skia2/modules/svg/include/SkSVGLinearGradient.h

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGLinearGradient_DEFINED
#define SkSVGLinearGradient_DEFINED
#include "modules/svg/include/SkSVGGradient.h"
#include "modules/svg/include/SkSVGTypes.h"
class SkSVGLinearGradient final : public SkSVGGradient {
public:
static sk_sp<SkSVGLinearGradient> Make() {
return sk_sp<SkSVGLinearGradient>(new SkSVGLinearGradient());
}
SVG_ATTR(X1, SkSVGLength, SkSVGLength(0 , SkSVGLength::Unit::kPercentage))
SVG_ATTR(Y1, SkSVGLength, SkSVGLength(0 , SkSVGLength::Unit::kPercentage))
SVG_ATTR(X2, SkSVGLength, SkSVGLength(100, SkSVGLength::Unit::kPercentage))
SVG_ATTR(Y2, SkSVGLength, SkSVGLength(0 , SkSVGLength::Unit::kPercentage))
protected:
bool parseAndSetAttribute(const char*, const char*) override;
sk_sp<SkShader> onMakeShader(const SkSVGRenderContext&,
const SkColor4f*, const SkScalar*, int count,
SkTileMode, const SkMatrix&) const override;
private:
SkSVGLinearGradient();
using INHERITED = SkSVGGradient;
};
#endif // SkSVGLinearGradient_DEFINED