2011-03-28 03:47:18 +00:00
|
|
|
|
2011-07-28 14:26:00 +00:00
|
|
|
/*
|
|
|
|
* Copyright 2010 Google Inc.
|
|
|
|
*
|
|
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
|
|
* found in the LICENSE file.
|
2011-03-28 03:47:18 +00:00
|
|
|
*/
|
|
|
|
|
2011-07-28 14:26:00 +00:00
|
|
|
|
2011-03-28 03:47:18 +00:00
|
|
|
#ifndef SkTRelay_DEFINED
|
|
|
|
#define SkTRelay_DEFINED
|
|
|
|
|
|
|
|
#include "SkRefCnt.h"
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Similar to a weakptr in java, a Relay allows for a back-ptr to an
|
|
|
|
* object to be "safe", without using a hard reference-count.
|
|
|
|
*
|
|
|
|
* Typically, the target creates a Relay with a pointer to itself. Whenever it
|
|
|
|
* wants to have another object maintain a safe-ptr to it, it gives them a
|
|
|
|
* Relay, which they ref()/unref(). Through the Relay each external object can
|
|
|
|
* retrieve a pointer to the Target. However, when the Target goes away, it
|
|
|
|
* clears the Relay pointer to it (relay->set(NULL)) and then unref()s the
|
|
|
|
* Relay. The other objects still have a ref on the Relay, but now when they
|
|
|
|
* call get() the receive a NULL.
|
|
|
|
*/
|
|
|
|
template <template T> class SkTRelay : public SkRefCnt {
|
|
|
|
public:
|
|
|
|
SkTRelay(T* ptr) : fPtr(ptr) {}
|
|
|
|
|
|
|
|
// consumers call this
|
|
|
|
T* get() const { return fPtr; }
|
|
|
|
|
|
|
|
// producer calls this
|
|
|
|
void set(T* ptr) { fPtr = ptr; }
|
|
|
|
|
|
|
|
void clear() { this->set(NULL); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
T* fPtr;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|