#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
};
struct Inputs {
struct Outputs {
half4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
uint u1 = 0u;
u1++;
uint u2 = 305441741u;
u2++;
uint u3 = 2147483646u;
u3++;
uint u4 = 4294967294u;
u4++;
ushort u5 = 65534u;
u5++;
_out.sk_FragColor = _uniforms.colorGreen;
return _out;
}