skia2/gm/shadows.cpp

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#include "gm.h"
#include "SkPicture.h"
#include "SkRectShape.h"
#include "SkBlurDrawLooper.h"
namespace skiagm {
///////////////////////////////////////////////////////////////////////////////
class ShadowsGM : public GM {
public:
SkPath fCirclePath;
SkPaint fPaint;
SkRectShape fRectShape;
ShadowsGM() {
fCirclePath.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScalar(10) );
fPaint.setStrokeWidth(SkIntToScalar(4));
fPaint.setAntiAlias(true);
fPaint.setColor(0xFF00FF00);
fPaint.setStyle(SkPaint::kStroke_Style);
SkRect rect;
rect.set(SkIntToScalar(10), SkIntToScalar(10),
SkIntToScalar(30), SkIntToScalar(30));
fRectShape.setRect(rect);
fRectShape.paint().setColor(SK_ColorRED);
}
virtual ~ShadowsGM() {
}
protected:
virtual SkString onShortName() {
return SkString("shadows");
}
virtual SkISize onISize() {
return make_isize(200, 80);
}
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFFDDDDDD);
}
virtual void onDraw(SkCanvas* canvas) {
this->drawBG(canvas);
SkBlurDrawLooper* shadowLoopers[5];
shadowLoopers[0] =
new SkBlurDrawLooper (SkIntToScalar(10), SkIntToScalar(5),
SkIntToScalar(10), 0xFF0000FF,
SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
SkBlurDrawLooper::kOverrideColor_BlurFlag |
SkBlurDrawLooper::kHighQuality_BlurFlag );
SkAutoUnref aurL0(shadowLoopers[0]);
shadowLoopers[1] =
new SkBlurDrawLooper (SkIntToScalar(10), SkIntToScalar(5),
SkIntToScalar(10), 0xFF0000FF,
SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
SkBlurDrawLooper::kOverrideColor_BlurFlag );
SkAutoUnref aurL1(shadowLoopers[1]);
shadowLoopers[2] =
new SkBlurDrawLooper (SkIntToScalar(5), SkIntToScalar(5),
SkIntToScalar(10), 0xFF000000,
SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
SkBlurDrawLooper::kHighQuality_BlurFlag );
SkAutoUnref aurL2(shadowLoopers[2]);
shadowLoopers[3] =
new SkBlurDrawLooper (SkIntToScalar(5), SkIntToScalar(-5),
SkIntToScalar(-10), 0x7FFF0000,
SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
SkBlurDrawLooper::kOverrideColor_BlurFlag |
SkBlurDrawLooper::kHighQuality_BlurFlag );
SkAutoUnref aurL3(shadowLoopers[3]);
shadowLoopers[4] =
new SkBlurDrawLooper (SkIntToScalar(0), SkIntToScalar(5),
SkIntToScalar(5), 0xFF000000,
SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
SkBlurDrawLooper::kOverrideColor_BlurFlag |
SkBlurDrawLooper::kHighQuality_BlurFlag );
SkAutoUnref aurL4(shadowLoopers[4]);
for (int looper = 0; looper < 5; looper ++)
{
fRectShape.paint().setLooper(shadowLoopers[looper]);
canvas->resetMatrix();
canvas->translate(SkIntToScalar(looper*40), SkIntToScalar(0));
canvas->drawShape(&fRectShape);
fPaint.setLooper(shadowLoopers[looper]);
canvas->translate(SkIntToScalar(0), SkIntToScalar(40));
canvas->drawPath(fCirclePath, fPaint);
}
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new ShadowsGM; }
static GMRegistry reg(MyFactory);
}