skia2/tests/TextureStripAtlasManagerTest.cpp

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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkPaint.h"
#include "SkSurface.h"
#include "SkTableColorFilter.h"
#include "Resources.h"
#include "Test.h"
// The gradient shader will use the texture strip atlas if it has too many colors. Make sure
// abandoning the context works.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TextureStripAtlasManagerGradientTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
static const SkColor gColors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE,
SK_ColorCYAN, SK_ColorMAGENTA, SK_ColorYELLOW,
SK_ColorBLACK };
static const SkScalar gPos[] = { 0, 0.17f, 0.32f, 0.49f, 0.66f, 0.83f, 1.0f };
SkPaint p;
p.setShader(SkGradientShader::MakeTwoPointConical(SkPoint::Make(0, 0),
1.0f,
SkPoint::Make(10.0f, 20.0f),
2.0f,
gColors,
gPos,
7,
SkShader::kClamp_TileMode));
SkImageInfo info = SkImageInfo::MakeN32Premul(128, 128);
auto surface(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info));
SkCanvas* canvas = surface->getCanvas();
SkRect r = SkRect::MakeXYWH(10, 10, 100, 100);
canvas->drawRect(r, p);
context->abandonContext();
}
// The table color filter uses the texture strip atlas. Make sure abandoning the context works.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TextureStripAtlasManagerColorFilterTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
sk_sp<SkImage> img = GetResourceAsImage("images/mandrill_128.png");
uint8_t identity[256];
for (int i = 0; i < 256; i++) {
identity[i] = i;
}
SkPaint p;
p.setColorFilter(SkTableColorFilter::Make(identity));
SkImageInfo info = SkImageInfo::MakeN32Premul(128, 128);
auto surface(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info));
SkCanvas* canvas = surface->getCanvas();
canvas->drawImage(std::move(img), 0, 0, &p);
context->abandonContext();
}