:04:36 +00:00
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uniform vec4 colorGreen;
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uniform float unknownInput;
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2020-11-25 21:24:55 +00:00
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struct S {
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2021-02-10 15:19:27 +00:00
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vec4 ah4[1];
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float ah[1];
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2020-11-25 21:24:55 +00:00
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vec4 h4;
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float h;
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};
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2021-03-25 21:04:36 +00:00
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vec4 main() {
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2020-11-25 21:24:55 +00:00
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S s;
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2021-03-25 21:04:36 +00:00
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s.ah4[0] = vec4(unknownInput);
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s.ah[0] = unknownInput;
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s.h4 = vec4(unknownInput);
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s.h = unknownInput;
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2020-09-30 14:37:23 +00:00
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S as[1];
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2021-03-25 21:04:36 +00:00
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as[0].ah4[0] = vec4(unknownInput);
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bool b = bool(unknownInput);
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vec4 var;
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var = vec4(s.h) * vec4(s.h);
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var = vec4(float(b), float(b), float(b), float(!b));
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var = s.ah4[0].ywyw * s.ah4[0].wywy;
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var = as[0].ah4[0].xyxy * as[0].ah4[0].yxyx;
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var = s.h4.zzzz * s.h4.zzzz;
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var = colorGreen.xyzx * colorGreen.xyzx;
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var = vec4(s.h) * vec4(s.h);
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var = vec4(s.h) * vec4(s.h);
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var = s.ah4[0].xxxy * s.ah4[0].xxxy;
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var = colorGreen * colorGreen;
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float _0_h = -s.h;
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var = vec4(_0_h) * vec4(_0_h);
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bool _1_b = !b;
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var = vec4(float(_1_b), float(_1_b), float(_1_b), float(!_1_b));
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vec3 _2_h3 = s.h4.yyy + s.h4.zzz;
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var = _2_h3.xyzx * _2_h3.xyzx;
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vec4 _3_h4 = vec4(s.h4.y, 0.0, 0.0, 1.0);
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var = _3_h4 * _3_h4;
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return colorGreen;
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2020-09-30 14:37:23 +00:00
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}
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