skia2/tools/flags/SkCommonFlagsPathRenderer.h

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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SK_COMMON_FLAGS_PATH_RENDERER_H
#define SK_COMMON_FLAGS_PATH_RENDERER_H
#if SK_SUPPORT_GPU
#include "GrTypesPriv.h"
#include "SkCommandLineFlags.h"
#include "SkTypes.h"
DECLARE_string(pr);
#define DEFINE_pathrenderer_flag \
DEFINE_string(pr, "default", \
"Set of enabled gpu path renderers. Defined as a list of: " \
"[[~]all [~]default [~]dashline [~]nvpr [~]msaa [~]aaconvex " \
"[~]aalinearizing [~]small [~]tess]")
inline GpuPathRenderers get_named_pathrenderers_flags(const char* name) {
if (!strcmp(name, "all")) {
return GpuPathRenderers::kAll;
} else if (!strcmp(name, "default")) {
return GpuPathRenderers::kDefault;
} else if (!strcmp(name, "dashline")) {
return GpuPathRenderers::kDashLine;
} else if (!strcmp(name, "nvpr")) {
return GpuPathRenderers::kStencilAndCover;
} else if (!strcmp(name, "msaa")) {
return GpuPathRenderers::kMSAA;
} else if (!strcmp(name, "aaconvex")) {
return GpuPathRenderers::kAAConvex;
} else if (!strcmp(name, "aalinearizing")) {
return GpuPathRenderers::kAALinearizing;
} else if (!strcmp(name, "small")) {
return GpuPathRenderers::kSmall;
} else if (!strcmp(name, "ccpr")) {
return GpuPathRenderers::kCoverageCounting;
} else if (!strcmp(name, "tess")) {
return GpuPathRenderers::kTessellating;
} else if (!strcmp(name, "none")) {
return GpuPathRenderers::kNone;
}
SK_ABORT(SkStringPrintf("error: unknown named path renderer \"%s\"\n", name).c_str());
return GpuPathRenderers::kNone;
}
inline GpuPathRenderers CollectGpuPathRenderersFromFlags() {
if (FLAGS_pr.isEmpty()) {
return GpuPathRenderers::kDefault;
}
GpuPathRenderers gpuPathRenderers = '~' == FLAGS_pr[0][0] ?
GpuPathRenderers::kDefault : GpuPathRenderers::kNone;
for (int i = 0; i < FLAGS_pr.count(); ++i) {
const char* name = FLAGS_pr[i];
if (name[0] == '~') {
gpuPathRenderers &= ~get_named_pathrenderers_flags(&name[1]);
} else {
gpuPathRenderers |= get_named_pathrenderers_flags(name);
}
}
return gpuPathRenderers;
}
#endif // SK_SUPPORT_GPU
#endif