skia2/modules/canvaskit/particles_bindings.cpp

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/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkTypes.h"
#include "include/utils/SkRandom.h"
#include "modules/particles/include/SkParticleEffect.h"
#include "modules/particles/include/SkParticleSerialization.h"
#include <string>
#include <emscripten.h>
#include <emscripten/bind.h>
using namespace emscripten;
EMSCRIPTEN_BINDINGS(Particles) {
class_<SkParticleEffect>("SkParticleEffect")
.smart_ptr<sk_sp<SkParticleEffect>>("sk_sp<SkParticleEffect>")
.function("draw", &SkParticleEffect::draw, allow_raw_pointers())
.function("start", select_overload<void (double, bool)>(&SkParticleEffect::start))
.function("update", select_overload<void (double)>(&SkParticleEffect::update));
function("MakeParticles", optional_override([](std::string json)->sk_sp<SkParticleEffect> {
static bool didInit = false;
if (!didInit) {
SkParticleEffect::RegisterParticleTypes();
didInit = true;
}
SkRandom r;
sk_sp<SkParticleEffectParams> params(new SkParticleEffectParams());
skjson::DOM dom(json.c_str(), json.length());
SkFromJsonVisitor fromJson(dom.root());
params->visitFields(&fromJson);
return sk_sp<SkParticleEffect>(new SkParticleEffect(std::move(params), r));
}));
constant("particles", true);
}