9 lines
161 B
Plaintext
9 lines
161 B
Plaintext
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#version 400
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out vec4 sk_FragColor;
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uniform float x;
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uniform float y;
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void main() {
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float z = exp2((y + 2.0) * log2(x + 1.0));
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sk_FragColor = vec4(z);
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}
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